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  2. Nih

Posts by Nih

  • The Terminator Vs Robocop: The Movie!

    • Nih
    • March 16, 2007 at 6:50 PM

    Ridiculously awesome.

  • Ok, so what's your opinion on this?

    • Nih
    • February 20, 2007 at 11:48 AM
    Quote from killertomato

    What's your deal you fucking troll?If you only took the time to read the underlying alinea you'd see I was referring to the fact all German movies where syncronised.

    Second, YOU are the one assuming I'm just calling everyone nazi's. You just keep on following the same track, jumping on things I did'n't say, twisting my words and creating the suggestion I did say ugly things towards Germans. I have NO respect for people like you, nih. You're busy creating a lie, and for what? To prove YOU are ok? I've seen you more then once behaving like dick towards other people - don't play this like you are the murdered innoncence you fucking bastard.

    I have stated MORE THEN ONCE now that I did not call anyone a nazi, that I ave no problems with Germans (why?). People saying I did so should stop and think how stereotype they are. also, if you want to react any more on this (while it's open), READ THE WHOLE DEAL. Don't go all ''nih'' about this, just READ. Otherwise, post this:

    TL;DR

    Furthermore; discuss all you want. I will not be posting anymore on this topic as I see where this will lead to. To all mod's; I think it's best to close this thread. My apologies..

    Sorry about that then. I did read your post, but I guess I missed that part. But it seems I wasn't the only one who understood your post in that way.

    I still stand by my opinion that you were the one being provocative on their forum. If they want to speak in german, that's up to them, they'll just have less players playing their mod.

  • Ok, so what's your opinion on this?

    • Nih
    • February 20, 2007 at 8:29 AM
    Quote from killertomato

    words.

    Yeah i just read Frichamps post, jumped on the bandwagon and started twisting your words. You have way too many assumptions about other people.

    Quote

    I'm surprised to see you guys have no shame at all in saying that you support your own kind (Germans) more then the other nations of the world. Where does this remind me of?

    If you weren't referring to nazis with that wording I don't know what the hell you were. Honestly, Godwin's law was indeed the first thing I thought off when I read that. You go into their forum and call them elitists for no reason at all. Looks to me like you were the one who started being disrespectful.

    :roll:

  • Ok, so what's your opinion on this?

    • Nih
    • February 19, 2007 at 9:59 PM

    You sure got angry about the fact that they'd rather communicate in german. Why did you have to compare them to nazis

  • Whats up with Sven-Co Op?

    • Nih
    • February 16, 2007 at 10:42 AM
    Quote from teeluu

    Well I still enjoy playing HL stuff, but since HL2 have been out for over 2 years and they even had the tools before anyone else, i really think they should focus on the Source version, no doubt about it. People are expecting more the Source version than the old HL one, i assume. It has to be a lot harder to find memebers to work with the older engine too. I wonder if anyone will even notice some update for HL mod if there will be many kick ass mods coming out for Source at the same time. Some hard core fans might be an exception of course. Personally, i probably wont bother to try the new version of SC when it comes out, but maybe it's just me.

    Thrik, i'm deeply sorry if my opinions aren't the same as yours. Maybe you should argue those accusations instead of just being an idiot. :roll:

    I don't think he was really criticizing your opinion. I think he was criticizing the fact that you didn't bother to read all the arguments before posting. We've been over pretty much everything you've said.

    And I'm pretty sure the SC team never really got access to the sdk tools before anyone else. I guess TeddyBear knows if they did or not.

  • Whats up with Sven-Co Op?

    • Nih
    • February 13, 2007 at 5:32 PM
    Quote from Thrik

    Being honest though, I can't look at a HL1 map and take it seriously. I tried playing HL1 recently, and the graphics were so god awful I just couldn't carry on; all the atmosphere they held for me back in 1998 was just gone. Source maps on the other hand have much more available to them for creating an awesome atmosphere.

    I guess we'll have to agree to disagree on this point. I enjoy playing the original Doom from time to time because the pixelated graphics makes it feel more surreal

    Quote from Thrik

    I can't be the only person like this. I know that thousands of people still play HL1 engine games, but the vast majority (to the point where we're only talking 50-150 people per other mod) only play Counter-Strike or Day of Defeat, simply because it's something they've habitually done for years. There really isn't that much of a market outside those big hit mods.

    Source, on the other hand, has very few high-quality mods, and as a result there's a far bigger audience that's receptive to new mods. Again, feel free to prove me wrong, but I heavily doubt a new mod released for HL1 would make much of an impact at all. I simply don't think there's the audience there looking for new mods to play -- they just want to play CS.

