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  3. Warby

Posts by Warby

  • Matte Painting [WIP]

    • Warby
    • October 16, 2006 at 3:14 PM

    very nice but concider the fact that it wouldnt pass as REAL in the backgroudn of a movie or anythign because it has static valutures static rain static smoke and static fire you should make proper matte masks for those areas and add little dynamic layers and than render an avi or something in premiere or something NOW THAT WOULD BE PIMP ^^

  • warby presents: de_wanda 100% custom map for cs-source

    • Warby
    • October 16, 2006 at 1:13 AM

    weeeeeeeee finaly ingame thanks to hessi for all sorts of 1337 entity and modelcompile debuging help

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_03_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_03_02.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_03_03.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_03_04.jpg]

  • Gothic 3

    • Warby
    • October 14, 2006 at 6:14 PM
    Quote from hessi

    it's jowood who want to release games even if they are bugged. jowood is the last company i would ever consider as a publisher :X

    CDV is worse ... they make all their money with nazi and porn games and all the money goes that douchbag boss so that he can keep his "life-style" up ( bang and impregnante one secretary there after the other ... ) *shakes head*

  • The random model thread!

    • Warby
    • October 13, 2006 at 4:09 PM

    if this is for theb ackgorudn its spot on if the palyercan actualy walk aup to it its too lowres

  • The random model thread!

    • Warby
    • October 9, 2006 at 7:44 PM

    a clash of styles indeed !!! i wasnt sure if peopel would get it but you did

    the tripod the brigth one is mapped all unique on one large texture whcih is supreme batchable but the over all texel density is not as high that is currently the way to go for game art and is somethign i dont like but it runs faster so i must learn it

    the colossus the dark guy is uv mapped like a map/level with lots and lots of different tileable repeating materials the absolut "hell" for render statchanges its the uvmappign style i love but that unfortnuatly i have to let go off !

    thats what these 2 guys represent for me ! ... kind of like the last stand before i abandon this technique

    /edit thats also why the tripod kinda looks more evil than the colossus and looks like hes winning

    and yes hoepfully both will look good ingame therers absolutly no garantue either of em will ^^

  • CONGRATULATIONS FERRET!

    • Warby
    • October 9, 2006 at 3:59 PM

    congrats

    Quote from Minotauro

    About fucking time And get a decent signature now

    glad to see you allready did

  • Problems with Alpha-Channel in HL2

    • Warby
    • October 9, 2006 at 3:47 PM

    leaves are not actualy transparent ( there migth be some subsurface scattering going on but as far as i know source and no other engine can do that quite yet) so go with 1 bit alpha masks - alpha test materials

    you should only EVER use alpha-blend materials if its ABSOLUTLY neccesary since "ALL" engines have sorting and masking problems ... its the worst when people use alpha textures for metal fences ... ?? why the hell are those supposed to be semitransparent ? even alot of "PRO" studios do that shit in their games including valve

  • The random model thread!

    • Warby
    • October 9, 2006 at 3:19 PM

    no matter how bad maya 8 is i bet it still beats the crap out of max

    *purpossfullyignoreinghessispost* :wink:

  • The random model thread!

    • Warby
    • October 9, 2006 at 2:07 PM

    wait what there is a maya "8" ??????? seriously ?

  • The random model thread!

    • Warby
    • October 9, 2006 at 2:02 AM

    i dont even know what that means ^^

    heres a sneak preivew and the bombtarget statue SHOWDOWNFIGHT

    COLOSSUS VS TRIPOD in the museums main hall

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/bomb_target_showdown_preview.jpg]

  • The random model thread!

    • Warby
    • October 9, 2006 at 1:02 AM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/tripod_textured.jpg]

    now with textures

  • The random model thread!

    • Warby
    • October 8, 2006 at 3:09 AM

    sorry for the insane picture size

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/nm_plus_ao_for_the_win.jpg]

    i am just SO proud of all the detail ^^

    its still riddled with artefacts and has no defuse texture or spec mask so very wip but iam allready pretty damn happy with it

    its gonna be the other bombtarget statue for de_wanda and its porpusfully kept really brigth comapred to the colossus

  • Game Boy Advance

    • Warby
    • October 6, 2006 at 2:17 AM

    gunstar super heroes for the win !!!!!!!!!!

  • The random model thread!

    • Warby
    • October 4, 2006 at 5:50 PM

    why do sooo many peopel have sooo wiered rotations in their uvs ???? is it the crappy max auto mapping ? uv maps made by hand for the win

    /edit taht was a comment on thecloudy bannana space ship

  • New CS 1.6 map

    • Warby
    • October 2, 2006 at 3:06 PM
    Quote from csharp

    [Blocked Image: http://img212.imageshack.us/img212/5940/mapprobs2um6.jpg]2. Add some displacement

    That ground looks boring without some displacement

    1.6 has displacements ? =)

  • The random model thread!

    • Warby
    • October 1, 2006 at 2:32 PM

    yeah those props by vivi and phil are damn fine ^^

  • Alan Wake

    • Warby
    • October 1, 2006 at 2:54 AM
    Quote from dissonance

    the best part was the random tornado, lol.lemmie guess, i'd have to get vista to play this?

    hrhr yeah and probabyl also 2 or 3 gigs of ram becasue vista aloen allready eats 1 ^^

  • The random model thread!

    • Warby
    • October 1, 2006 at 2:41 AM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/colossus_sort_of_final.jpg]

    the kneepcpas and some other leemnts are mysteriously black in the renders i hope they will look rigth ingame

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/colossus_final_fur.jpg]

    and some closeups of the final fur i decided upon

  • The random model thread!

    • Warby
    • October 1, 2006 at 1:52 AM
    Quote from ReNo

    You not played Shadow of the Colossus Ferret?

    yeha shaem on you

    you really should consult your local game retailer about this titel

    except for god of war this was defnitly the best game released last year !

    http://www.gamerankings.com/htmlpages2/924364.asp

  • The random model thread!

    • Warby
    • September 30, 2006 at 10:27 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/colossus_more_pimp_fur.jpg]

    omg this is fun ^^

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