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  3. Ginger Lord

Posts by Ginger Lord

  • Die In Pain Rest In Peace

    • Ginger Lord
    • February 28, 2008 at 10:21 PM

    Shame the weapons dont seem to move around on the vehicles in the direction they are firing.

  • Die In Pain Rest In Peace

    • Ginger Lord
    • February 28, 2008 at 9:44 PM

    I wonder how they've got around the vehicle physics/tracking problem that no other source mod could/can figure out.

  • Gamasutra - Nine Paths To Indie Game Greatness

    • Ginger Lord
    • February 27, 2008 at 5:53 PM

    Its still a horrible mash up of the English language

  • dod_kolsch

    • Ginger Lord
    • February 27, 2008 at 1:35 PM

    So if this is being released now did it not get in the next CAMP pack? Or did you not apply/send it in for it?

  • Gamasutra - Nine Paths To Indie Game Greatness

    • Ginger Lord
    • February 27, 2008 at 12:44 PM

    I had a heart attack when I saw "Monetization", its not a word!

    Nice article though!

  • go-kart model

    • Ginger Lord
    • February 26, 2008 at 11:45 AM

    Awesome, was looking at the Champion circuit again last night and couldnt quite figure out what made it look "wrong" in circuit terms. Then proceeded to watch the World Rally Champ highlights on TV and noticed that on the tarmac sections the racing line is blatently covered in rubber and the less used parts of the track were dirty and dusty. Perhaps some sort of overlay would give an extra depth to the levels.

    [Blocked Image: http://img149.imageshack.us/img149/1682/197511157564461nb2.th.jpg]

    [Blocked Image: http://img149.imageshack.us/img149/2274/michaelschumacherferrarlf0.th.jpg]

    [Blocked Image: http://img149.imageshack.us/img149/7435/gixxerstripaa6.th.jpg]

    Edit Deux:

    Make it so when you slide, brake, sharply accellerate it leaves rubber behind. Theres all levels of awesome coming across massive skid marks (ha ha) on tracks where you can see yours and other peoples mistakes and adapt.

  • Let's clear this up shall we... (nws)

    • Ginger Lord
    • February 25, 2008 at 6:48 PM
    Quote from KoKo5oVaR

    lol sentura, you suck

  • Aliens: Colonial Marines - WTF Happened!?!

    • Ginger Lord
    • February 22, 2008 at 1:12 AM

    Loving the hand clipping through the gun.

    Top notch quality control

  • Indiana Jones IV Teaser Trailer!!!1

    • Ginger Lord
    • February 20, 2008 at 4:08 PM

    Saw it in the cinema before Jumpers, was goooood.

  • [3d model]Ferrari Enzo

    • Ginger Lord
    • February 19, 2008 at 6:31 PM

    The lighting looks really odd, the interior looks like it has a massive light in there, same for the section you can see through the grills and vents. Shouldnt be able to see in those parts.

  • go-kart model

    • Ginger Lord
    • February 19, 2008 at 11:35 AM

    Mr Marshmallow.

  • Cloverfield

    • Ginger Lord
    • February 19, 2008 at 10:26 AM

    Still holding off on seeing it, the more I do the less I want to. At first it was a 50/50 split of people saying its good/bad, now it seems to be heavily weighted to the bad side.

    Even the cinema's round here now have huge signs on the door warning "disorientating camerawork may cause motion sickness"! First time I've seen that at a cinema.

  • Britains yob/drinking culture

    • Ginger Lord
    • February 16, 2008 at 2:47 PM

    Over here that would cost about £10 or €13-14. Assuming thats a shot of vodka.

    4x £2 for a pint (cheaper up here than down south, could be upto £4 a pint in London) and 2x£1 for the shots.

    Gone are the days you could have 10 shots of vodka and a can of coke in a pint glass for £5.50 sadly.

  • Fortress Forever v2.0 Released!

    • Ginger Lord
    • February 16, 2008 at 12:22 PM

    Seeing as I'm on the team, best promote this!

