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  3. Ginger Lord

Posts by Ginger Lord

  • Art, Programming & Design positions - Cloud Imperium Games Manchester

    • Ginger Lord
    • June 11, 2015 at 5:44 PM

    We have lots of new art positions now available that we are looking to fill urgently, especially the following:

    Lead Weapons Artist

    Weapons Artists

    Lead Vehicle Artist

    Vehicle Artist

    Tech Artists

    Env Artists

    Associate Art Director

    https://cloudimperiumgames.com/jobs

  • MapCore Job Census

    • Ginger Lord
    • June 5, 2015 at 8:49 PM

    You can take me off as a Senior Tech Designer....and put me on as Lead Tech Designer instead!

  • Mapcore June 1 Announcement

    • Ginger Lord
    • June 1, 2015 at 4:58 PM

    [Blocked Image: http://memecrunch.com/meme/2F4JS/this-is-bullshit/image.jpg]

  • Mapcore June 1 Announcement

    • Ginger Lord
    • June 1, 2015 at 4:47 PM

    Source 2 SDK Closed Beta testing for Ricochet 2 maps to iron out bugs, Mapcore exclusive maps and free HL3 preorder.

    [Blocked Image: http://cdn.meme.am/instances/500x/55846933.jpg]

  • Mapcore June 1 Announcement

    • Ginger Lord
    • June 1, 2015 at 4:31 PM

    HL3 confirmed

  • Mapcore June 1 Announcement

    • Ginger Lord
    • June 1, 2015 at 3:27 PM
    Quote from Thrik

    At this rate I think people are expecting Half-Life 3 or something, jesus guys. D:

    [Blocked Image: http://vignette4.wikia.nocookie.net/justdance/images/0/0a/I]

  • Mapcore June 1 Announcement

    • Ginger Lord
    • June 1, 2015 at 9:25 AM

    itsfuckingnothing.jpg

  • What's going on with your life?

    • Ginger Lord
    • May 30, 2015 at 12:00 PM

    Getting our house valued today in prep for moving up closer to work. Hopefully a tidy profit when we sell it.

    So much stuff to pack....

  • Mapcore June 1 Announcement

    • Ginger Lord
    • May 30, 2015 at 11:54 AM

    Crowdsourced HL3 confirmed.

  • Counter-Strike: Global Offensive

    • Ginger Lord
    • May 20, 2015 at 4:15 PM

    [Blocked Image: http://25.media.tumblr.com/tumblr_mblqgg3mUy1rhdbxio1_500.jpg]


    Or is it?


    Who knows....

  • Art, Programming & Design positions - Cloud Imperium Games Manchester

    • Ginger Lord
    • May 1, 2015 at 2:11 PM

    Also a level designer role available!

    https://cloudimperiumgames.com/jobs/228-Level-Designer


    Responsibilities:
    • Designing and creating fun, exciting, beautiful gameplay environments from paper designs/concepts to final quality using given tools of the engine
    • Working close with the Design Director and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters
    • Working close with Environment Art to ensure a perfect balance between gameplay setup and visual direction
    • Working close with narrative design to ensure the story is carried well throughout the level
    • Contribute to design discussions and help solving complex design challenges within the games’ setting

    Requirements:
    • 3+ years professional game production experience
    • Previous experience creating high quality Levels for AAA games
    • Thorough knowledge of the game development process
    • Shipped (from pre-production to release) 1, large scale, 3D title (PC, current/next-gen consoles)
    • Excellent sense for design and creating outstanding user experiences
    • Focused, motivated and effective on all tasks through completion
    • Keep a positive team-oriented attitude
    • Be proactive and self-motivated, work without direct supervision
    • Ability to complete tasks within given time constraints
    • Excellent English communication and written skills

  • Art, Programming & Design positions - Cloud Imperium Games Manchester

    • Ginger Lord
    • May 1, 2015 at 1:46 PM

    [Updated 8th June, more positions in third post!]

    Hi all,


    Come work with me and Vilham!


    Looking for someone to help expand the Tech Design team here at Foundry 42, see below for the full spec:


    https://cloudimperiumgames.com/jobs/227-Technical-Designer


    Responsibilities:
    • Designing and prototyping game systems and gameplay features from concept phase to final quality.
    • Implement, balance and refine mechanics and art assets for use in Star Citizen.
    • Work to establish and maintain a Technical Design pipeline and keep clear documentation.
    • Be a role model within the department for cleanly implementing content with our design tools and scripting language.
    • Develop prototypes that clearly articulate the vision of the features for which you are responsible.
    • Pitch concepts, designs and full-proposals to project leads.
    • Partner with cross-disciplinary teams to execute game systems.
    • Review work at various stages of implementation to ensure the execution matches the vision, goals and quality requirements.

