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Fortress Forever v2.0 Released!

  • Ginger Lord
  • February 16, 2008 at 12:22 PM
  • Ginger Lord
    • February 16, 2008 at 12:22 PM
    • #1

    Seeing as I'm on the team, best promote this!

    Fortress-Forever is a free Source Mod that builds on the classic game TFC and is more of a true successor to it than TF2. It is not just TFC:Source!

    Changelog:

    Quote

    GENERIC / Misc stuff:

    * Walls no longer apply friction to grenades, concmaps should be possible now!

    * Small auto-conc for HH concs when you dont jump

    * Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.

    * Throwing the flag is now upwards slightly rather than skidding along the floor

    * Re-added recoil for some weapons (e.g. IC)

    * Suiciding no longer causes you to lose 100 fortress points

    * bhop now 1.20 up from 1.10

    * Flags now GLOW

    * Better intermission scoreboard/player handling

    * Made the currently held grenade timer bar more visible than the dropped ones

    * pyro scream time only triggers once every 1.7 seconds now

    * Added cl_reducedexplosions to help fps problems

    * Added a cvar for ragdoll lifetime

    * NEW!! assault cannon fire sound

    Visuals:

    * Grenades now have trails and halo's around them

    * Blue and yellow pipes now have trails

    * Player models have been tweaked to increase visibility

    * Grenade models have been tweaked to increase visibility

    * SG models have been tweaked to increase visibility

    * SG now throws out sparks when it's below 50% health

    * New IC model!

    * No more ugly background for build timers

    * New HUD security icons for shutdown style maps

    * Shotgun muzzle flash more visible

    * Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)

    * New EMP effect

    * HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)

    * Grenade 2 timer up a bit so it's not so far down

    * New explosion scorch decal which doesnt make your whole base black.

    * 'on fire' hud HUD redness reduced a lot

    * Cvars for turning off targets + gren trails

    * Demoman grenades hopefully dont bounce of people any more

    * Readded interpolation for projectiles

    * Put in a fix for grenade timers not showing up

    * Teamcolour hud can now go back to normal again

    Bug fixes:

    * Grenade target timing bug (

    * Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.

    * Dispenser / SG health now displays properly on the HUD even if you are far away.

    * CL_CopyExistingEntity crash fixed at last (!!)

    * SG now tracks properly when built on a slope

    * Death by burning is no longer a suicide

    * Fixed LUA error causing security icons to disappear when players connected

    * Fix for spies being able to sabotage when they're dead

    Class-specific changes:

    Scout:

    * Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.

    * Players can only use a jump pad once every second, so they dont get multiple triggers.

    * Max conc speed after using the jumppad

    * Reduced conc time for Scout down to Medic level

    * Scouts now don't take fall damage.

    Sniper:

    * Sniper rifle base damage has been reduced from 42 to 35

    * Radiotag duration reduced from 60 to 15 seconds.

    * AR damage down from 7 to 5.5

    Soldier:

    * RPG damage radius increased slightly (from 108 to 125).

    * RPG reload time decreased from 1.0 to 0.9 seconds.

    * Nail grens tweaked a lot.

    * Soldier special now quickswitches between shotgun and RPG.

    Demoman:

    * Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.

    Medic:

    * Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)

    HWGuy:

    * New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.

    * New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)

    Pyro:

    * IC base damage has come down (from 60 to 50).

    * Flamethrower damage increased to 16 from 13

    * Flamethrower pushforce cap increased to 850 from 550.

    * Pyro special now quickswitches between flamethrower and IC.

    * Pyro vs Pyro now takes 100% damage up from 50%

    * Flamethrower uppush up to 110 from 50.

    Spy:

    * Spy now has a 'last disguise' option on the menu

    * knife damage up to 50 from 32.

    * Disguise time halved.

    Engineer:

    * SG health has come down to 113% from 120% of TFC level(ish).

    * SG bulletpush now works on the ground (thanks jiggs!).

    * SG air bulletpush reduced to 15 from 24

    ALL CLASSES (except medic):

    * Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.

    New functionality:

    * New splash screen to tell you about any updates to FF if you are playing an old version.

    * New options screen with a load more stuff on it.

    Map changes

    Epicenter:

    * New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.

    * Extended balcony area around cap point for additional SG position

    * Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)

    * Epicenter 3-cap LUA system added, some various tweaks

    * Epicenter tweaks

    Crossover

    * VIS fixed, massive performance increase

    * Test middle area structure for additional route

    * Lasers! (currently invisible due to engine bug)

    * Misc brush fixes

    * Crossover2: More obvious Capture Point, lasers in air lift.(thanks gingerlord)

    * Various crossover tweaks including a revamped midmap

    * Crossover tweaks

    Openfire

    * Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff

    Monkey

    * monkey is now Red vs Blue

    * monkey FPS vastly improved

    Well

    * Well front door buttons removed, walk up to it = it opens

    Dustbowl

    * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)

    Dropdown

    * New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer

    Waterpolo

    * A bunch of gameplay changes for this fun map. Give it a shot!

    Display More

    Release thread and download links:

    http://www.fortress-forever.com/forum/s ... post327967

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