my copy final arrived and i was impressed how the penumbra is visabily growing with no staircasing
so it definitly vektor based and not a lightmap the real question now isare thoe real geometry cuts in the level geometry and than simple vertex lighting(pre calculated) or is it dynamic in amore 1337 way than any other game ???
anyway.... thats the way of the future man
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love the gameplay too the hitman games were allways like stealth game but without the need to stay constantly out of the enemy viewcones ...i realy hate that sometimes (much leeter than splintercell mgs or beyond good and evil