    Fortress-Forever is a free Source Mod that builds on the classic game TFC and is more of a true successor to it than TF2. It is not just TFC:Source!

    Changelog:

    Quote

    GENERIC / Misc stuff:

    * Walls no longer apply friction to grenades, concmaps should be possible now!

    * Small auto-conc for HH concs when you dont jump

    * Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.

    * Throwing the flag is now upwards slightly rather than skidding along the floor

    * Re-added recoil for some weapons (e.g. IC)

    * Suiciding no longer causes you to lose 100 fortress points

    * bhop now 1.20 up from 1.10

    * Flags now GLOW

    * Better intermission scoreboard/player handling

    * Made the currently held grenade timer bar more visible than the dropped ones

    * pyro scream time only triggers once every 1.7 seconds now

    * Added cl_reducedexplosions to help fps problems

    * Added a cvar for ragdoll lifetime

    * NEW!! assault cannon fire sound

    Visuals:

    * Grenades now have trails and halo's around them

    * Blue and yellow pipes now have trails

    * Player models have been tweaked to increase visibility

    * Grenade models have been tweaked to increase visibility

    * SG models have been tweaked to increase visibility

    * SG now throws out sparks when it's below 50% health

    * New IC model!

    * No more ugly background for build timers

    * New HUD security icons for shutdown style maps

    * Shotgun muzzle flash more visible

    * Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)

    * New EMP effect

    * HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)

    * Grenade 2 timer up a bit so it's not so far down

    * New explosion scorch decal which doesnt make your whole base black.

    * 'on fire' hud HUD redness reduced a lot

    * Cvars for turning off targets + gren trails

    * Demoman grenades hopefully dont bounce of people any more

    * Readded interpolation for projectiles

    * Put in a fix for grenade timers not showing up

    * Teamcolour hud can now go back to normal again

    Bug fixes:

    * Grenade target timing bug (

    * Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.

    * Dispenser / SG health now displays properly on the HUD even if you are far away.

    * CL_CopyExistingEntity crash fixed at last (!!)

    * SG now tracks properly when built on a slope

    * Death by burning is no longer a suicide

    * Fixed LUA error causing security icons to disappear when players connected

    * Fix for spies being able to sabotage when they're dead

    Class-specific changes:

    Scout:

    * Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.

    * Players can only use a jump pad once every second, so they dont get multiple triggers.

    * Max conc speed after using the jumppad

    * Reduced conc time for Scout down to Medic level

    * Scouts now don't take fall damage.

    Sniper:

    * Sniper rifle base damage has been reduced from 42 to 35

    * Radiotag duration reduced from 60 to 15 seconds.

    * AR damage down from 7 to 5.5

    Soldier:

    * RPG damage radius increased slightly (from 108 to 125).

    * RPG reload time decreased from 1.0 to 0.9 seconds.

    * Nail grens tweaked a lot.

    * Soldier special now quickswitches between shotgun and RPG.

    Demoman:

    * Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.

    Medic:

    * Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)

    HWGuy:

    * New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.

    * New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)

    Pyro:

    * IC base damage has come down (from 60 to 50).

    * Flamethrower damage increased to 16 from 13

    * Flamethrower pushforce cap increased to 850 from 550.

    * Pyro special now quickswitches between flamethrower and IC.

    * Pyro vs Pyro now takes 100% damage up from 50%

    * Flamethrower uppush up to 110 from 50.

    Spy:

    * Spy now has a 'last disguise' option on the menu

    * knife damage up to 50 from 32.

    * Disguise time halved.

    Engineer:

    * SG health has come down to 113% from 120% of TFC level(ish).

    * SG bulletpush now works on the ground (thanks jiggs!).

    * SG air bulletpush reduced to 15 from 24

    ALL CLASSES (except medic):

    * Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.

    New functionality:

    * New splash screen to tell you about any updates to FF if you are playing an old version.

    * New options screen with a load more stuff on it.

    Map changes

    Epicenter:

    * New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.

