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  3. Warby

Posts by Warby

  • Hitman Blood Money goes gold!

    • Warby
    • May 31, 2006 at 10:55 AM

    my copy final arrived and i was impressed how the penumbra is visabily growing with no staircasing

    so it definitly vektor based and not a lightmap the real question now isare thoe real geometry cuts in the level geometry and than simple vertex lighting(pre calculated) or is it dynamic in amore 1337 way than any other game ???

    anyway.... thats the way of the future man TOP

    love the gameplay too the hitman games were allways like stealth game but without the need to stay constantly out of the enemy viewcones ...i realy hate that sometimes (much leeter than splintercell mgs or beyond good and evil

  • Hitman Blood Money goes gold!

    • Warby
    • May 23, 2006 at 1:00 PM

    i dont need no FRUITY DEMO were is that ups or fedex guy with my copy .... i .... cant wait .... iam teh die

  • The random model thread!

    • Warby
    • May 21, 2006 at 2:05 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/05%24misc/police_drone.jpg]

    enemy for a "paused" prototype proof of concept that i "was" and probably "will" be working on ....

  • Hitman Blood Money goes gold!

    • Warby
    • May 20, 2006 at 1:59 PM

    theres only one review on gamerankings.com right nowgiving it a weak 6.5/10

    AND I SO COULDNT CARE LESS hitman fucking rules i orderd my copy yesterday

    GO 47 !!!!!!!!! [Blocked Image: http://www.my-smileys.de/smileys2/2ar15smilie.gif]

  • e3 footage from - alliance

    • Warby
    • May 17, 2006 at 3:51 PM

    hes talking about the multiplayer mode where the server admins can either do accurent reancments with the rigth weapons and soldiers in the rigth maps from the rigth time OR you do total random stuff like 4 navy seals with super high tech equipment vs a horde of ww1 infantry with lame bolt action rifles and pistols

    theres no samurai in the game .... .... ... or are there ?! .... :wink: :wink:

  • e3 footage from - alliance

    • Warby
    • May 17, 2006 at 12:07 PM

    eveybody is pimping the games that showcases their work so i might aswell :

    [Blocked Image: http://www.alliancethegame.com/screenshots/full_Alliance0007.jpg]

    [Blocked Image: http://www.alliancethegame.com/screenshots/full_Alliance0115.jpg]

    [Blocked Image: http://www.alliancethegame.com/screenshots/full_Alliance0032.jpg]

    [Blocked Image: http://www.alliancethegame.com/screenshots/full_Alliance0040.jpg]

    [Blocked Image: http://www.alliancethegame.com/screenshots/full_Alliance0070.jpg]

    [Blocked Image: http://www.alliancethegame.com/screenshots/full_Alliance0110.jpg]

    [Blocked Image: http://www.alliancethegame.com/screenshots/full_Alliance0150.jpg]

    [Blocked Image: http://www.alliancethegame.com/screenshots/full_Alliance0130.jpg]

    [Blocked Image: http://www.alliancethegame.com/screenshots/full_Alliance0085.jpg]

    fn fal model and textures by lord scottish

    desert commando player model by pattrick duffy and alec moody

    all other art assets made by Soenke C "Warby Seidel and Scott Duquette-San

    the game website

    http://www.alliancethegame.com (got some neat videos)

    company website

    http://www.windwardmark.net

  • WIP in WIP, post your level screenshots!

    • Warby
    • May 15, 2006 at 10:14 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dod_kolsch_01.jpg]

    i went to see the hessi in koln this weekend and we made a ton of texture with his super sweet "semi professional" ( quote form him ^^) photoequipment

    and than the temptation was to huge so we had to do somethign with those pics

    who knows maybe one day this will turn in a full fleshed collaborative effort dod s custom map

    more

    http://riviera.heaven.nexusirc.at/warby ... sch_02.jpg

    http://riviera.heaven.nexusirc.at/warby ... sch_03.jpg

  • Maya, Max or XSI ???

