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Posts by Warby

  • making money with custom maps !?

    • Warby
    • January 13, 2009 at 11:31 AM

    i kind of have given up already ! the blood from a stone comment really nails it

    but that basically also means no more time spending on custom maps because they wont pay for a house and food !

    i do think its an interesting topic none the less though and would like to hear even more opinions

  • making money with custom maps !?

    • Warby
    • January 13, 2009 at 11:04 AM
    Quote from Jetsetlemming

    Trying to charge for downloads is also against pretty much every mod/custom content EULA I know of. Certainly for Source.

    that was what i was thinking and yet fileplanet and many other sites weasel themselves out of this by charging for the "bandwidth" !

  • making money with custom maps !?

    • Warby
    • January 12, 2009 at 9:46 PM

    most of you probably haven't noticed but i added a paypal donations button on my website http://www.warby.de right after the release of dm_granddiablo which took me roughly 6 month of spare time to finish. i was thinking that if i had spend that time doing commercial freelance work i would have probably made around 5-10k euro in that time frame ... assuming that there is actually jobs lined up. so i said "in theory" making a community all custom content map should rake you in a similar amount.

    so the paypal button was added and i wrote on the official epic board where i pimped the map that i would appreciate it if everyone who downloads and likes the map would donate a couple of bucks. my target was getting 500 euros out of this ... than i would have considered that experiment a success.

    the reactions from the players where divided.

    -one third was deeply offended and instantly bashed me and said that my money making attempts are against everything the mod community stands for and is unethical and bla

    -one third said they love the map and they would donate something ( but never did )

    -one third completely ignored my paypal talk and just discussed the map ( i like these guys the best friendly and no bullshit )

    so far i have received exactly 1 euro and it was from my friend x-tender i told him to do it in order to test if the button works and offered to reimburse him if it was successful. he declined and instead he said that i owe him a new map now so i discussed this with a bunch of other friends and they all agreed that i am not aggressive enough they suggested 2 things:

    1) put the paypal window before every download on my website so only people that actually pay get to download it. i don't like this because i both don't know how to set this up and once on some server or uploaded to fps banana or file planet or god knows what site will make nobody download it from me.

    2) i shoudl start making a map ... make one incredible screenshot and than basically hold the map hostage and say i will finish/release it once the paypal counter on my website hits a specified amount.

    i like the second solution quite abit only concerns i have are that:


    1) people will try to destroy my reputation for "selling out"

    2) i know that everything you create with unrealed is epics property and i am sure its the same with valves tools and cryengine so i migth actually break some kind of law by doing this

    3) the specified amount will never be reached and the whole thing will be a huge embarrassment

    4) the experiment is a success and everyone starts doing it further fueling the downward spiral of the mod community

    what are your thoughts on this ?

  • The 'Core Sketch Thread!?

    • Warby
    • January 12, 2009 at 9:10 PM

    loving all the landscape paintings but i agree koko you should work more on the reflection of the water

  • Killzone 2

    • Warby
    • January 10, 2009 at 10:21 PM
    Quote from jaboo224

    not interested at all in ... god of war.

    you have no idea what you are missing out on !

  • SUMO paint

    • Warby
    • January 10, 2009 at 10:20 PM

    strange for me it runs significantly slower than the real ps but its super impressive none the less

  • Spelunky!

    • Warby
    • January 10, 2009 at 10:19 PM

    why couldn't he make a procedurally generating game out of a classic 2d jump and run that doesn't suck ? like lets say mega man or contra or something

  • [Release] mp_cc [COD4]

    • Warby
    • January 10, 2009 at 9:40 PM

    you wont be getting a lot of feedback unless you post those screenshots here in the thread

    i tried the cod mapping tools recently really made me appreciated even the simplest cod custom maps.

    so good stuff

  • Fk_Pipedream

    • Warby
    • January 10, 2009 at 9:37 PM

    i don't dig the rocks besides that --- yeah --- mirrors edge was my first thought

  • [TF2] pl_hoodoo

    • Warby
    • January 10, 2009 at 9:35 PM

    i just had the pleasure of playing this map online with 10 people its good stuff

    +layout is rock solid and despite the many routes quick and intuitive to learn

    +its long i love long payload maps it would be nice though if all the checkpoints were completely seam less without spawn count down inbetween.

    +it looks good i could not distinguish it form official maps i wished though that the colors where a bit more "saturated and brighter" that would be an easy fix with upping 2 values in ambient and sunlight

    - in the second stage the first ramp you push the cart up people don't fit between the cart and the wall on the left since i hide a lot behind the cart i found this really annoying.

    - also at the beginning of the second stage the red team can run into the room with the automatic gates D:

    i actually took screenshots of those 2 issues but i am too lazy to upload

  • How many Bioshock sequels do YOU want? 1? 2? 5? 0?

    • Warby
    • January 8, 2009 at 10:23 AM

    0

    bioshock 2 would have to get better review scores than the first one (and it wont) in order for me to buy it.

    but if they manage to always one up themselves score wise with another sequel they should make sequels for ever

  • WIP in WIP, post your level screenshots!

    • Warby
    • January 5, 2009 at 8:22 PM
    Quote from Tarky

    Hessi he isn't attempting DOF, he is attempting tilt shifting (http://%7boption%7d).

    i fail to see how "tilt-shifting" blur is not DOF ? and the article you are linking seams to agree with me that tilt shifting is in fact dof

    quote: ... By distorting the focus of the photo, the artist simulates the shallow depth of field normally encountered with macro lenses making...

    really i still have to figure out what that word tilt-shift actually means at all.

  • Crayon Physics Deluxe

    • Warby
    • January 4, 2009 at 10:34 PM

    roger that !

  • hesso has a birthday !

    • Warby
    • January 3, 2009 at 10:08 AM

    according to that little red flag in skype today is hessis birthday !!!!!!!!!!111 and you know always listen to that little red flag !!!

    so congratulations hessi may your 25th year on this planet be a successful one !

  • [TF2] cp_plot_v2_1

    • Warby
    • January 2, 2009 at 4:49 PM

    the second screenshot is not quite portfolio material but the map all around looks rock solid ! good job

  • You guys suck

    • Warby
    • January 1, 2009 at 10:22 PM

    people forgot my birthday too did i open up a thread and bitch about it ? NUHU !

  • Zero Gear - an indie multiplayer kart racing game

    • Warby
    • January 1, 2009 at 10:55 AM

    soooo awsome

  • 2009

    • Warby
    • January 1, 2009 at 1:09 AM

    blank new year !!!

  • platformer games

    • Warby
    • December 31, 2008 at 3:48 PM

    i am playing mega max x5 right now the mega man games all around are AWSOME

  • Lossing textures when exporting from 3DS Max to Maya via *.obj

    • Warby
    • December 30, 2008 at 3:01 PM

    Iomanny thats not the topic of this thread make a new one nobody will find/answer your question here !

    you should also explain the problem better i am not even sure what your problem is ... you don't have a proper material assigned once you import it into maya ? or the paths to the texture are broken ?!

    /edit actually i just saw there is admin tools for splitting threads and i took the liberty of doign this for you ... so don't make a new thread ! these 2 post have been moved form the lod poly reduction thread.

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