now thats fmv for games done right =)
Posts by Warby
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i am skeptical of this at MAXIMUM levels.
if Prometheus kicks ass though i will feel alot safer !
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it creepy me out that quality feature films are made these days that are written and directed by people that are younger than me ...

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not sure if i will play but i gotta applaud them for what is probably the most "tastefull" use of postfilters i have seen in ... maybe forever ?! the dof motionblur and bloom are all tweaked to a level of perfection where you dont really notice any of them but they all work in harmony to actualy improve the image s you see on screen !
good job ! =)
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congrats on the credit but i also doubt ill get around to playing it i am still catching up with the top games from 2 years ago D:
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please dont suck please dont suck please dont suck
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[Blocked Image: http://darkzero.co.uk/asset/2011/08/deus-ex-human-revolution-box.jpg]
mine didnt include the EXPLOSIVE mission package though D:
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with what you are describing there has got to be overdraw (even though its probably only going to be on individual pixels rather than large square areas of your frame buffer) other wise you wouldnt get any "mixture/modulation" making all the particle fx uninteresting/boring/pointless
fire or smoke gets its "character" from changing the density turbulently.
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Dynamic Global IlluminationOne of the most important developments in Unreal Engine 4 is the use of a system where all lighting is dynamic. Every light, shadow, and bounce
that sounds great ! but i wanna see how the indirect illumination stuff works first before i buy the whole "dynamic bounce" thing

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looks like a solid start ! i am not sure what you are doing with the render cloud texture within your shader though dont you do your texture transition with vertexcolors =?=
welcome to mapcore btw ! this is the kind of first post i like

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just finished deus ex HR just like the first deus ex i like the sum better than any individual part of it. but i think there is too much flawed in it to really give it a pass
+excellent audio all around
+cyberpunk =^ö^=
+choices everywhere
+dialogue bosses
+game rewards you properly for everything you do
+i like everything about adam even his voice

+topical/current as fuck
+great "production design"
-combat bosses are too fucking hard must have died 100+ times on each one

-bosses and npcs need to shut the hell up during fboss fights (that goes for all games !)
-check points are in the wrong spots (do i really need an elevator ride and a cutscene each time i restart a boss ??? )
-core mechanics feel gimped so that "some" augmentations have a purpose.
-worst SSAO in business
-npc character models look ugly and move awkward (i loled at the chinese hooker with the uv seam on the chin )
-sucky frame rate on consoles like 15-20 fps in alot of places! there is no excuse for that if you know your target hardware !
-scaleform gui is super unresponsive takes a second or 2 to open even the "QUICK" select radial menu.
-pre rendered ingame cutscenes look worse than real-time 3d and WAY worse than the awesome pre rendered trailer despite displaying the "same" moments 0_o wtf ?
-cant pick up ammo for empty guns if inventory is full ( just load em straight into the gun damn it D: )
-way too low fov for a stealth game.
-the game should pause while you look for items in containers (i got instant killed so many times by the bosses because the container gui was too slow D: ) since nobody in the game cares about you stealing shit (unlike you hacking stuff) it should have made no difference in the overall design to change this !
-why isnt every weapons upgrade compatible with every gun ? i wanted to build a damn uber revolver hmmk please let me ! ... and while we are at it stackable !
-too many square boring grey brown cooridors and in general unimaginative locations
-crates and crate like boxy props everywhere D:
with bosses = 6/10
without bosses it would be a = 9/10
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yeah the ue3 demo scene wowed me way more ... still looks like its using lightmaps D:
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i get the proper (upper) font and its in english ...
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coolest shit i have seen in a long while =)
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not working for me D:
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welcome ... thats an odd first post though i gotta say if there were linksa attached to those components id almost say its a bot post ...
anyway id never buy a pc that costs more than 1k
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i made this as a teaser for pirates of new horizons 2 at the end of the game(thats why the aspect ratio is square its being used as a texture):
[Blocked Image: https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-prn1/558680_378248878876967_100000755747604_929966_2094997065_n.jpg]
and i like it but there is something about the composition that irks me and i cant quite put my finger on it anybody with a fresh pair of eyes willing to do a paintover ?
pease ?
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i liked b2 alot ... since i played it on xbox360 and b1 on a shitty pc i actualy had a better time with b2 than 1
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i watched mission impossible 4 and sherlok holmes 2 in the plane both kind of MEH but didnt really offend me either
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":216tzkwk]I'm just surprised Germany wasnt the first to do it.
qft