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  3. Seldoon182

Posts by Seldoon182

  • [HP] ~ 3D Sketchbook Thread

    • Seldoon182
    • June 27, 2009 at 11:07 AM

    Thanks for share this [HP]. Downloading now!

  • R.I.P MJ!

    • Seldoon182
    • June 26, 2009 at 6:48 PM

    For some of us its a bad news. For others...

    [Blocked Image: http://uppix.net/c/6/a/df24a6dac3896cdb1333229564fe6.jpg]

  • l4d_abattoir_rc1 aka Dead Meat

    • Seldoon182
    • June 26, 2009 at 9:26 AM

    Very good stuff here The surgeon. The poster don't represent your work imao!

  • R.I.P MJ!

    • Seldoon182
    • June 26, 2009 at 12:26 AM

  • [Resolved] LoD with Source engine

    • Seldoon182
    • June 25, 2009 at 1:59 PM

    I'm working with 3dsmax 9.

    I already know that tool Corwin. What I mean is the compile crash when I "Target weld" a vertex to another one that's y I tried to give the same position on both vertex then the model compile but the LoD looks as the picture on top. Mais c'est gentil comme même! Merci! ^^'

  • [Resolved] LoD with Source engine

    • Seldoon182
    • June 25, 2009 at 12:47 PM

    Hi guys,

    I'm trying to compile a model with a Level on Detail model after a couple of hours to find a solution to fix my issue the LoD still looks buggy. Don't know why? My model display well in game except the LoD model. Here it is:

    [Blocked Image: http://tof.canardpc.com/view/96a5b7b1-b9e7-4992-be28-37c5c3e14238]

    This is what I get when I remove a couple of poly then I give to a vertex the same coordinate (x,y,z) compared to the "main" vertex coz if I try to weld them on each other the model's compil crash...

    Do you guys know how to resolve it?

  • ZeniMax Media (Bethesda) Acquires id Software (PR)

    • Seldoon182
    • June 25, 2009 at 3:58 AM

    So Rage is the lasted id game EA will publish.

  • Battleship Island- Abandoned Japanese collapsing war city

    • Seldoon182
    • June 24, 2009 at 7:49 PM

    It would be a really good background for Neotokyo!

  • [UT3] CTF-Citadel

    • Seldoon182
    • June 22, 2009 at 9:17 PM

    Great u fixed that sky mate.

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • June 21, 2009 at 9:32 AM

    Nice! Why the sky blured?

  • 2012

    • Seldoon182
    • June 19, 2009 at 1:42 PM

    I'm a big fan of Roland Emmerich movie so can't wait for this one.

  • [HP] ~ 3D Sketchbook Thread

    • Seldoon182
    • June 19, 2009 at 2:48 AM

    Outstanding [HP]! Reminds me of a lots of T4-like. Could you share a wireframe render of your high poly I would like to know how subdivided it is!?

    Also don't tell me that the low poly is only a plane!

  • the new web project

    • Seldoon182
    • June 18, 2009 at 5:48 PM
    Quote from Pampers

    Internet says: The site is registered to John Nijenroode of Troogle.

    Ahah Nice Whois Pampers. :wink:

  • the new web project

    • Seldoon182
    • June 18, 2009 at 12:22 AM

    Instead of a new conspiracy theory I think it will be a new Internet browser engine compatible on each others or something like that.

    Code
    The New Web Project, microsoft, google, w3c, world wide web consortium, mozilla, aol, new web, html5, html6, html 5, html 6, algoritm, css 3.0, css 4.0, css4, information, web 2.0, web 3.0, web 4.0, new web project, tnwb, thenewwebproject, project web, web improvements, future web, the next web, internet, campagne, search engine, future internet, thenewebproject, firefox, internet explorer, google chrome, safari
  • Curse Episodes - A HL2 Total Conversion

    • Seldoon182
    • June 16, 2009 at 7:47 PM

    To each their own tastes.

  • Curse Episodes - A HL2 Total Conversion

    • Seldoon182
    • June 16, 2009 at 6:48 PM

    Tested it yesterday. I really enjoyed the art (textures, colors, lighthing) but I didn't really liked the atmosphere I was boring. Also the gameplay is very odd and as always the hl2 physic were very buggy. Didn't finished the mod I'll wait for episode and bugfix though.

  • A little scene for my folio

    • Seldoon182
    • June 16, 2009 at 6:31 PM

    Hey Richard,

    Sorry about your job at Phoenix. They didn't deserve you.

    About the concept of your future 3d env scene I don't feel that KoKo touch with all its freakness. I mean where is the little details which make your scene alive? I would rather to see more of your own universe in here. Its also miss color as said before.

    [Blocked Image: http://tof.canardpc.com/view/2d46db12-295f-44a9-9e90-0ee3d1473536]

    As usual my paint-over still crap but I hope what kind of detail could fit in. Gl man.

  • Terminator: Salvation

    • Seldoon182
    • June 16, 2009 at 12:49 AM

    I totally second Deads. Now that I saw this I think I'm ready to watch Transformers 2 which instead of Terminator doesn't need a story to set big explosion everywhere.

  • [HP] ~ 3D Sketchbook Thread

    • Seldoon182
    • June 12, 2009 at 7:53 PM

    Awesome how I prefer the low poly version! Great work [HP].

    Did you made the Highpoly and Bake with 3d Studio Max!?

  • Curse Episodes - A HL2 Total Conversion

    • Seldoon182
    • June 12, 2009 at 7:49 PM

    The mod is out guys.

    http://www.moddb.com/mods/curse1/downlo ... sodes-v101

    Gona test this week-end.

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