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  3. Furyo

Posts by Furyo

  • designers / devs: important skills you can't learn from tutorials?

    • Furyo
    • March 29, 2014 at 10:13 AM

    The skill almost no one is ever taught in most schools, regardless of industry, is the ability to sell yourself. There is only one school variety that teaches that, and that's business school (How could you sell shit without selling yourself to the customer?)


    I have lost count of the number of people throughout my career that I've helped with:

    - Writing resume

    - Writing cover letter

    - Answering phone / interviews

    - basic form of media training

    - networking


    More than ever, even for students, your NAME is your BRAND, and the reputation you can build around it is what will get you through the door. Sure, I can already hear the artist types yawning and protesting that that's not what they should do, that they don't like doing it, they don't know how, yadda yadda yadda. Truth is you absolutely MUST know how to do it, and be good about it too.


    Look around your favorite social network or news site, see how many times you get to see the same names coming up again, and ask yourself the question how they got there. Work alone wasn't enough.

  • Facebook eats at the Occulus Rift, leaves $2b tip

    • Furyo
    • March 27, 2014 at 11:28 PM

    Kickstarter people need to open up a dictionary and understand the difference between donating money and investing in a company.

  • Facebook eats at the Occulus Rift, leaves $2b tip

    • Furyo
    • March 26, 2014 at 1:54 PM

    The kickstarter money was long gone by the time FB bought them. There were other private investors, of whom I know one, who had been feeding them a lot more money than kickstarter.

  • MapCore Job Census

    • Furyo
    • March 23, 2014 at 6:17 PM

    Fixed it, dirty scoundrel of a space breached in

  • GDC 2014

    • Furyo
    • March 16, 2014 at 6:31 PM

    Landing on tuesday night, so it doesn't look like we'll make it Sylvain

  • GDC 2014

    • Furyo
    • March 16, 2014 at 11:45 AM

    So we're not doing any kind of Mapcore get together this year? The first year I can make it, and I won't see your ugly mugs....

  • GDC 2014

    • Furyo
    • March 12, 2014 at 9:21 PM

    I'll be there too Very much looking forward to it

  • MapCore Job Census

    • Furyo
    • March 5, 2014 at 6:21 PM

    Done

  • MapCore Job Census

    • Furyo
    • February 28, 2014 at 5:10 PM

    Done too

  • MapCore Job Census

    • Furyo
    • February 28, 2014 at 2:31 PM

    Done for you Will, as well as Paul

  • MapCore Job Census

    • Furyo
    • February 28, 2014 at 1:30 PM

    Done and done


    Anyone else need anything changed to the list, feel free to reply here or send me a PM.

  • A little shout out to (aspiring) game industry pros

    • Furyo
    • February 28, 2014 at 11:05 AM

    You can't make one union, you need to make as many unions as there are countries, or at least regions. Legally speaking, the unions in the US wouldn't even work in Europe, and vice versa.

    I still think we're going to see one being made, but it will be some time before it happens. We need to wait for the proper conditions to be met, which are:


    - Shift of negotiating power from publishers to content makers

    - Global consolidation of the different segments of the market in a specific city/region (think all AAA in X, all indie in Y etc like Hollywood and multiple festivals)

    - Less "This is my dream career, I will do whatever I can" mentality and more "This is a great job and I love it, but I'm not going to bend over and take it" on the part of developers.


    Look back on the history of Hollywood, you'll see the same patterns before unions were created. But we're decades away (comparatively) from that. If United Artists being created by Chaplin and co as a reaction against the main studios is our equivalent of the indie scene bursting out from EA and Activision, then we still have to wait a bit.

  • A little shout out to (aspiring) game industry pros

    • Furyo
    • February 27, 2014 at 12:30 PM

    Thanks Sprony Means a lot to more people than you would imagine.


    On the subject of layoffs, here's my latest article on LinkedIn: http://www.linkedin.com/today/post/art…y?trk=prof-post

  • MapCore Job Census

    • Furyo
    • February 25, 2014 at 3:47 PM

    Reformatted the list, and switched good ole Skjalg

  • MapCore Job Census

    • Furyo
    • February 25, 2014 at 2:29 PM

    Just added your name, sorry about that. Also removed PenE from MetricMinds now that he's at Yager.

  • MapCore Job Census

    • Furyo
    • February 24, 2014 at 12:19 PM

    Sorry about that, full thread updated.

  • MapCore Job Census

    • Furyo
    • February 21, 2014 at 7:34 PM

    Changed that for you James. Can't wait to hear what that good news is

  • Respawn Entertainment's - Titanfall

    • Furyo
    • February 21, 2014 at 10:25 AM

    I've had so much fun with the beta, my laptop could barely run this thing at 640*480 Honestly, I haven't played many MPs at all since my Day of Defeat days, aside from a 6 months stint of Left 4 Dead. This reminds me so much of the Quake III Arena days. The same intensity, the same "almost-too-tight" maps that always leave you with one escape route but bring so much adrenaline in. I loved playing it.

  • Irrational Games shuts down

    • Furyo
    • February 19, 2014 at 2:28 PM

    I've been interviewing a lot lately, so I'm pretty much set for the time being. Get in touch with vivi over PM to see if he needs some help.

    If you're looking to help outside of Mapcore, please go on Twitter and use the hashtag #IrrationalJobs to see all of the great talent recently let go

  • Irrational Games shuts down

    • Furyo
    • February 19, 2014 at 1:59 PM

    We were three, all laid off in the first round of economic layoffs that happened in September last year. Patrick_H is no longer on Mapcore I think, vivi, and myself. All level designers.

    As for talking about what happened, we can't so don't ask

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