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  3. Squirrelly

Posts by Squirrelly

  • totally random texture thread

    • Squirrelly
    • August 26, 2006 at 9:33 PM

    I love the 512 version, but I don't like the 1024 version. I don't know why, but it just lacks a certain tang . And Sindwiller, I've got to be completely honest, that sucks. It is way too blurry, hardly any contrast to it, and it just downright doesn't look good. If you are going to get a photo reference, don't take a picture with a Phone Camera, and don't take a picture of grass that hasn't been cut. You want grass that doesn't have depth because it sticks out like a sore thumb otherwise.

  • Point of Existence 2

    • Squirrelly
    • August 26, 2006 at 9:05 PM

    That's a small waterfall there, and the water runs down that wooden shaft, which in turn makes the wheel go round (forgive the pun).

  • Point of Existence 2

    • Squirrelly
    • August 26, 2006 at 3:27 AM

    A few of you know I've been working on a Battlefield 2 modification, and we've finally released. As a summary, it's a semi-futuristic (near future, I should say) that pits Germany and Ukraine duking it out. Please remember, the Battlefield 2 engine is completely unlike Source, and its limitations are quite bad. We've replaced nearly as much content as possible to create the best total conversion we can, and we've been proclaimed as the most anticipated Battlefield 2 modification by many. Anyway, here are a few screenshots...

    [Blocked Image: http://www.pointofexistence.com/newsimages/news63/FirstSnow1.jpg]

    [Blocked Image: http://www.pointofexistence.com/newsimages/news63/FirstSnow2.jpg]

    [Blocked Image: http://www.pointofexistence.com/newsimages/News38/Gepard_2.jpg]

    [Blocked Image: http://www.pointofexistence.com/newsimages/News41/M1A2_1.jpg]

    [Blocked Image: http://www.pointofexistence.com/newsimages/News57/GS2.jpg]

    [Blocked Image: http://www.pointofexistence.com/newsimages/news68/nuke5.jpg]

    DOWNLOAD TORRENT

    ZIP Password: ..]POEv1.0.0[..]BIGthanksTOeveryoneWHOhasSUPPORTEDus]..

  • totally random texture thread

    • Squirrelly
    • August 25, 2006 at 11:01 PM

    Reflex: A bit too sharp, but I like the colors.

    Mino: Higher resolution, or no pie for you.

  • totally random texture thread

    • Squirrelly
    • August 25, 2006 at 4:57 AM

    That would tile horrible due to the color varation from top to bottom. Tone the sharpness down a little, and remove the shadows. Also, whats up with that bigass brick in the middle? Doesn't look 'natural'.

  • I Need A Texture Artist.

    • Squirrelly
    • August 25, 2006 at 4:13 AM

    How many textures are we talking here?

  • totally random texture thread

    • Squirrelly
    • August 24, 2006 at 11:46 PM
    Quote from Sindwiller

    Color. Saturation. Contrast. Unless those are granit stones, it needs those 3 aspects. Take a picture of something green for example. Grass or something. Use it as a Monitor-Layer (not sure how this is called in PS/English, im using GIMP/german version) at a low opacity (eg. 15-20% would do the job), merge both monitor and base layer and increase saturation, lower brightness a bit (-10%) and increase contrast (+5%).Wfr, Sindwiller

    Don't recommend something when you haven't shown a single, good texture. Contrast and color are perfectly fine. The overall saturation is good, but I'd recommend turning the brightness down a tad bit, a long with giving it a bit more grime.

  • Channelstats.

    • Squirrelly
    • August 24, 2006 at 11:44 PM
    Quote from Sindwiller

    #4

    You don't count Sindwiller.

  • Company of Heroes

    • Squirrelly
    • August 24, 2006 at 11:41 PM

    Mazy finally saw the light!

  • HL2DM - down_there (still wip...)

    • Squirrelly
    • August 24, 2006 at 12:36 AM

    Tone down the specular map just a wee bit on the textures.

  • GC 2006: Brothers in Arms Teaser

    • Squirrelly
    • August 23, 2006 at 11:29 PM

    Linkage. Uber sechsy Gearbox! UBER! But c'mon now... can't leave us hanging like that!

  • Remake HL textures

    • Squirrelly
    • August 23, 2006 at 12:12 AM
    Quote from Sindwiller

    And ive got him in Skype

    Want a fucking cookie?

  • Half-Life 2: Custom Water Shaders

    • Squirrelly
    • August 21, 2006 at 11:15 PM

    He doesn't modify the Height, DUDV, and Normal, which basically give what type of properties the water itself will have.

  • Remake HL textures

    • Squirrelly
    • August 21, 2006 at 12:30 AM

    That'd look 10x better with a normal and specular map.

  • Impressive looking HL1 mod: Paranoia

    • Squirrelly
    • August 20, 2006 at 8:40 PM

    Revival of a dead thread = FTL.

  • totally random texture thread

    • Squirrelly
    • August 20, 2006 at 1:03 AM

    Pfft, the text needs to be engraved!

  • vault floor render *updated*

    • Squirrelly
    • August 20, 2006 at 12:32 AM

    On the front bill, the $20,000 fold, it has $500 on the corners but in the center in big letters it has "300". Look at the other bills, they are represented properly.

  • vault floor render *updated*

    • Squirrelly
    • August 19, 2006 at 10:38 PM

    Why does the $500 bill say $300?

  • totally random texture thread

    • Squirrelly
    • August 19, 2006 at 9:46 PM
    Quote from i3ad

    @ Squirrellyi dont want to step on your toes or something but this is a texture from cod 2

    I used the Call of Duty 2 screenshot of a texture similar as a reference but it isn't the same. Removed it regardless, otherwise I might piss some people off, and I don't want that. And just FYI, I wouldn't even know where to start with extracting Call of Duty 2 textures as its in a format that I'm not even familiar with, and I don't even think an extractor exists for it. Anyway, another texture I just completed...

    [Blocked Image: http://ftp.insmod.net/users/squirrelly/asphalt_sql.jpg]

  • Snakes on a motherfucking plane!!

    • Squirrelly
    • August 19, 2006 at 8:25 AM

    It's really good guys. Go see it! I was expecting a horrible movie but my girlfriend dragged me in, but I don't regret it.

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