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  3. PhilE

Posts by PhilE

  • Fy_Mirrors_Edge (September, 22nd) wip

    • PhilE
    • July 14, 2009 at 1:21 AM

    Good point Tarky, I will change it. As for the texture being too dirty, I'll continue to adjust accordingly as the textures come together. The specific texture in Mirrors Edge wasn't exactly clean but I did go a bit further with the grunge. Thanks for the input guys!

    Edit: I do want to point out that I am recreating textures in a general sense. They will have differences for the purpose of the set coming together how I'd like it to while being directly inspired by Mirrors Edge.

  • totally random texture thread

    • PhilE
    • July 27, 2007 at 3:25 PM
    Quote from NightWolf

    Removed Normal:[Blocked Image: http://inevmaps.hl2files.com/media/pictures/hl2%202007-07-27%2010-03-17-15_thumb.jpg]

    Thats exactly how it should look. Great work

  • Nuclear Dawn (www.nuclear-dawn.net) looking for 2D/3D Artist

    • PhilE
    • July 10, 2007 at 12:05 AM
    Quote from FMPONE

    You're less dependable than I could ever strive to be Rickchard

    a mind blowing and potentially earth shattering fact, but true

    I hope thats a joke. Rick_D works hard and gets things done, especially for HI:PR.

    Good luck with ND.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • PhilE
    • April 26, 2007 at 6:51 PM

    Did a lighting test. I'm not to happy how the map turning out but I'll try to adjust some things, hopefully it ends well. I'll show the inside once it doesn't look ugly The screenshot is wide because I cut out some of the bottom which was dark and empty.

    [Blocked Image: http://i41.photobucket.com/albums/e265/PhilE101/dm_intermissionwip1.jpg]

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • PhilE
    • April 25, 2007 at 7:38 PM

    Sorry for the hammer screen I am still sorting out the lighting. I've been working on this for the last couple of days. I still have a lot to do before its finished but I'm sure I can before the 30th. Cool competition!

    [Blocked Image: http://i41.photobucket.com/albums/e265/PhilE101/hammerscreen01.jpg]

    edit- updated a bit. Thanks for the crit Josch, I'll add more of a foundation to them as soon as I decide on how to.

  • Pirates, Vikings & Knights II Released

    • PhilE
    • January 12, 2007 at 1:36 PM

    This mod was mentioned at the end of todays GFW podcast over at 1up. He complemented the art team and talked about it for a minute or so.

    http://zdmedia.vo.llnwd.net/o1/Podcasts/CGW/011207.mp3

    Just though I'd let you guys know. Great mod btw!

  • June's Modelling Contest for Mini-Monsters!

    • PhilE
    • June 30, 2006 at 7:56 PM

    I love the crab. Postman has my vote.

  • WIP in WIP, post your level screenshots!

    • PhilE
    • June 30, 2006 at 2:36 AM

    I've been putting off this house map I've been working on for CSS, but I did a compile today and took some screens. I put them into one so it would be easy to look at. Its all dev'ed up and ready for playtesting! (well almost)

    [Blocked Image: http://img503.imageshack.us/img503/5228/residencecol2hr.jpg]

    I based it heavily on a real house design.

  • DoD: Source update tonight

    • PhilE
    • June 29, 2006 at 9:45 PM

    There is no visual blockage.

    It gives you a message saying you can't go that way when you run into it and thats about it.

  • DoD: Source update tonight

    • PhilE
    • June 29, 2006 at 6:35 PM

    Actually in the map Jagd there is a very obvious invisible walll blocking a way to the American spawn point.

  • DoD: Source update tonight

    • PhilE
    • June 29, 2006 at 5:25 AM
    Quote from Bic-B@ll

    nope, they stole it from me

    It was in DoD 1.3

    I'm enjoying the new update but apparently the US had very sophisticated invisible barrier technology in WW2.

  • dm_avon [Half-Life 2 deathmatch)

    • PhilE
    • June 15, 2006 at 2:38 AM

    Needs verticle areas. Looks good so far though.

  • Nintendo's conference

    • PhilE
    • May 9, 2006 at 7:10 PM

    Nintendo knows how to have a good conference. The Wii is everything they promised and more (the speaker in the contoller) Now you may not think thats a big deal, but think about it- When you shoot a gun in Red Steel you hear it right right in your hand like your actually shooting a gun. Neat stuff.

  • totally random texture thread

    • PhilE
    • May 8, 2006 at 1:46 AM

    Some of my first textures, I'll be posting more recent(and better) ones soon. Might as well get feedback on these though! The top two don't tile vertically.

    [Blocked Image: http://www.phile.mberkshire.com/random/concretewall3.jpg]

    [Blocked Image: http://www.phile.mberkshire.com/random/concretewall2.jpg]

    [Blocked Image: http://www.phile.mberkshire.com/random/metalwall1.jpg]

    [Blocked Image: http://www.phile.mberkshire.com/random/road1.jpg]

    Cant wait until I get my new tablet, it will make life much easier.

  • WIP in WIP, post your level screenshots!

    • PhilE
    • May 7, 2006 at 9:37 PM
    Quote from Bic-B@ll

    cables on the floor have become the new crates

    Yes they have. Thanks for the comments!

    Looking very nice IR.

  • WIP in WIP, post your level screenshots!

    • PhilE
    • May 6, 2006 at 8:45 PM

    I decided to take a break from my css map and do something with The Hidden content. Took me about 30 min, will never be turned into a full map. I thought I might as well post it here since I've hardly posted any of my stuff (yet) Mostly practicing my lighting techniques.

    [Blocked Image: http://www.phile.mberkshire.com/random/screenshot.jpg]

  • WIP in WIP, post your level screenshots!

    • PhilE
    • February 18, 2006 at 7:15 AM

    Sometimes doors are that big...

  • WIP in WIP, post your level screenshots!

    • PhilE
    • February 11, 2006 at 2:35 AM

    I wouldn't doubt it is photoshoped, but there is some nice costum content. Good work ND team.

  • WIP in WIP, post your level screenshots!

    • PhilE
    • February 4, 2006 at 11:13 PM

    I'm glad to see Neotokyo has a talented level designer. Good work Dark.

  • Environment-Textures

    • PhilE
    • February 1, 2006 at 9:30 PM

    I'm new here. Anyways I really apreciated it. (like I said in the pm)

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