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3DS max & Alpha Channel

  • Seldoon182
  • November 12, 2007 at 4:38 PM
  • Seldoon182
    • November 12, 2007 at 4:38 PM
    • #1

    This monrning I was working on a model and needed to render a scene with transparency. First and foremost to continue my work I tried to check tips around the internet and nothing helped... This is pretty usefull to texture model such as fences, handrails, hairs !

    [gangsta]Plz Mapcorian pimp my knowledge ![/gangsta]

  • ReFlex
    • November 12, 2007 at 6:09 PM
    • #2

    Use a black/white mask!

    black = invisible

    white = solid

    [Blocked Image: http://www.huizkistn.at/rumplkistn/3dsmax_mask.jpg]

  • mjens
    • November 12, 2007 at 6:49 PM
    • #3

    what about alpha channel from tga?

  • Vinny Testaverde
    • November 12, 2007 at 6:58 PM
    • #4

    there is a option called "Mono channel output" in the bitmap map properties, check "Alpha" for the map in the opacity slot, for tga, tifs and pngs etc

    hope that helps

  • Seldoon182
    • November 13, 2007 at 8:48 AM
    • #5

    Thanks ! Really Helpfull ! I was seeking in the wrong way with that "Matte/Shadow" map...

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