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Posts by planetphillip

  • NostalgiaVille - an EP2 SP mapping challenge with some amazing prizes.

    • planetphillip
    • May 12, 2018 at 10:50 AM

    Hi All,

    I recently launched a single player mapping challenge over on my site. I won't repeat all the details here but I wanted to let you know that in association with Michelle Sleeper, (Amazing prop maker) once of the prizes (yet to be decided how we allocate it) will be a fully finished Mertrocop Mask.

    Michelle regularly streams the making of the mask on the https://www.twitch.tv/makingitup channel (on Tuesday at 6pm EDT (GMT -4) and Saturday at noon EDT).

    In addition, there is a $600 prize fund and probably a "Raising the Bar" book.

    Full details can be found here: https://www.runthinkshootlive.com/posts/special-…nostalgiaville/

    Let me know if you have any questions.


  • RTSL HL2 2018 mapping competitions

    • planetphillip
    • January 21, 2018 at 10:33 AM

    Hi All,


    I am very interested in collaborating with you on a challenge. The special challenge is being run by me and an individual and I have discussed the possibility of your becoming involved and he is very interested. He is currently writing the exact theme description and I will share it privately with you as soon as it has been completed so you can decide if that's something that interests you.

    If not, then somebody from MC can join my Discord server where we discuss potential themes etc.

  • The Hammer Cup 2017 - a Single Player Source Mapping Challenge Event.

    • planetphillip
    • January 4, 2017 at 9:45 AM

    Hi Everybody, I hope this is okay I post this here, if not, sorry.

    Today I posted details of The Hammer Cup 2017 - a Single Player Source Mapping Challenge Event on my webiste: RunThinkShootLive.com

    Full details here: http://www.runthinkshootlive.com/posts/the-hamm…-2017-overview/

    This is the perfect opportunity for you to continue your mapping education but creating small maps with a specific theme in a fixed period of time.

    You will receive plenty of real world feedback from experienced SP players.

    If you have any questions, please don't hesitate to ask.

  • Station60Ville: A RTSL Mapping Challenge

    • planetphillip
    • July 15, 2015 at 9:50 AM

    Hi Everybody,

    Just to let you know that I have launched a new mapping challenge.

    Full details are on the site:

    http://www.runthinkshootlive.com/posts/station6…e-announcement/

    but the basics are:

    Theme Details
    I want mappers to create a resistance station.

    The exact gameplay objective will be the decision of the mapper. It could be simply finding the station while being chased by the Combine, defending the base from attack or you could even play AS the Combine and attack the station.

    The station must be the central theme of the map and the player should be able to explore its various parts.

    With regard to its location, that’s entirely up to the mapper. It could be partly underground and partly above, it could be a series of town houses connected via tunnels or a dam. The choice is the mappers’.

    Ideally, there would be some hard to reach sections of the station that require the player to explore.

    The player should feel that this base has been around for a while, but also it should be clear that the rebels have made the best of a bad situation and not built something from scratch. Don’t make this a newly built fortification – make it a re-purposed area/building/location.

    Deadline
    The deadline for submitting maps is:

    Monday 3rd August at 12pm GMT

    That’s 19 days, with 3 full weekends.

    Please let me know if you have any questions.

  • RTSL: CombineBaseVille Mapping Challenge

    • planetphillip
    • May 27, 2015 at 2:52 PM
    Quote from 3Dnj

    I would really love to enter this one but I really found all you deadline crazy and only for, excuse me, no-life people :( Or i'm too damn bad but I can't see myself doing a map in just 19 days.

    Well, I used to have longer deadlines but two things happened; people got more ambitious and realized too late and didn't enter anything. Perhaps these people are "no-life" people but the shorter deadline also help people stay focused and realistic.

    Anyway, maybe one day you can enter a challenge.

  • RTSL: CombineBaseVille Mapping Challenge

    • planetphillip
    • May 27, 2015 at 11:42 AM

    Howdy All,

    I am pleased to announce another RTSL Mapping Challenge.

    Full details are available here: http://www.runthinkshootlive.com/posts/announci…ping-challenge/

    However, unlike ALL my previous challenges, the prizes for this are via ORIGIN not Steam.

    If you have any questions, please don't hesitate to ask.

  • 6x10 Mapping Competition #1 DoorVille

    • planetphillip
    • May 4, 2012 at 8:11 AM

    I'm pleased to announce the first competition in the 6x10 series:

    DoorVille

    Full details here:

    http://%7boption%7d

    Please consider entering.

  • The PlanetPhillip.Com 6x10 Mapping Competition Event.

    • planetphillip
    • April 14, 2012 at 3:13 PM

    I am pleased to announce my 6x10 Mapping Competition Event.

    The event will consist of 6 competitions.

    Each competition will start on the first Friday of each month.

    Each competition lasts 10 days.

    The dates are below, meaning you can plan your competition mapping schedule around your long-term projects.

    The theme for each competition will be posted at 6:00pm on the day the competition starts.

