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  3. Furyo

Posts by Furyo

  • MapCore Job Census

    • Furyo
    • July 21, 2011 at 12:51 PM

    Done

  • Whatever happened to Insurgency Mod

    • Furyo
    • July 21, 2011 at 11:21 AM

    Also, mods are free, while indie games are sold (or free, but have another source of income like subscriptions, or micro transactions).

  • MapCore Job Census

    • Furyo
    • July 21, 2011 at 10:39 AM

    Just realized it's been a while since I last updated the list fully. Just removed Patrick from Kaos Studios (closed down) before I can get an update from him. Anyone else left in an old position or wanting to be added, just post here

  • Kyle Bardiau - Level Designer

    • Furyo
    • July 21, 2011 at 10:04 AM

    Good start, but I think you could rework it to include an easier way to get in touch with you. Right now I have to go to your resume page, whereas I expect to be able to contact you in a single click wherever I am on your site.

    Content wise, it's going to need a lot more before you can start making heads turn, but it's a good start too.

  • Battlefield 3

    • Furyo
    • July 12, 2011 at 8:03 PM

    The way I look at it, Origin has a LONG way to go before it can rival the back catalog of Steam and have all of its features, which would precisely be the tipping point where I would be willing to choose Origin over Steam. I will NOT run two of these programs at the same time on my PC, one is enough and demands enough resources as it is. The community is on Steam, my friends are on Steam, and that's that.

    Also, Activision and Ubi will soon be launching their own platform, and then where exactly the fuck is the limit? Yeah they all want to keep their 30% in house. Guess what? They should have been the market leaders for once and invest heavily in "online" back in 2003.

  • Journey

    • Furyo
    • July 11, 2011 at 3:00 PM

    Oh right, I did participate in this thread before I was too busy following the rest to notice that

  • Dishonored

    • Furyo
    • July 11, 2011 at 2:55 PM

    Knowing a lot more about the way Dark Messiah was made than they'll ever want to elaborate on, particularly in a marketing PR release; I'll reserve my judgment until I actually see something come out of Arkane since DM. And I don't mean as an outsourcing studio trying to keep its bank happy.

  • Journey

    • Furyo
    • July 7, 2011 at 12:27 AM

    This thread is just wrapped in awesomeness from page 1 to 5. Now can someone tell me which valid counter argument it was that I said, cause that's my first reply in this thread

  • L.A. Noire

    • Furyo
    • July 5, 2011 at 5:46 PM

    Did I ever tell you I love your comments Rick?

  • Journey

    • Furyo
    • July 4, 2011 at 11:10 PM

    You know what happens when something isn't marketed like the next big thing?

    Mini Ninjas (first example to come to mind)

    then layoffs.

    Or when you hit a bad patch: Pure, then Split/Second

    then layoffs.

    then studio closure.

  • google+

    • Furyo
    • July 4, 2011 at 4:19 PM

    G+ is simply great news. Finally someone with the power and funds to go and challenge facebook. I'll gladly stay away from Facebook forever if I can find a good alternative (Facebook has become essential in keeping in touch with my friends and family as I travel a lot).

    Also, G+ hasn't arrived late to the party in certain countries. While we know Facebook here in the west, plenty of countries have their own favorite social network. Brazil and China to name two of the biggest markets out there.

  • Disney to close Black Rock Studio

    • Furyo
    • July 1, 2011 at 12:50 PM

    The writing was on the wall with the previous round of layoffs, the last 40 are to be let go today.

    GL, I'm happy you got to join Crytek when Black Rock didn't pan out

    Sorry to all Mapcorian affected by the closure of the studio.

  • Crysis 2

    • Furyo
    • June 29, 2011 at 10:13 AM

    When Ubisoft and Crytek parted ways after Far Cry and a police raid on the Crytek offices in Coburg (pirated software was being used, and that little incident had been reported to the cops), they obtained the Far Cry engine and license as per the original contract they signed together. Ubisoft having funded the whole enterprise, they got their ROI.

