For the record I've never played a single Fallout game therefore I don't know what to expect
/runs behind cover and gets prepared for the rotten eggs to land...
For the record I've never played a single Fallout game therefore I don't know what to expect
/runs behind cover and gets prepared for the rotten eggs to land...
Lol, this guy makes me smile. Only a hardcore fanboy could dismiss any rational business decision with such definitive opinions before actually seeing the final product. If you're Bethesda and you just bought a franchise for some large amount of money, of course you're going to plaster it on your next game regardless of whether or not your game fits the original series perfectly. It's called return on investment.
Gamers blame companies that churn out sequels after sequels of the same original gameplay without changing it much if at all, and they continue to blame the other companies for making the gameplay evolve.
Fans are definitely shooting themselves in the foot with that. No wonder less and less business execs are listening to the hardcore crowd, these guys are never pleased anyway.
Isn't that clock replica an Amazon exclusive? I think the "regular" CE only comes with the figurine, while those that pre order on Amazon get the clock on top. Difference being that the clock costs another 50 bucks and makes the total reach 130 dollars....
There is little doubt the current gen consoles can run CryEngine2, they just have to lower the customers visuals expectations.... That and in terms of content, there's only so much you can load in the ram.
James had shown us that very first teaser for Eight Days back in early 2006...that's how long that project was
I see two scenarii down the road. Either this new site is followed by some proper announcement/teaser/trailer/screenshot in the next couple weeks or this is all a simple attempt at a quick PR turnabout, with people saying some negative stuff about the patch ordeal, without having anything substantial to show for now, because Warhead is just too early to reveal. I do hope it's the first one though, cause I'd like to see what they can do with their engine, and I mean other than a shooter.
I'm really digging the style that's for sure, you guys are doing a bang up job
That's just about as poor a PR statement as you could ever come up with.
The much nicer way, that everyone would have been overjoyed with would have been something along the lines of shutting the hell up until you had something positive to say, like these nice things you mention barely and then and only then sneak in that part about the patch not coming for now and players having to wait some more for the whole deal.
The engine is Nomad, and it's a revamped version of the original CryEngine (heavily modified). I personally only hold my expectations for it to be some above average title due to the fact Clint Hocking is the creative director.
Well I did say the game was worth a 9/10 score
Honestly, I've played it entirely and am not looking forward to go back to it, but that's also been the case with Vice City and San Andreas. I always was all about story telling and narrative, and this is precisely what I loved in this iteration. That's also why there are only a few games I'll go back to and play multiple times. Other than that, once a game is done it's very much like a movie I won't even try to get back to it for at least a couple years.
It's like I said after playing it just a handful of hours, there are 'down to the core" issues with this game in terms of game design that make it automatically fall outside of the 95+ range for me. It deserves a 90 score, not more than that. Those issues are:
- Fight system. While a huge improvement over the previous titles, it still feels weak in some firefights and situations
- Predictability. A true sandbox game gives you multiple ways to finish each mission. But since the game will flush out anything when it loads the mission, preventing your target from escaping by preemptively placing a truck on his parkway does not work. That utterly destroys the gaming experience, because the promise really is marketed to be " If you can think of something to do, you usually can". This also rings true when considering that there are no differences between a car you can blow up, and those you can't "because the mission has to end in a specific place so you can see that cutscene". After a while you realize that you can't even shoot the tail lights and proceed to just drive at a distance making the mission ever so boring until you drive in the right trigger.
- Checkpoint system. This probably is the very worst of issues. If I die during a 10 minutes long mission whose first 5 minutes were about driving my teammates in a stolen car, I do NOT want to do that part over again. Again, if after finishing an assassination mission, I die while escaping the cops, I should NOT have to play the mission again. I resurrect at the nearest hospital, but my target is STILL dead.
- Cheap workarounds around technical limitations. For some reason, this game gets away with so many technical flaws because "it's GTA, it does everything better than its competitors, and it's packed to the last byte of data of stuff to do". Well I'm sorry, but a game like GTA precisely because it's GTA should break boundaries by doing everything absolutely right, even at the cost of having less on the disc for us players to do. Don't cram everything in there for the sake of doing it if you can't pull it off at the same level as some of your other stuff in the game.
If it was any other game, and I mean even outside the sandbox genre, you'd get terrible reviews when you look at how buggy the game can become. It sometimes breaks the missions even (bank heist, some assassinations)
In the end, if you really want to give games scores, then I'll stir the old controversies back up and say that Zelda ocarina of time deserved its 98-100 score a lot more; and HL2 deserved its 96 score a lot more than GTAIV deserves its 99 one.
It was the marketing prank with Kotaku that got me interested in this game, and by the looks of it the rest won't. Too bad because being able to use a lot of make shift weapons sounded like a great premise. But in the end no one managed to pull it off just right yet on a keyboard, let alone on a gamepad. I suspect we'll have to wait for Wii gloves or something before this gets fun
Sorry Sentura, good luck getting a new gig elsewhere.
Quote from Bic-B@llyeah but those are dime-a-dozen, the super awesome car that i only had once when the gay guy gives it to you is hard to come by (if you can even find it at all?). the race method seems decent, i dont think you lose any money or anything, maybe a thumbs down from brucie, but who cares.
They're not so much a dime a dozen, but they're also great at making the Infernus (that super awesome car you're talking about) spawn in the traffic. The way GTA handles vehicle spawning, you're likely to get replacement cars for the one you're currently driving within the same category. So go to that algonquin dealership, get yourself one of the 8 cars there, then drive around, noticeably around Times Square and Central Park and you should come across the Infernus sooner rather than later.
Once you get one, I suggest doing all the races in one go, going to the Pay and Spray shops along the way to avoid having to look for another one.
That's indeed very cool. I'm all for the Wii moving away from the stereotype that all minigames made for it should be for 3 years olds and up. In reality this doesn't change the fact that a 3 year old can still play it, but clearly this isn't marketed at them.
Trust me, the map did get changes, and if you can't see them, that only means they're done well enough they don't destroy the map. The map was heavily tested with each change implemented last year.
Yeah I thought about doing that, but later found that I would get plenty of horsepower from the regular fast car you can get in the Algonquin dealership next to your safehouse
Sounds to me like someone said a bit too much before trying to crawl back under his rock. None of this is news to me however.
I don't recall feeling that way about any game, namely because at the most I'll buy something like 5 games a year, and only those I really know to be good. And then again, I started actually buying games not that long ago. Couldn't afford many anyway, and wasn't a gamer.
Well you have one per island, sometimes two, and they get unlocked with the story going forward. You never purchase them.