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  3. Squirrelly

Posts by Squirrelly

  • Studio 1

    • Squirrelly
    • April 16, 2006 at 12:20 AM

    I've been mapping for Battlefield since ED42 (3rd party tool made by coincoin before Battlecraft arrived), so I basically know everything there is to know about Battlefield mapping. If you have any questions, or need any input, I'd gladly help you out. Just remember though, the Battlefield 2 engine is very limited in what you can implement, due to the fact it is object oriented, and you are likely to encounter a lot of bugs (which I imagine you have already). Good luck!

  • totally random texture thread

    • Squirrelly
    • April 16, 2006 at 12:01 AM

    Sexy, Phillip, just sexy!

  • titanic 2...

    • Squirrelly
    • April 15, 2006 at 11:53 PM

    Ahahaha! That's just too good.

  • Call of Duty v1.2

    • Squirrelly
    • April 14, 2006 at 3:36 AM
    Quote from Nysuatro

    Just ?I already got it a day.

    I like the new maps. And i hope there will be less cheaters.

    News to me, and your sig just kicks ass.

  • Call of Duty v1.2

    • Squirrelly
    • April 14, 2006 at 2:06 AM

    Just released, and about damn time!

    http://callofduty.filefront.com/file/Ca ... atch;60359

  • Export Request

    • Squirrelly
    • April 14, 2006 at 12:07 AM

    Because he obviously doesn't know how to (nor do I, for that matter).

  • a blog!

    • Squirrelly
    • April 13, 2006 at 11:49 PM
    Quote from KoKo5oVaR

    531915320 comments - Postado em 13/04/06wooow

    Cute compact little blog mino, although i'm not totally ok with the noisy effect you've did under the "Design: Thiago "Minotaur0" Klafke //" of the banner.

  • Blood Brush Pack

    • Squirrelly
    • April 13, 2006 at 11:18 PM

    Thanks guys! I'll release more of my brushes if in demand. I also updated them (made them larger), and made a new preview picture.

    EDIT: For those of you who can't open them (like Photoshop 7 users), download the following .psd with the brushes on individual layers, select the entire layer (CTRL-A), and go to Edit > Define Brush Preset. Voila!

    http://squirrelly.sourceblog.org/forminos.psd

  • I've been offered a job!

    • Squirrelly
    • April 13, 2006 at 11:05 PM

    Congrats!

  • Tech textures

    • Squirrelly
    • April 13, 2006 at 6:49 AM

    Your telling me these (as well as others):

    http://www.spineroyal.com/projects/arcrux_door1.jpg

    http://www.spineroyal.com/projects/arcrux_door2.jpg

    http://www.spineroyal.com/projects/arcrux_door3.jpg

    Look better than they would with a normal? They are kick-ass as is, but improvement can be found in anything, and this is one of those things that are simply begging for a normal. You can always go further. You shouldn't limit your artistic abilities. Please, explain why you "beg to differ". And please, don't think I am saying this in a spiteful way. I really do want to know why you think otherwise.

  • Your pros and cons?

    • Squirrelly
    • April 13, 2006 at 4:30 AM

    I wouldn't even know where to begin.

  • Brothers in Arms : Hell's Highway Officially announced.

    • Squirrelly
    • April 13, 2006 at 1:23 AM

    His computer sucks, me thinks.

  • totally random texture thread

    • Squirrelly
    • April 13, 2006 at 12:45 AM

    There is just something about it I don't like :\. Perhaps it doesn't have enough definition? Actually, I think it just lacks the proper contrast.

  • Blood Brush Pack

    • Squirrelly
    • April 13, 2006 at 12:33 AM

    Thought I'd release one of my sets to the public. The preview image doesn't do justice... in other words, the image was quickly threw together. Oh well, use as you please, but no commercial work. They are probably best used as decals, as that's what they were intended for. Comments are welcome! Click the image to download...

    [Blocked Image: http://squirrelly.sourceblog.org/Squirrelly%20Blood%20Pack%2001.jpg]

  • Brothers in Arms : Hell's Highway Officially announced.

    • Squirrelly
    • April 12, 2006 at 8:26 PM

    hawtbutsechs4u

    In others words, can't wait!

  • ss_dawn

    • Squirrelly
    • April 12, 2006 at 7:41 PM

    tomato summed it up pretty much. It has great potential, but the brushing really needs work.

  • WIP in WIP, post your level screenshots!

    • Squirrelly
    • April 12, 2006 at 4:23 AM

    Hawt sechs. You and I spacer. Now.

  • So I met Ferret and Holeman...

    • Squirrelly
    • April 12, 2006 at 4:18 AM

    Ferret, please tell me that is beer on your pants...

  • No More Room In Hell Hiring!!

    • Squirrelly
    • April 12, 2006 at 4:15 AM

    I told vivi he was an idiot for not following up on your application.

    /me shakes head at vivi. :-|

  • Lighters (highpoly)

    • Squirrelly
    • April 12, 2006 at 1:34 AM

    Approx. how many polys?

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