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  3. Ginger Lord

Posts by Ginger Lord

  • Crytek UK - Multiple Positions Available

    • Ginger Lord
    • April 18, 2012 at 8:30 PM

    [Removed]

  • Industry Professionals Share Nuggets of Information

    • Ginger Lord
    • April 16, 2012 at 9:28 PM

    You've still got 10 years to go

  • MapCore Job Census

    • Ginger Lord
    • April 14, 2012 at 5:22 PM

    Congrats, +1 CryCore. Did you apply for UK as well or just feel like being touched by HP?

  • [CE\Max] Ford Explorer (Jurassic Park)

    • Ginger Lord
    • April 14, 2012 at 12:14 PM

    Good stuff, makes me want to break out XSI again.

  • Unofficial alcohol thread

    • Ginger Lord
    • March 29, 2012 at 8:07 PM
    Quote from Thrik

    I will add that almost every time I go out in Nottingham I stop by a place I'm sure D3ads is familiar with, the Pit and Pendulum, for a cocktail.

    That place is D3ad's in pub form

    I miss 1664 Blanc, that stuff was good.

  • Industry Professionals Share Nuggets of Information

    • Ginger Lord
    • March 29, 2012 at 7:42 PM

    Someone took a dump on the floor of the toilets a few years back at work. Maybe it's a serial shitter going round offices for interviews?

    Top tips:

    - Dev staff who don't play the game they are working on are the most vocal on how to fix the game.

    - Leaving anytime before 4.59pm is considered a half day's work, expect grief from colleagues!

  • Crytek UK - Multiple Positions Available

    • Ginger Lord
    • March 16, 2012 at 4:15 PM

    Updated original post with new job openings.

  • Steam Box

    • Ginger Lord
    • March 4, 2012 at 10:35 AM
    Quote from Puddy

    Well, they are going to announce something with a three in it. But then again it's just probably a part of Valve's epic troll-streak.

    L4D3

  • question@crytek guys

    • Ginger Lord
    • February 9, 2012 at 4:02 PM

    Even when we were working on the console version of Crysis, it was 1 designer and multiple artists per level. Usually one to do the lighting, one to do the vegetation and terrain and one to do all the props. I have no idea how it was done for the original PC version however.

  • Underrated Movies

    • Ginger Lord
    • February 5, 2012 at 7:58 PM

    Blitz.

    "Do I look like I carry a pencil?"

    Thought it would be terrible, found it midly amusing and interesting.

  • The Hunger Games

    • Ginger Lord
    • January 29, 2012 at 3:44 PM

    Anyone else come in here for news on They Hunger and were dissapointed?

  • dear zynga

    • Ginger Lord
    • January 25, 2012 at 10:49 AM

    I've not played the game, but they both look like Sim Tower clones so to me its a bit of a pot/kettle issue.

  • How to break in the games industry - an insiders' guide

    • Ginger Lord
    • January 22, 2012 at 4:03 PM

    We do internships here (theres a couple of guys in at the moment) but not sure about intern/junior design vacancies in the immediate future.

  • What have you purchased recently?

    • Ginger Lord
    • January 14, 2012 at 7:52 PM
    Quote from dux

    It's a Warhammer 40k book during the Horus Heresy. Although it isn't very 40k as this is set before. So Warhammer 31k technically.

    Excellent series of books (the first three at least, waiting for 4 to be delivered, have assorted others ready to read)

  • DOTA 2

    • Ginger Lord
    • January 12, 2012 at 10:26 AM

    First Valve released game I have zero interest in

  • Battlefield 3

    • Ginger Lord
    • December 13, 2011 at 8:11 PM

    Deja-vu.

  • MapCore Job Census

    • Ginger Lord
    • November 29, 2011 at 1:09 PM

    You can finally knock off the "Junior" part of my title now, just a regular Designer now

  • "Level with Me", my level design interview series at RPS

    • Ginger Lord
    • November 22, 2011 at 9:12 PM
    Quote from Rick_D

    i get the constant feeling that for you everything must have some kind of deeper hidden meaning, or that everything must be designed in a certain way or it cannot possibly even be designed at all. great songs, great books, great games and mechanics have all been created out of pure luck, just doing what felt right, experimenting and creating and enjoying the process. this whole search for a deeper meaning will erode creativity rather than develop it.

    [Blocked Image: http://s3.amazonaws.com/kym-assets/photos/images/masonry/000/106/799/images.jpeg?1318992465]

  • Crengine 3 SDK sandbox editor Crashes [FIXED]

    • Ginger Lord
    • November 22, 2011 at 6:13 PM

    I believe its 64 bit only, may not be true.

    Edit: C2 SDK was 64 bit only, so CE3 SDK should be fine. Ignore me

  • "Level with Me", my level design interview series at RPS

    • Ginger Lord
    • November 16, 2011 at 7:58 PM
    Quote from Jetsetlemming

    What's your favorite not fun game? Mine's Pathologic.

    If its not fun, its a chore not a game.

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