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  3. Furyo

Posts by Furyo

  • Crysis 2

    • Furyo
    • February 13, 2011 at 11:59 AM

    Seldoon, I understand what you're trying to say but you're still coming out sounding like an asshole for not taking into account the Crytek employees blood sweat and tears that have gone into making this game. Some of us here have been working on this game for 3 years, working enough long hours that a random joe would work in 5 years. This betrayal is NOT from the gamers, but it is part of the community, because the community encompasses all gamers, game devs and publishers. Community = industry. We're all part of a single ecosystem and that's where the betrayal stings.

    While the original betrayal is not that of the gamers, any gamer that will now download the leak just seeds along the exact same feeling. That's what the statement should be read as.

    We, at Crytek, should ask ourselves how best to counter these things and not punish the most important link in our chain (the end consumer), and ultimately finding an answer to that will be what takes the sting away.

  • Call of Juarez: The Cartel

    • Furyo
    • February 8, 2011 at 10:20 PM

    I'm still very much waiting for a game to portray the harsh realities and violence of a cartel war, breaking bad style. Sign me up if you guys go for the full hardcore depiction mode.

  • Level Design/Environment Artist Demo Reel Examples?

    • Furyo
    • February 2, 2011 at 5:01 PM

    The reason I don't explain everything is to keep things to say for the phone interviews or onsite interviews. I think your text should inform the reader than you know enough, give him material to ask interesting questions, and then wow him by answering them with all your knowledge

  • Trailer asset question for devs

    • Furyo
    • February 2, 2011 at 1:34 PM

    It all depends on whether you're working in house with the publisher (Rockstar, Ubisoft, EA, etc) or if you are an indie partnering with a publisher (Crytek, etc).

    In my days at Ubi, there would be a department set up to collectively shoot the material they wanted to use for their own marketing. Montpellier had a marketing artist that would produce the marketing bullshots. Montreal had an entire video studio making those, which sometimes would get accepted, other times thrown away as someone from the team came up with a much better concept.

    Here at Crytek it's mostly been EA sending orders out to our team for us to produce this and that shot for them, and we also have our own department that does other presentations and marketing related assets. Mix of both really. Depends on who has the IP rights for what really.

  • Level Design/Environment Artist Demo Reel Examples?

    • Furyo
    • January 31, 2011 at 11:59 PM

    In my experience, the only people in games using demo reels are VFX artists and Animators (that need to show their stuff moving). For Level Design, I wouldn't sweat it.

  • Level Design/Environment Artist Demo Reel Examples?

    • Furyo
    • January 31, 2011 at 7:51 PM

    Oh wow, the return of the prodigal man. Good to see you're still around and kicking some levels.

    I'd simply use a few of our top portfolios (insta's, philipk's, skdr's, etc) and follow that as a baseline. Your screenshots just simply speak volumes already.

  • Stop The Meter On Your Internet Use

    • Furyo
    • January 30, 2011 at 8:35 PM

    Except the CRTC is run by the ISP CEOs collectively. That's the most stupid part of this whole thing, the agency that's supposed to regulate the market and protect the consumers are run by the CEOs of the existing ISPs who are fixing up prices and services (all major companies that have a seat at the CRTC all offer the same packages at the same price).

    French ISP "Free" tried a few years back to invest and launch itself on the Canadian market, starting with Quebec of course. CRTC blocked them off saying they are too competitive with their offer (they currently have the best in France by far) and would destroy the market. They basically offer a totally unlimited internet, cable and phone service for 30 euros a month, which in pure purchasing power equals to 35 CAD a month. That's 4 times cheaper than the fixed Canadian prices.

    This thing needs to get in front of the WTO with huge financial penalties to companies that do not comply to the global market.

  • Sony's NGP

    • Furyo
    • January 29, 2011 at 12:38 PM

    Kotaku posted a quote (apparently) saying battery life was comparable to that of the PSP

  • Duke Nukem Forever

    • Furyo
    • January 22, 2011 at 2:57 PM

    I never expected anything other than the equivalent of a bad 1980's B Action movie, and that's precisely what this trailer delivers. You can see all the edges in all models, the art direction looks nothing spectacular, but the only reason left for me to play DN at all is the one liners. As long as it has that, I'll play it happily....for 20 euros.