    • Warby
    • May 11, 2006 at 10:45 AM

    i allways think its hialrious when peopl say yeah you like maya better than max because you tryed maya first ! (i also hear it the other way around alot)

    i went from hammer to milkshape to max back to milkshape and finaly to maya

    i probbly would use max and not maya

    if it wasnt for the god awful camera movement and the completly inconsitand uv editor

    because most game engines have better max plugins even tough that starts to shift by now

  • The random model thread!

    • Warby
    • May 11, 2006 at 12:43 AM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/tripod_prealpha.jpg]

    want to learn z brush detailign on this one

  • MGS4, this is what I'm talking about...

    • Warby
    • May 10, 2006 at 6:54 PM

    its defnitly the best thing e3 had to offer so far

  • [NUDITY/NSFW] [Character - RELEASE] HL2 Deathmatch - Kitty

    • Warby
    • May 9, 2006 at 5:51 PM

    sorry klein i promise i wont do it again without

  • girl in cocktaildress (at a hl2dm near you soon) ->NWS&lt

    • Warby
    • May 9, 2006 at 11:18 AM

    http://www.mapcore.net/forums/viewtopic.php?t=5149

    its DONE

  • [NUDITY/NSFW] [Character - RELEASE] HL2 Deathmatch - Kitty

    • Warby
    • May 9, 2006 at 11:11 AM

    maya screenshots

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/03…life2/kitty.jpg]

    ingame screenshots:

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/03…ress_ingame.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/03…maid_ingame.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/03…rate_ingame.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/03…mimi_ingame.jpg]

    people i respect said shes a bit expression less so i also made some morphtargets for facial animations but i dont know how to make the hl2mp model use em so they were kind of a waste of time except for the learning experience:

    http://riviera.heaven.nexusirc.at/warby ... argets.jpg

    AND HERE IT IS T3H DOWNLOAD:

    -------------------------------------------------------------------------

    http://riviera.heaven.nexusirc.at/warby ... utfits.zip

    -------------------------------------------------------------------------

    creditz:

    modeling uvmapping texturing and rigging - soenke c "warby" seidel

    pirate costume model texture and screenshot posing - thomas "hessi" hess

    1337 cloth layer rigging script - paul "X-tender" kamma

    blendshape debugging help Bernhard "S_wolf" Schiffer

    PS 56 k warning

  • WMI art-test ww2 berlin (unreal)

    • Warby
    • May 1, 2006 at 10:27 PM

    indeed i shall ^^

  • WMI art-test ww2 berlin (unreal)

    • Warby
    • May 1, 2006 at 3:56 PM

    ill apply all that knowledge in my next map i promise ^^ except for that rubbel tarrein thing hight fields are teh blow ! everbody should know that

  • WMI art-test ww2 berlin (unreal)

    • Warby
    • April 30, 2006 at 6:31 PM

    it says in the title its unreal 2.x engine

  • WMI art-test ww2 berlin (unreal)

    • Warby
    • April 30, 2006 at 4:10 PM

    i mean its supsed to be berlin but it could just aswell be any otherl arger german city koln for example

  • WMI art-test ww2 berlin (unreal)

    • Warby
    • April 30, 2006 at 4:02 PM

    triplets of bellville is that a movie ??? i heard that name many times before but i have no association with it or what kind of media it is ( book musical theater piece movie series mini serie maybe ??? )

    i guess i should check it out than

  • my kitchen in 3D [WIP]

    • Warby
    • April 30, 2006 at 2:55 PM

    thats a pretty damn cloth match all around

  • WMI art-test ww2 berlin (unreal)

    • Warby
    • April 30, 2006 at 2:47 PM

    i finaly have permission form my boss to post some screenshotsform my art test map well actualy i have permission since about 5-10 month iam just a lazy slop that doenst look at his to do list often enaugh

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_03.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_11.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_02.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_04.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_05.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_06.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_07.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_08.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_09.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_10.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_12.jpg]

    the map is almost 2 years old now but ran perfecktly smooth on standart hardware from back than. and even better today

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