    Requirements:
    • Minimum of 2 years of game industry experience.
    • Knowledge and experience with a scripting language such as XML or Lua.
    • Ability to collaborate well with other team members.
    • Strong time management skills, with the ability to prioritize and meet deadlines.
    • Strong communicator, both oral and written.
    • Strong documentation skills.
    • A passion for playing games.
    • Experience using industry standard design tools such as CryEngine Sandbox, UDK or Hammer.

    Either apply though the website or contact me via PM for my work email and I'll pass it on

  • You can now sell content through Steam Workshop

    • Ginger Lord
    • May 1, 2015 at 10:21 AM
    Quote from Pampers

    Why not both? I'd gladly chip in a few bucks to the dudes behind BMS, or a quality cs map you know someone put hundreds of hours in. Next gen horse genitalia, not so much


    You've always been able to do this and tbh its better for content creators that way as they'd get 100% of your donation rather than whatever small percentage was on offer. Working on Ham and Jam for years cost myself and Jed a good couple thousand pounds in various fee's for hosting, svn repros, servers etc and we were very luckily to have a few followers donate a couple quid consistently every month to cover this for years without getting anything back for many years.


    We'd never have charged for the mod anyway, its a mod and was a hobby and requesting payment for it puts you in a weird position where people expect a hell of a lot more and continued support.

  • Cryengine VS The World: Is it a good platform for indies?

    • Ginger Lord
    • April 24, 2015 at 11:03 AM

    It's a great engine but there's a lot of tribal knowledge that without direct help from Crytek or ex-Crytek staff you'll struggle to achieve what the engine can produce.


    It's certainly harder than other engines to get to grips with (lack of documentation/support hinders a lot) but its a kind of self dependent circle. If more people used it, there'd be more documentation to help get more people in.

  • Mapcore Animated Logo

    • Ginger Lord
    • April 14, 2015 at 2:50 PM

    mapcore.tv

  • Homefront: The Revolution

    • Ginger Lord
    • March 27, 2015 at 4:21 PM

    Can I get my £50 retroactively now I no longer work there

  • Career advice needed - TheOnlyDoubleF

    • Ginger Lord
    • March 25, 2015 at 3:57 PM

    Go for the internship, all experience is valuable. When I first tried to get into the industry I applied for every junior design position in the UK and some abroad, I even sent speculative applications to pretty much every studio trying to get a foot in. I mustve sent 100+ applications over 18 months and I got 2 official responses.


    One was a firm no because for their junior level design position they required a degree in Computer Science (....) and the other was for an interview for Black Rock which I passed but never got to start because Disney started shuttering them.


    When I called up places trying to get answers the general gist of the response was "Oh for Junior positions we require industry experience" which is kind of hard to get without being a Junior or getting super rare internships.

  • What's going on with your life?

    • Ginger Lord
    • February 6, 2015 at 9:14 PM

    Meh, I took a punt and bought a house 3 years ago. Difference between its value and whats left to pay on the mortgage is £40k+ now and slowly getting round to selling. Paid about half what it would've cost to rent a similar house in that time.


    If you've got the initial deposit then go for it, do the research and make key improvements to increase value if you want to sell on. We changed the boiler in ours, new double glazing and insulation and the value of the house went up by double the amount spent. I know plenty of friends who just do this, buy a house, make some changes and sell on after 12 months.

  • What's going on with your life?

    • Ginger Lord
    • January 30, 2015 at 11:51 AM

    Mansfield is my closest town.....shieeeeet.


    Village I'm in is like 1k people tops, probably actually only see about 20 a day though Its cheaper for me to have my mortgage on my 3 bed house here (£350pm) and drive the 65 miles to work each day in a 4x4 than it is to rent a 1/2 bed flat near work!

  • MapCore Job Census

    • Ginger Lord
    • November 27, 2014 at 6:57 PM

    Foundry 42 is a new studio, open less than a year headed up by Chris Roberts brother Erin. Working on Star Citizen and mostly made up of ex TT (Lego series of games) and Crytek UK staff.

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