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  3. NightWolf

Posts by NightWolf

  • [WIP] zs_merge

    • NightWolf
    • February 24, 2007 at 7:17 PM

    I did some more work on zm_merge, the tunnels are now done except for trash and other props and some decals.

    [Blocked Image: http://img70.imageshack.us/img70/9291/zmmerge0008yt1.th.jpg] [Blocked Image: http://img70.imageshack.us/img70/4976/zmmerge0007gr8.th.jpg] [Blocked Image: http://img70.imageshack.us/img70/5854/zmmerge0006it9.th.jpg]

    [Blocked Image: http://img70.imageshack.us/img70/9492/zmmerge0005gu2.th.jpg] [Blocked Image: http://img70.imageshack.us/img70/9602/zmmerge0003fc8.th.jpg] [Blocked Image: http://img365.imageshack.us/img365/8879/zmmerge0001sy6.th.jpg]

    There is still a lot of work to do, I would bring screen shots sooner but I have been busy here lately.

  • HL2DM - [WIP] dm_phobos

    • NightWolf
    • February 4, 2007 at 2:51 PM

    Unfortunately this map has been abandoned.

    It was too big and I lost interest.

    Plus when I formatted the HD I lost it. Now I am working on a new map called zm_merge for a CSS mod called Zombie Mod.

    Edit: I will finish zm_merge!!

  • [WIP] zs_merge

    • NightWolf
    • January 16, 2007 at 11:31 PM

    I did some changes and I think it looks better, I also added a ton more smoothing groups to make things look rounder

    I'm still tweaking the lighting and deciding about pipe placement.

    [Blocked Image: http://img217.imageshack.us/img217/8241/zmmerge0001dg3.th.jpg] [Blocked Image: http://img369.imageshack.us/img369/9792/zmmerge0002uk6.th.jpg] [Blocked Image: http://img444.imageshack.us/img444/1492/zmmerge0003kr7.th.jpg] [Blocked Image: http://img369.imageshack.us/img369/2941/zmmerge0004db7.th.jpg]

  • [WIP] zs_merge

    • NightWolf
    • January 15, 2007 at 12:12 AM

    Thanks for the constructive criticism, I don't think there is such thing as too much of it

    Now that you bring up all those points they do make a lot of sense, and I plan on making a lot of changes.

  • [WIP] zs_merge

    • NightWolf
    • January 14, 2007 at 10:00 PM

    Update is here!

    I decided to destroy the old tunnel and recreate it from scratch, its less... blocky and I didnt like the old one anyway

    [Blocked Image: http://img215.imageshack.us/img215/9578/zmmerge1yi5.th.jpg] [Blocked Image: http://img233.imageshack.us/img233/4615/zmmerge2dr6.th.jpg] [Blocked Image: http://img484.imageshack.us/img484/7784/zmmerge3vy9.th.jpg] [Blocked Image: http://img167.imageshack.us/img167/7883/zmmerge4is6.th.jpg]

    I still have a little more work to do on this part also.

  • [WIP] zs_merge

    • NightWolf
    • January 14, 2007 at 2:44 AM

    I decided to completely delete the old tunnel part and am almost done recreating it, I will hopefully have pictures of it soon.

    Today I started messing with terragen and decided to create a new skybox for the map, I used a combination of terragen, skypaint, and photoshop to finish it.

    Heres a screen shot of it in game.

    [Blocked Image: http://img472.imageshack.us/img472/783/skytest0000qd7.th.jpg]

    That is also my first skybox I ever created

  • Mapcore Account Problems UPDATE

    • NightWolf
    • January 11, 2007 at 3:24 PM

    I got the email, now I can log on again

    Thanks!

  • [WIP] zs_merge

    • NightWolf
    • January 7, 2007 at 11:34 PM

    Well its been a while since I have been working on any maps, so here is a new one... zm_merge.

    I originally started it for a mapping competition for a mod called ZombieMod for CS:S but never finished it before the deadline.

    Here are the screenshots of the underground tunnel part of the level.

    [Blocked Image: http://img444.imageshack.us/img444/3411/zmmerge0003yf0.th.jpg] [Blocked Image: http://img235.imageshack.us/img235/2952/zmmerge0002tp9.th.jpg] [Blocked Image: http://img99.imageshack.us/img99/3071/zmmerge0001ov7.th.jpg]

    So what do you all think about it?

    I still have not added props to this area of the map or decals, I also know about the pipe in shot 3 that is misaligned.

    This is the first time I have experimented alot with lightmaps, almost everything you see in the screens have a lightmap scale of 1 resulting in long compile times but sharper shadows, if anyone has any suggestions on how to make those compile times faster I would love to hear it. :wink:

  • HL2DM - [WIP] dm_phobos

    • NightWolf
    • October 7, 2006 at 2:34 PM

    Thanks for all the comments so far.

    The map is going to be big but things are much scaled down than what you see on the layout.

    I plan on making some custom light models later so I can match the lights more with the theme.

  • HL2DM - [WIP] dm_phobos

    • NightWolf
    • October 7, 2006 at 5:15 AM

    I have had this posted at interlopers for a long while now so I thought I might post it here for some more constructive criticism.

    I haven't worked on this map in ages and it is still far from done, anyways here is the layout and a screen shot.

    Final Layout:

    [Blocked Image: http://img484.imageshack.us/img484/5180/dmphoboslayout27ae.jpg]

    This would be my latest screen shot from today, I think this is done for the most part.

    [Blocked Image: http://img213.imageshack.us/img213/4348/dmphobos0000mz5.jpg]

    I'm not showing the rest of the screens because those parts of the map are not done or worth showing.

    Also all the textures are custom made by the talented evillair at http://www.evillair.net the only texture that is custom and made by me is the door texture.

  • dm_vapour

    • NightWolf
    • March 18, 2006 at 2:27 PM

    Thanks for the feedback, I have updated the map also.

    Changes:

    -Made all doors stay open for infinite time

    -Made elevators faster

    -Made forcefeild and gaschamber buttons be able to be used more

    -Moved force feild button to the lower level

    -Made text notices appear for when the force feild enables/disables

    -Moved the majority of the combine spawns to the lower level (only a few are still outside)

    v2 Link:

    http://files.filefront.com/dm_vapour_v2 ... einfo.html

  • dm_vapour

    • NightWolf
    • March 12, 2006 at 7:36 PM

    After 5 months of mapping and testing its finally complete.

    This is my second Half-Life 2 Deathmatch Map.

    It is in an underground base that used to be under control by the rebels until the combine came...

    There are two outside areas and a large multi-level underground base complete with tunnels, elevators, and more!

    Screenshots:

    [Blocked Image: http://img88.imageshack.us/img88/7372/dmvapour14hf.th.jpg][Blocked Image: http://img88.imageshack.us/img88/2606/dmvapour29ji.th.jpg] [Blocked Image: http://img88.imageshack.us/img88/6624/dmvapour31ht.th.jpg]

    [Blocked Image: http://img88.imageshack.us/img88/1453/dmvapour45qr.th.jpg] [Blocked Image: http://img88.imageshack.us/img88/2165/dmvapour50gw.th.jpg] [Blocked Image: http://img88.imageshack.us/img88/991/dmvapour64gq.th.jpg]

    Link: http://files.filefront.com/dm_vapour_v2 ... einfo.html

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