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  3. Warby

Posts by Warby

  • Metro: Last Light

    • Warby
    • May 25, 2012 at 1:23 PM

    now thats fmv for games done right =)

  • Blade Runner 2049

    • Warby
    • May 24, 2012 at 3:49 PM

    i am skeptical of this at MAXIMUM levels.

    if Prometheus kicks ass though i will feel alot safer !

  • Shadow of the Colossus movie might be directed by Josh Tran

    • Warby
    • May 24, 2012 at 1:48 PM

    it creepy me out that quality feature films are made these days that are written and directed by people that are younger than me ...

    http://www.imdb.com/name/nm2503633/

  • Shootmania Storm

    • Warby
    • May 24, 2012 at 1:37 PM

    not sure if i will play but i gotta applaud them for what is probably the most "tastefull" use of postfilters i have seen in ... maybe forever ?! the dof motionblur and bloom are all tweaked to a level of perfection where you dont really notice any of them but they all work in harmony to actualy improve the image s you see on screen !

    good job ! =)

  • Ghost Recon Future Soldier

    • Warby
    • May 23, 2012 at 11:37 AM

    congrats on the credit but i also doubt ill get around to playing it i am still catching up with the top games from 2 years ago D:

  • Aliens: Colonial Marines - WTF Happened!?!

    • Warby
    • May 22, 2012 at 1:27 PM

    please dont suck please dont suck please dont suck

  • Games you just finished - 2012

    • Warby
    • May 22, 2012 at 1:24 PM

    [Blocked Image: http://darkzero.co.uk/asset/2011/08/deus-ex-human-revolution-box.jpg]

    mine didnt include the EXPLOSIVE mission package though D:

  • Unreal 4 Engine Demo Reel

    • Warby
    • May 22, 2012 at 11:40 AM

    with what you are describing there has got to be overdraw (even though its probably only going to be on individual pixels rather than large square areas of your frame buffer) other wise you wouldnt get any "mixture/modulation" making all the particle fx uninteresting/boring/pointless

    fire or smoke gets its "character" from changing the density turbulently.

  • Unreal 4 Engine Demo Reel

    • Warby
    • May 22, 2012 at 8:41 AM
    Quote

    Dynamic Global IlluminationOne of the most important developments in Unreal Engine 4 is the use of a system where all lighting is dynamic. Every light, shadow, and bounce

    that sounds great ! but i wanna see how the indirect illumination stuff works first before i buy the whole "dynamic bounce" thing ^^

  • [UDK] Lonely house

    • Warby
    • May 21, 2012 at 4:49 PM

    looks like a solid start ! i am not sure what you are doing with the render cloud texture within your shader though dont you do your texture transition with vertexcolors =?=

    welcome to mapcore btw ! this is the kind of first post i like

  • What are you playing now?

    • Warby
    • May 19, 2012 at 10:26 PM

    just finished deus ex HR just like the first deus ex i like the sum better than any individual part of it. but i think there is too much flawed in it to really give it a pass

    +excellent audio all around

    +cyberpunk =^ö^=

    +choices everywhere

    +dialogue bosses

    +game rewards you properly for everything you do

    +i like everything about adam even his voice

    +topical/current as fuck

    +great "production design"

    -combat bosses are too fucking hard must have died 100+ times on each one

    -bosses and npcs need to shut the hell up during fboss fights (that goes for all games !)

    -check points are in the wrong spots (do i really need an elevator ride and a cutscene each time i restart a boss ??? )

    -core mechanics feel gimped so that "some" augmentations have a purpose.

    -worst SSAO in business

    -npc character models look ugly and move awkward (i loled at the chinese hooker with the uv seam on the chin )

    -sucky frame rate on consoles like 15-20 fps in alot of places! there is no excuse for that if you know your target hardware !

    -scaleform gui is super unresponsive takes a second or 2 to open even the "QUICK" select radial menu.

    -pre rendered ingame cutscenes look worse than real-time 3d and WAY worse than the awesome pre rendered trailer despite displaying the "same" moments 0_o wtf ?

    -cant pick up ammo for empty guns if inventory is full ( just load em straight into the gun damn it D: )

    -way too low fov for a stealth game.

    -the game should pause while you look for items in containers (i got instant killed so many times by the bosses because the container gui was too slow D: ) since nobody in the game cares about you stealing shit (unlike you hacking stuff) it should have made no difference in the overall design to change this !

    -why isnt every weapons upgrade compatible with every gun ? i wanted to build a damn uber revolver hmmk please let me ! ... and while we are at it stackable !

    -too many square boring grey brown cooridors and in general unimaginative locations

    -crates and crate like boxy props everywhere D:

    with bosses = 6/10

    without bosses it would be a = 9/10

  • Unreal 4 Engine Demo Reel

    • Warby
    • May 18, 2012 at 9:43 AM

    yeah the ue3 demo scene wowed me way more ... still looks like its using lightmaps D:

  • Dear Esther Getting Commercial Release

    • Warby
    • May 17, 2012 at 1:45 PM

    i get the proper (upper) font and its in english ...

  • The Last of Us

    • Warby
    • May 16, 2012 at 11:16 AM

    coolest shit i have seen in a long while =)

  • Nexuiz Community Designed Level

    • Warby
    • May 15, 2012 at 12:59 PM

    not working for me D:

  • Computer Requirements

    • Warby
    • May 15, 2012 at 10:31 AM

    welcome ... thats an odd first post though i gotta say if there were linksa attached to those components id almost say its a bot post ...

    anyway id never buy a pc that costs more than 1k

  • sci fi city concept (monkey island-ish)

    • Warby
    • May 9, 2012 at 11:18 PM

    i made this as a teaser for pirates of new horizons 2 at the end of the game(thats why the aspect ratio is square its being used as a texture):

    [Blocked Image: https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-prn1/558680_378248878876967_100000755747604_929966_2094997065_n.jpg]

    and i like it but there is something about the composition that irks me and i cant quite put my finger on it anybody with a fresh pair of eyes willing to do a paintover ?

    pease ?

  • Bioshock Infinite (Spoiler free thread)

    • Warby
    • May 9, 2012 at 5:50 PM

    i liked b2 alot ... since i played it on xbox360 and b1 on a shitty pc i actualy had a better time with b2 than 1

  • What have you watched recently?

    • Warby
    • May 3, 2012 at 4:59 PM

    i watched mission impossible 4 and sherlok holmes 2 in the plane both kind of MEH but didnt really offend me either

  • Piratebay officially blocked in the UK

    • Warby
    • May 3, 2012 at 3:30 PM
    Quote

    ":216tzkwk]I'm just surprised Germany wasnt the first to do it.

    qft

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