    * Extended balcony area around cap point for additional SG position

    * Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)

    * Epicenter 3-cap LUA system added, some various tweaks

    * Epicenter tweaks

    Crossover

    * VIS fixed, massive performance increase

    * Test middle area structure for additional route

    * Lasers! (currently invisible due to engine bug)

    * Misc brush fixes

    * Crossover2: More obvious Capture Point, lasers in air lift.(thanks gingerlord)

    * Various crossover tweaks including a revamped midmap

    * Crossover tweaks

    Openfire

    * Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff

    Monkey

    * monkey is now Red vs Blue

    * monkey FPS vastly improved

    Well

    * Well front door buttons removed, walk up to it = it opens

    Dustbowl

    * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)

    Dropdown

    * New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer

    Waterpolo

    * A bunch of gameplay changes for this fun map. Give it a shot!

    Display More

    Release thread and download links:

    http://www.fortress-forever.com/forum/s ... post327967

  • Britains yob/drinking culture

    • Ginger Lord
    • February 16, 2008 at 12:13 PM

    Its all the chavs.

    Anyone seen in the below list of clothes after dusk, not coming out of a gym, should be shot.


    • [*:1iu5aelb]Tracksuit bottoms
      [*:1iu5aelb] Jaunty angled baseball caps
      [*:1iu5aelb] Tracksuit bottoms tucked into socks
      [*:1iu5aelb] Those stupid new gasmask hoodies
      [*:1iu5aelb] Anyone wearing a hoody with the hood up, indoors.
  • Banjo

    • Ginger Lord
    • February 16, 2008 at 12:14 AM
    Quote from teeluu

    4-6 inches? Isn't that around 10-15 centimeters? If so, that's one big ass skirting board. I just measured mine and it's about 4 centimeters, and i am still talking about the skirting board.

    Yeah, 4-6 inches. The current shoddy student house I am in has ones at least that big, see picture below. Its an old house, 1930's era terrace house so they are larger than normal but even the ones back home are at least 3" tall.

    Crazy Euro small skirting boards.

    [Blocked Image: http://img182.imageshack.us/img182/4606/skirtingdm1.jpg]

  • Hey photographers.

    • Ginger Lord
    • February 15, 2008 at 7:32 PM

    I hate Canon's, to me the build quality feels much inferior. It just doesnt feel right in my hand either, plus the scroll wheel on the back of the more professional ones feels exceedingly cheap for the price.

    I'd recommend the D60 or D80 kit, both have various selections of kit lens'. Perhaps a D40X with the Double Zoom Kit, gives you a 18-55 and the quite frankly amazing 55-200mm Vibration-Reduction lens for around £400-500 ($700-1000).

    If you can wangle it, A D300

    Once you use a D300 for an hour or so, any Canon camera feels useless until you get to the EOS-1Ds Mark III and thats £6k for the body....

  • Banjo

    • Ginger Lord
    • February 8, 2008 at 3:48 PM

    What gives it away big time for me is the size of the skirting board in the background, it feels like its about an inch tall, most houses here in the UK have them around 4-6" tall.

    Either that or its a banjo for a 20ft tall person.

  • They Wonder Why People Don't Make PC Games Any More

    • Ginger Lord
    • February 4, 2008 at 12:16 AM

    So I went and bought some PC games yesterday at a price I liked. A lot. Admittedly they were from GameStation second hand so all the money goes in their pockets not the dev/publishers pockets.

    Company of Heroes

    Dawn of War

    Medal of Honour: Allied Assault

    Battlefield 1942

    Command and Conquer Generals.

    £7.99. For all of them, total.

  • A crashed C-130 Hercules transport plane

    • Ginger Lord
    • February 3, 2008 at 6:17 PM

    Like I said earlier, not your problem but it would look much more convincing if the model was beaten up more and the properllors were bent back. The nose cone looks odd, not sure I've seen one like it but could be a USAF modification which the RAF doesnt use. Not sure on the positioning of the flaps, if it was coming in for a crash landing I think they'd be pointing up, not sure though.

    Edit, the flaps are in the right position, nm.

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