Recently finished Hitman Absolution and slowly making my way through all the challenges I have left to unlock. I really loved the game despite some flaws in its missions during the second half of the game, where the game managed to forget all the tools a hitman usually would use only to get you through tedious spaces. When it shines, in the first half of the game, it really does though. I call this game the most underrated game of last year.
Posts by Furyo
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+1 on the banner. The rest of the work is quite stunning given you haven't finished your studies yet. I particularly like that you have already done so many side projects, of very different calibre too.
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Oh man I remembered the final battle, you have to wipe out about 30 enemies including those fucking rocket giants and stupidly accurate snipers in a giant pit with no cover whatsoever, bestevergamedesign.avi
Exactly the point I stopped Far Cry at. Never finished it due to that. Had to look up a walkthrough after 30 attempts at clearing that crater. Only to realize I was doing it right all along, just that it was insanely difficult.
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It is real. But it's a prototype. The end one will surely look different
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Not going (once again) this year. kinda bummed about it, never been to GDC before...
Congrats Rob
With 5 nominations, I'm really hoping you pick at least one home 
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This is the most excited about the industry I've been since I joined it. I want to see this succeed so bad.
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Funny how some games (cough cough splinter cell) got scared away from the potential May release window and now end up exactly in the same ballpark with GTA V
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Not much of an update at all, but I finally got around to picking up my tripod (all previous shots were done holding the camera...to some devastating motion blur). Picked up the Oben AC-1410 4-Section Aluminum Tripod with BA-0 Ball Head from BH, as an all around great entry level tripod for travellers.
Set up on my balcony to test it tonight with my 16-35:
[Blocked Image: http://farm9.staticflickr.com/8493/8426366896_c1a628c504_b.jpg]
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Just bought Lego Lord of the Rings on the midweek madness. God help me.
All kidding aside, my second lego game after the Complete Saga. It's got some nice new mechanics since I last checked these games out, like the ability to play quests for people. I love going around in Middle Earth (the scale is maybe 1/100th, so you're on Weathertop the moment you leave Bree) but it has so many great little comical moments all along the key scenes of the movies that every LOTR fan should try it out.
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And Crytek bought Homefront.
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Apparently, Vigil is dead. Everyone else got picked up. Ubi picked South Park and THQ Montreal (ironic for Patrice). Take Two picks up the new project from Turtle Rock.
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Oh I always liked Darksiders. I picked it up in the humble bundle THQ put together for charity, as I originally had played it on 360. It's exactly what you said, a Zelda/God of War baby. Adult Zelda for everything, God of War for the combat, minus the over the top cinematics. The great thing about Darksiders besides putting Vigil Games on the map, is that it remains this good all the way until the end. Note of warning though, the game has aged rather poorly for the PC. Details are very low, and the world is empty.
During a party yesterday night, I got a chance to play Unfinished Swan, which is a marvellous idea. Got through Chapter 1, after which I'm told it loses its originality, but I adored the simplicity yet depth of the game mechanic. Also played Dyad (good game, nothing exceptional) and Sound Shapes which is an exceptionally well made game.
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Somehow I'm playing through Darksiders once again after originally beating the game in early 2009. Oh and I also finished The Walking Dead episode 4 and 5 that I hadn't played yet.
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Oh yes, the shots you see are (mostly) all the ones I have worked on in Lightroom. That's the other part I want to work on, particularly how to overcome the issue of screen calibration as I'm getting different results on different screens.
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Quote from 2d-chris
it takes a long time shooting to find your own style, I would say to try and make sure your photos have a focal point that people can understand, much like game design. if you design something its obvious to you, but others will be confused and quickly move on to the next photo. When I first started shooting I thought abstract was awesome, but that's because I didn't understand and took the easy option.
Also, buy a point and shoot and keep it on you all the time - as they say, the best camera is the one you have on you - this is the best thing I ever did and it's helped me endlessly.