  • Beyond Black Mesa

    • Furyo
    • January 22, 2011 at 11:30 AM

    That just takes the top spot as best Half Life 2 short ever made.

  • Werner Martin Eggers - Leveldesign/3d

    • Furyo
    • January 20, 2011 at 2:35 PM

    A highly skilled person with a very well made portfolio, congrats on hitting everything right

    Although, just to be a nitpicky bastard, you could spend a little time on making your own website rather than using the same carbonmade template everyone already has. It would make your content shine even more (I'm not digging the grey text overlay)

  • [HL2:DM] DM-Permanent released!

    • Furyo
    • January 15, 2011 at 10:30 AM

    With maybe screenshot 2 exempted, the rest of the lighting is very very flat. You should rework it and make your entries and exits come out a lot more. Particularly in a MP level where exploration and research is not exactly the name of the game.

  • What was the very first game you remember playing?

    • Furyo
    • January 12, 2011 at 3:03 PM

    External Content www.youtube.com
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    and a lot of the ones mentioned so far. But Mach3 was the very first on the PC. Super Mario Bros was the first on consoles, but I didn't own the system.

  • MapCore Job Census

    • Furyo
    • January 11, 2011 at 5:06 PM

    Good stuff Chimeray! Congrats!

  • What are you playing now?

    • Furyo
    • January 3, 2011 at 11:46 PM

    I still find myself playing way too much of Angry Birds, even though I 3 stared everything I can and got almost all achievements...I think I'll force myself to uninstall it from my iPod soon enough...

    As for the bigger screens, I'm finishing up Brotherhood these days. Sort of a biased opinion seen as I have a history with the previous game, but I find it equally better and not as good in different areas. The MP is obviously a plus although I'm not one to play much MP at all, so my experience is with the SP alone. I can only praise the team for having added so much in so little time, yet I think they overdid it. Level design wise, I think Rome is too big for either the engine to like rendering it or the player to retain the same entertainment exploring each location.

    AC2 had this great multiple cities approach that continued to give more and more as the player went through the game, and Rome could never achieve that on its own. There is a clear distinction between each area of Rome, yet the artistic direction isn't distinctive enough to make you feel like you're somewhere else entirely while at the same time the city seems too vast, detailed and chaotic to be "controlled" by Ezio, the sense of scale is off somewhat.

    Technically speaking, on PS3, the engine comes to a halt when in the rich district (not the Vatican) and having a few too many NPCs on top. Nothing like what I experienced with AC2 (albeit on 360). We're talking 15-20 FPS there

    Story wise, the minute to minute delivery of a few key missions is better than any AC2 mission, and a lot of them combined; yet the overall hour to hour and sequence to sequence thread seems disjointed, as if no mission had any consequence whatsoever with what is coming next. I found myself playing AC2 for the story first, and I would only do the side missions after beating the game, but now I'm playing Brotherhood equally for the main missions and side missions as they seem equally important. There are a few missions that stand out of course, like the rescue in the Castle Sant' Angelo and playing a scene in the middle of the Coliseum, but those are very few and far between too many fillers.

    Overall, it's equally a good game, and it's pure fan service. It's not as big a leap forward as AC2 was over AC1 by any means, but if you're looking for gameplay over story telling, you'll find even more to do than in AC2

  • MapCore Job Census

    • Furyo
    • January 2, 2011 at 11:09 PM

    Grats Anders

  • MODDB Editors Choice - Best Upcoming Mod

    • Furyo
    • December 22, 2010 at 10:29 PM

    Congrats to you both !!!

  • Uncharted 3

    • Furyo
    • December 17, 2010 at 10:58 PM

    Lol I see that now. For some reason the only thing I could see was Drake standing on his feet with the guy going through him. Even so the guy in the back looks awfully distorted.

  • Uncharted 3

    • Furyo
    • December 17, 2010 at 10:40 PM

    Can somebody tell me what Drake is doing in the second to last screen? It looks like some sort of coop gameplay where you get to do moves with the NPC next to you (possibly coop gameplay too of course) to get rid of a guy that stands right in front of you and could just be punched....

    Either way that's some terrible Photoshop....

  • Uncharted 3

    • Furyo
    • December 14, 2010 at 12:39 PM

    And Naughty Dog has been a property of Sony since 2004, so expecting to see ND games anywhere else than on the PS consoles is just living in candy land

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