1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Seldoon182

Posts by Seldoon182

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • November 22, 2007 at 1:29 PM

    @ Albatros : Fix those textures coordinates first ! Add an info_lighthing on your props statics such as the left windows (First screen) and the truck...

    [Blocked Image: http://pix.nofrag.com/3/9/5/951b4eb352896a1aeeb2ba93b6841.jpg]

    Btw your lighthing looks better and better ! Keep it up ! :wink:

  • Video Game Tester at Pyro Studios!

    • Seldoon182
    • November 21, 2007 at 3:12 PM

    À no mì me gusta hablar en Español !

  • My drawings

    • Seldoon182
    • November 16, 2007 at 1:22 PM
    Quote from Felix

    Do you want to know how im going to blend the red part into the painting ?

    More exactly yeah ! Could you tell us which tool did you use to blend ? Thanks.

    Ps: Nice update !

  • My drawings

    • Seldoon182
    • November 16, 2007 at 10:04 AM

    How Concept Artist could smooth that red part in Toshop ?

    [Blocked Image: http://pix.nofrag.com/3/9/2/134becafaf21ddd1e41da26477c4a.jpg]

  • building facade texture

    • Seldoon182
    • November 16, 2007 at 9:56 AM

    Just made a cheaper version of your impresive building texture mate.

    [Blocked Image: http://pix.nofrag.com/6/1/a/b7478f0bf50d765846807879cdde2.jpg][Blocked Image: http://pix.nofrag.com/6/1/a/b7478f0bf50d765846807879cdde2.jpg][Blocked Image: http://pix.nofrag.com/6/1/a/b7478f0bf50d765846807879cdde2.jpg]

    Thanks for the .psd file !

  • ModDB v4

    • Seldoon182
    • November 16, 2007 at 9:06 AM
    Quote from buddy the designer

    The first one was best.

    Buddy tell the truth !

  • 3DS max & Alpha Channel

    • Seldoon182
    • November 13, 2007 at 8:48 AM

    Thanks ! Really Helpfull ! I was seeking in the wrong way with that "Matte/Shadow" map...

  • CS_Metroplex

    • Seldoon182
    • November 13, 2007 at 8:04 AM

    Looking better and better ! Cool job !

  • totally random texture thread

    • Seldoon182
    • November 12, 2007 at 9:44 PM

    Too noisy... How does it look like ingame ?

  • 3DS max & Alpha Channel

    • Seldoon182
    • November 12, 2007 at 4:38 PM

    This monrning I was working on a model and needed to render a scene with transparency. First and foremost to continue my work I tried to check tips around the internet and nothing helped... This is pretty usefull to texture model such as fences, handrails, hairs !

    [gangsta]Plz Mapcorian pimp my knowledge ![/gangsta]

  • Advanced Source Level Design DVD

    • Seldoon182
    • October 30, 2007 at 6:51 PM
    Quote from Rick_D

    no better way than to learn from the people who use it 24/7I would recommend it as it'll save you lots of back-and-forth between tutorial sites written by people who don't have a full grasp of the tools

    +1

  • The random model thread!

    • Seldoon182
    • October 30, 2007 at 6:41 PM

    Same as ReNo.

    [Blocked Image: http://pix.nofrag.com/5/c/b/7955b40445969b9cf4a87c72e51c4.jpg]

    Oh and good job on those props Mimi !

  • Making a Custom HDR 2D Skybox !

    • Seldoon182
    • October 30, 2007 at 5:58 PM
    Quote from mookie.gc

    I never used splitskybox, just ran six separate TGA files through HDRShop, then ran those PFMs through VTEX. Right now if I drag and drop these PFMs onto VTEX they compile just fine; if these compile for you then your problem must be with splitskybox and maybe you'll need to split the TGA up and do each piece separately in HDRShop.http://mookie-gc.net/pack/miramarsrc.7z

    That's what I did with my files...

    Btw I retry one more time with a test texture.

    [Blocked Image: http://pix.nofrag.com/c/6/9/dd20816e80c517d53f923722c2fe4.jpg]

    I Paid attention on eveything and looks like it works fine...

    [Blocked Image: http://pix.nofrag.com/3/3/d/af474a485430a59d0cd63156ce56a.jpg]

    Thank you all guy ! :wink:

  • The 'Core Sketch Thread!?

    • Seldoon182
    • October 29, 2007 at 5:46 PM

    Just found a new clue... Well ! Well ! So fucking weird, isn't it ?

    [Blocked Image: http://pix.nofrag.com/2/4/2/eae90f8539abd2edf508eb0b15e9a.jpg]

    To be continued...

  • The 'Core Sketch Thread!?

    • Seldoon182
    • October 29, 2007 at 8:04 AM

    Half KoKo Half Doc. Jones ! Nice done !

  • [css] cs_atafaris

    • Seldoon182
    • October 29, 2007 at 7:45 AM

    Nice merge betwin de_dust and de_prodigy ! Looks good except that brushed arch:

    [Blocked Image: http://img511.imageshack.us/img511/8201/csatafaris07rk3.jpg]

    - Try to smooth the faces and/or to set down the lightmap to 4.

  • Making a Custom HDR 2D Skybox !

    • Seldoon182
    • October 27, 2007 at 11:10 PM

    Tried everything... Nothing compile !

  • Tutorial - Making Painted Surface

    • Seldoon182
    • October 27, 2007 at 4:29 AM

    Steep 3 is really the most important part in this tutorial...

    Did you paint in a different way according to texture type ? And did you make your own custom brush to paint over that wood texture Method ?

    Thanks you Method.

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • October 27, 2007 at 4:11 AM

    I've seen those pictures before but I wasn't able to recall me the title ! How grandiose is it Method !

    -> Reading this tutorials right now.. Time is money !

    Ps: If you share tuts each time you r double posting. Plz do it more often than not !

  • totally random texture thread

    • Seldoon182
    • October 27, 2007 at 2:48 AM

    Did you make your own custom brush to paint over those textures Method ?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 6, 2026 at 9:01 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™