I have never (yet) thought about photography with this mindset, as I want to shoot for myself. I understand the approach you have, much more artistic and communicative, and I think at one point I'll get to that. For the time being, it's always been about my eyes wandering and seeing something. I can't even really explain it, I just take the shots the way my eyes saw them, never overthinking what others viewpoint might be. Very selfish.
I do have a point and shoot, a Panasonic Lumix TZ5 since 2009. I haven't used it in a long while. I'm rarely in a place where I want to take pictures, as work commute every day takes me out of Boston into Quincy. Nothing worth taking there, so I end up never having a camera on me. I usually plan my outings, like the recent Boston Nights pictures
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Quote from killertomato
i saw some real gems in your collection but the quality of your photo's seems a bit unbalanced to me sometimes. I think that might be caused by a little incoherent colormanagent (i would try to make some distinction in styles - think about what you wan't to photograph, with what goal and then decide what post process -if needed- needs to be subtlely applied) I really like some of the quite daring lines and compositions in your photo's, like this one, or this one., although some photo's are a little sloppy. Like this (non symmetric and for my personal likings too saturated).
the last thing i'd like to add is that i really like the depths and lighting in some of your shots!
one question tho, why no portraits? some of your photo's would've been awesome with people in them

I find myself being a LOT more drastic these days with my shots, usually keeping about 1-5% of all shots I take. It wasn't always the case, and for what it's worth, I find myself wanting to delete pictures that others enjoy, To be very blunt, I have never shot a picture that I was 100% happy about. It's always either the composition or the lighting that I like, never both
I keep the shots also as a reference of what to work on in the future. Hopefully I get better now that I have some free time to invest in photography as opposed to just pointing and shooting. 2012 was a crunch year 
No portrait for two reasons: My photography is usually a loner experience, and in the few instances where I was with family (over Christmas for instance), I don't usually post shots of people online so they don't end up there if they don't want to. It's also the hardest photography, and I've deleted more shots than in my other work.
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Thought I'd drop my flickr page here as well for feedback
http://www.flickr.com/photos/francoisroughol
I started getting back in photography about 18 months ago, after a very long hiatus since high school. I started shooting with my father's 350D and stock 18-55 and 70-200. Now that I am in Boston, I got my own rebel t2i (550D) with three lenses: 16-35 f2.8 L II USM; 50 prime EF f1.8 and 70-200 f2.8 L IS USM. Looking to upgrade to a full sensor (Mark II) some time in the future.
All feedback appreciated.
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This has been on my top 3 most anticipated game list for nearly a year.
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I don't defend the cover, I defend the decision.
The other covers are fantastic
Quote' timestamp='1357936469' post='320984']
Every single bit of marketing will dispute that. Do you think we did not make this decision after having done our research?
I guess that's what he means Francois, why are you protecting it so much dude? research will always boil down to one thing: the stuff that sells the most, the stuff that appeals the most to the masses, the stuff that gets the biggest attention, etc, etc. That was the problem here, "over-research".
Since we all here know that Bioshock infinite wont just be a shooter, it wont be just a "ordinary" game, it will stand out among everything out there at the moment, and that cover just doesn't sell that fact. It will make the game blend with the others in the shelves.
I realize that that cover might appeal to those that don't know the IP because it embraces the genre that sells like hot cakes in our industry, the action packed first person shooters, and it's so obvious for us that cover is trying to get a slice of that market it feels wrong to us.
I just wish that instead of trying to blend in, it tried to be unique, which is the new "trend" I think and you start to see some really cool stuff out there that stands out. Want an example? Far Cry 3 awesome cover, featuring not the cool guy of the game but the vilan.
[Blocked Image: http://www.popchix.com/images/uploads/farcry3-cover.jpg]
Which is EXACTLY what Bioshock 1 did too, Big Daddy on the cover with the city on the background.
[Blocked Image: http://basementrejects.com/wp-content/uploads/2011/06/bioshock-cover.jpg]