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  3. Rick_D

Posts by Rick_D

  • I am making a DoD:s map.

    • Rick_D
    • August 8, 2007 at 9:33 AM

    omg that's what I said like 5 pages ago - nobody listes to me :roll:

  • Shack (UE3) [update: september 5, Near final screenies]

    • Rick_D
    • August 8, 2007 at 9:32 AM

    looking nice

  • 3ds max 2008 announced

    • Rick_D
    • August 7, 2007 at 5:19 PM

    fuck yeah, autodesk for the winrar

  • Wacken 2007!

    • Rick_D
    • August 7, 2007 at 2:39 PM

    lol, metal faghs

  • 3ds max 2008 announced

    • Rick_D
    • August 7, 2007 at 2:10 PM

    don't forget maya 2008 <_

  • Unwrap UVW and modifing editable poly

    • Rick_D
    • August 7, 2007 at 2:10 PM

    you want to remove pieces of the mesh - and leave the uv co-ords in place?

    the co-ords are vertex dependant soonce you remove say, a triangle, the information for that triangle will be removed. You an create a new triangle and put it in there but it's going to need tweaking. If you are importing uv's then it's looking for names of vertexs not the general shape of the model.

    I don't understand why you are trying to remove part of the mesh and keep the uvw co-ords. Are you rendering out some normal or shadow maps? If you just backup the file, delete the mesh, render the map out and then open it up the original file, etc.

    Maybe you can post some screenshots of what you are trying to do?

  • de_mon

    • Rick_D
    • August 7, 2007 at 8:54 AM

    I'll be honest, i think it looks fugly

    The texture cutting on the bckgnd plane trees is horrible, and combined with all the sharp edges of the 'cliffs' it makes it look very choppy and sharp - almost as if you are looking at a bunch of photos cut up and put next together. And that's the other thing - photo textures = great, cool, etc, but at least make them a little bit .. less photo-looking?

    dunno, I want to be impressed by it, but it's just not doing anything for me ;(

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • August 7, 2007 at 8:49 AM

    catherdral

    _d

  • Mapping - A Process

    • Rick_D
    • August 6, 2007 at 4:22 PM

    big blocks, and make passes over the whole map - rectangle everything. next flesh out the basic building shapes, then go into more detail, add soem textures - pop in a few models.

    or go the other route and make one section at a time, full with detail, models, lighting etc.

    or give up.

  • Wacken 2007!

    • Rick_D
    • August 6, 2007 at 1:38 PM

    mhm, muddy.

  • ID Tech 5 & "Rage" presentation

    • Rick_D
    • August 6, 2007 at 12:35 PM

    that's not particularly new or anything tho..

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • August 6, 2007 at 9:21 AM

    really sexy briscoe - love the ambience - because mapcore is all about finding something crap in something awesome: I think you should work on the rocks a little, they are too smooth and boulder-like, would be nice to get some more angry angles and mini-ledges on the rocks, if that makes sense.

    looks beautiful though, great stuff.

  • Crysis release date announced

    • Rick_D
    • August 6, 2007 at 9:15 AM

    mhm, copypasta 'E

  • Crysis release date announced

    • Rick_D
    • August 3, 2007 at 12:59 PM

    what is your point lol - crysis I'll bet has been in development since before the end of farcry <_

  • Tourrets Guy

    • Rick_D
    • August 3, 2007 at 12:11 PM

    god this is like 2003 old

  • Post your room pic extravaganza 2007!!!~

    • Rick_D
    • August 3, 2007 at 12:11 PM

    seriously, twiz is like the most under-rated legend in mapcore

  • Crysis release date announced

    • Rick_D
    • August 3, 2007 at 9:25 AM

    what machines have you been running whilst testing the game frie?

  • Crysis release date announced

    • Rick_D
    • August 2, 2007 at 5:44 PM

    amazing - I was actually looking at all the released screens yesterday and I really wanted to ask you if you knew when it was going to ship, but I bit my tongue figuring you would be the first to tell us

    thanks for the heads up, really looking forward to playing this ;D

  • Texture artist blog

    • Rick_D
    • August 2, 2007 at 2:23 PM

    normally you need to specify a website

  • DM_Snowdin

    • Rick_D
    • August 2, 2007 at 9:40 AM

    very nice oogi - you should make a model to replace the cs light.

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