    Each theme will have as much detail as possible, along with exactly how it will be judged.

    Entrants are limited to one map per competition.

    Maps must run under Half-Life 2: Episode Two.

    There will be one prize for each competition.

    The event will use a points system.

    There will be a overall prize at the end of the 6 competitions, based on the points system.

    Discussion here: http://%7boption%7d

    Event Website: http://%7boption%7d

    Please spread the word.

  • GravityGunVille Mapping Competition

    • planetphillip
    • August 1, 2011 at 3:47 AM

    Hi all,

    I am pleased to announce my newest mapping competition called GravityGunVille.

    I have created a special page that explains the theme and all the rules:

    http://%7boption%7d

    This competition will be judged by three professional level designers, so not only do you have a chance to win $100 but you'll also get your map briefly critiqued by people who know what they are talking about!

    If you have any questions, please post here and I will do my best to answer them.

    Thanks and good luck!

  • DM2SP

    • planetphillip
    • June 22, 2009 at 3:29 PM

    New website launches with Mapping Competition:

    DM2SP.COM

    The objective of the site is to encourage, cajole and blackmail modders into converting DeathMatch maps for Half-Life 2 into simple Single Player maps. Hence the name DM2SP!

    As well as launching the website, a competition has been announced with current maximum prize fund of $140 dollars.

    The competition starts today and last entries will be accepted 11:59PM GMT 31 July 2009

    The winners will be announced on 16th August 2009.

    Full details, including the exact prize structure, rules and judges can be found on the website:

    DM2SP.COM

  • Podcast 17 Now Online

    • planetphillip
    • October 25, 2008 at 9:31 AM

    FOR IMMEDIATE RELEASE:

    Contact: Phillip or William

    Website: [email protected]

    BEGIN TRANSMISSION:

    Podcast 17 has been launched!

    We are pleased to announce the launch of Podcast 17, a weekly podcast centred around the Half-Life universe and its many modifications. To our knowledge we are the only podcast currently in production which is completely dedicated to discussing Half-Life news, reviews, maps, mods, gossip and interviews.

    With two highly opinionated and verbose Half-Life freaks; William and Phillip, serving as co-hosts, the show is sure to feature a plethora of guests and special interest features. The pilot episode has already been released and was enthusiastically received. The next transmission is scheduled for recording on Sunday the 26th October 2008 and will be available a short time afterwards.

    We would love to hear from Citizens about the type of content they would like to hear and also any ideas they have for future features or general improvements to the podcast. Guest places are available but are limited, so if you are interested in joining us during a broadcast to either discuss Half-Life or to promote your Half-Life related work then please contact us.

    The podcast's theme is based around the idea of an underground rebel radio station broadcasting informational transmissions to Citizens not long after the Seven Hour War.

    Be sure to tune in to receive your weekly dose of entertainment, provocative opinions and exclusive interviews!

    END TRANSMISSION:

  • Half-Life Resurrection

    • planetphillip
    • March 4, 2006 at 1:52 PM

    The response to Half-Life Resurrection has been quite poor. Lots of people have said "Hey, great idea" but few have voluntered to work. I have had a few applications from a variey of skill specialists but the main problem I have is that the project desperately needs a Technical Team Leader because without one it is immpossisble to allocate and organise the work for the specialists.

    The role of the TTL can be a consultative one, suitable for somebody with plenty of experience and knowledge but maybe short on time. If you are that person or know somebody suitable please email, IM or PM me.

    These mods have waited quite a few years and another few months won't make much difference. I'm going to perserve and perhaps become the biggest pain-in-the-butt the HL1 mapping community has seen. I'm hoping to have a brand new trailer made and that may generate some extra pubilicity.

  • Half-Life Resurrection

    • planetphillip
    • March 2, 2006 at 9:14 AM

    EVER WANTED TO HELP BRING THE DEAD BACK TO LIFE?

    Well now you can! With the launch of Half-Life: Resurrection you will be able to participate in resurrecting cancelled half-life mods.

    Half-Life Resurrection is a team project that aims to finish cancelled Half-Life 1 mods. This is done with the permission of the original mod creators.

    In many ways this will be harder than starting a completely new mod. Team members will have to understand that if they work on a partially completed map they must finish it with as few changes as possible. Our task is to finish the mod and keep it as original as possible.

    The project is looking for dedicated and talented members of various skills and experience. We would like the team to consist of many nationalities to reflect the international community of Half-Life. The only language requirement is to be able to read and write a basic level of English.

    The Project has already managed to sign-up to two mods, with another couple in discussion.

    We hope you find Half-Life Resurrection interesting and will consider joining the team. If you have any questions please either visit the website.

    The website is live and includes exact team positions' available, details of the projects, a brief introduction in four languages (with more on the way!) and a forum.

    http://www.planetphillip.com/resurrection/

    PlanetPhillip AKA Half-Life Archaeologist

    http://www.planetphillip.com/

    Commentary and Analysis of Sci-Fi Single Player First Person Shooters

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