    They then took apart the engine and made Dunia with it, first called Nomad, around the same time as Crytek was making Crysis although it took a bit more time to eventually spawn Far Cry 2 simply due to game development, and not engine development. When Crysis and CryEngine finally came out, I believe Dunia was still called Nomad, but it definitely was its own engine by that time. They did get inspired by a lot of the tool sets developed for Far Cry and kept most of them (vegetation or road making being the main ones).

    Still, I remember stories from programmers who had worked on that and how much shit they had to take apart code wise to optimize the engine for the consoles. Some genius apparently commented all his code in hebrew (being from Israel) which meant it had to be translated to even know what the code did...

  • Crysis 2

    • Furyo
    • June 28, 2011 at 4:11 PM

    I enjoyed parts of the game, much like I enjoyed parts of C1. Every part that felt designed rather than a marketing bulletpoint or a benchmark to be precise. Cue "Alien ship and VTOL flying freaking sucked balls" comments. Funny how the alien ship was directly followed by the best part in the game with you escorting your pal from heat point to heat point. THAT was designed.

    Same thing with C2: Battery Park is the most heavily designed level in the entire game, and it also plays the best. Because everything in it was well thought out by Chris and his artists. Hand in hand, working together. I'd say the same thing of Downtown and Spear, and potentially Warehouse.

  • Crysis 2

    • Furyo
    • June 28, 2011 at 3:10 PM

    Oh I'm not missing any of that point. As a gamer, or consumer, I couldn't care less. As a licensee, I definitely would. And I definitely respect that Crytek not only identified its stronghold but also wants to stay true to it. It just makes me all that more uninterested in it, because that's just not what I want as a gaming experience. Show me substance over beauty, show me that the form follows the function therefore art follows design then I'll be interested.

    Quote

    ":2a4ups98]

    I think you are kinda missing the point as well.

    First and foremost, as you said yourself, you are a console gamer so whether or not a puddle reflects accurately or not, it does not impact your judgment of the game as a entertainment piece, and well, yeah, it shouldn't.

    But Crysis2 is not only a game, it is also a benchmark title for CryEngine3, modders and possible future licensees will look at this tech with different eyes now, after seeing what it can do, both on PC and consoles. If PC's are faster and stronger than consoles, why not take advantage of that and actually use it, and It's a free anyway.

    Also, as you know, some companies do certain things really well, and others not so good. What Crytek does best, is graphical beauty and benchmark, and It's staying true to it's roots and one's got to respect that. It's the same for almost everything in life, if you as a individual are really good at something specific, it makes you valuable. Crytek has always been the best in it's field, and it wants to keep that spot in the podium.

  • Crysis 2

    • Furyo
    • June 28, 2011 at 12:24 PM

    I'd be very interested in some download stats for that patch and how many people are actually running that patch. As a test drive of the PC gaming community so to speak.

    I personally find myself absolutely totally uninterested by the update, which is probably a sign I'm more of a console gamer than a PC gamer by now....or maybe not even a gamer at all. It's all gfx porn to me and doesn't raise the quality of the GAME in any way...but oh well.

  • Dylan Loney - Level/Game Design

    • Furyo
    • June 27, 2011 at 11:37 AM

    Great folio, awesome to see you come here. I was really pleased with the Great Class Dash back when first revealed on Kotaku.

  • Arttu Maki - Level Designer

    • Furyo
    • June 27, 2011 at 11:35 AM

    Skjalg, remember that certain countries have laws to prevent preferential hiring (the US and Canada mainly). Actually having your pic in those countries is a deterrent, as people are required not to hire based on racial profiling. It's therefore expected NOT to have your pic on your CV.

  • Call of Duty 7: Black Ops

    • Furyo
    • June 20, 2011 at 11:12 AM

    Sue me

  • Call of Duty 7: Black Ops

    • Furyo
    • June 20, 2011 at 10:42 AM

    Never bought a single CoD game. And I've played them but for Black Ops. Legally, borrowed copies. There comes a time when selling 20 M copies of a game kinda insures you you have a friend you can borrow it from

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