    Good point and that is probably true to a large degree. On the other hand, Afraid of Monsters was released in 2006 and still managed to win 4 Moddb awards.

    You have to remember that the SvenCo-op team is not producing a new mod, though, they are adding on to a mod that is already popular

  • Whats up with Sven-Co Op?

    • Nih
    • February 13, 2007 at 4:35 PM

    Damn, you type fast Thrik

    I don't really understand your first point. Who cares if other people think a game is ugly? To me graphics is really not important at all. Sure, it's important if you want to sell a game, but otherwise not. All I care is wether the graphics serve to build up an atmosphere than can immerse you into a game.

    I definitely agree that HL2 has a lot more potential for creativity. It is much better at handling open and detailed areas, and generally offers a lot more possibilities entitywise. However, the hl1 mod scene just happens to offer more possibilites at the moment then the HL2 mod scene, and it's also far easer to create the new materials. It's probably going to stay that way for a long time, judging from what I've heard from people trying to program for the source engine.

  • Whats up with Sven-Co Op?

    • Nih
    • February 13, 2007 at 3:59 PM

    For those of you who wish to play HL2 coop there are plenty of mods out there. There was about 5 last time I counted. Obsidian Conflict would probably be your mod of choice if you're looking for SvenCo-op on the source engine, since they pretty much copied every feature the sc team was going to add.

    I definitely agree with Sniper's(the lead coder, and currently the only dedicated member of the team) decision to finish what he started on the hl1 engine. The current version is pretty much ready for release, I should know since I've played it. If he wanted he could probably release right now. It would be buggy, but not as much as the hl2 mods out there.

    The reason you guys don't see much to the hl1 community is because this is mostly a game-industry related site, where people will most likely be working on the latest engines. But the fact is that the player market for hl1 games is much bigger then for source games. Just take a look at the Steam Statistics page if you think I'm bullshitting. Combine this with the fact that hl1 is far easier to work with, and the fact that SvenCo-op for HL1 is already the 4th most popular non-sold mod on steam, and you get.. yeah.

    The team has been falling apart and progress has been slow lately, but rest assured, SvenCo-op will be released this year and hopefully within a few months.

    Slightly off-topic, but I don't understand why some people think that the latest technology is all that matters when making a map or a mod. If that's what mattered then what the hell are people doing working on the source engine anyway? The complexities and the joy of working on an engine, how big of a fan you are of the original game, the playermarket and the chance of people enjoying you work really matter far more than working with the latest technology. Technology is really only a question if you're hoping to work in the industry.

  • Any Half-Life 1 modellers/animators left? SvenCo-op in need.

    • Nih
    • January 20, 2007 at 11:16 PM

    Need something good to put on your resume? Or just want to help a modding team in need?

    You might want to take a look at sniper@svencoop.com along with a few samples of work you've done.

  • de_wanda by warby ... final release !

    • Nih
    • December 14, 2006 at 9:22 PM

    I'm absolutely stunned. Great work.

  • Duke Nuke Em Forever release date!?

    • Nih
    • September 8, 2006 at 12:01 PM

    looked like the shit?

  • PK01 - Quake IV / Source Texture Set

    • Nih
    • September 5, 2006 at 10:09 PM

    Holy fuck, these are awesome. I'm definately going to try these out for source

  • FREE models and textures inside (jungle setting)

    • Nih
    • August 24, 2006 at 4:48 PM

    They look great!

    I'm sure a lot of mappers could make good use of this

  • Channelstats.

    • Nih
    • August 24, 2006 at 4:37 PM

    Is Nih stupid or just asking too many questions? 21.9% lines contained a question!

    ANGEEEEEERRRR

  • Awesome movies (no mainstream)

    • Nih
    • August 14, 2006 at 7:27 PM

    Gay read the ruless from outer space

    An old danish short film.

    http://video.google.com/videoplay?docid ... 6422516795

  • Half Life Speed Video

    • Nih
    • July 26, 2006 at 11:45 AM

    The HUD before HEV suit is probably caused by the demo recording. The HUD is usually messed up by demo recording.

    NPCs opening doors they aren't scripted to is pretty weird... I remember that the coder for the SvenCo-op mod had to program it himself and it ended up breaking a few maps afterwards.

  • Best Sniper levels from a "fixed" position

    • Nih
    • June 8, 2006 at 10:24 PM

    The first part of the morroco mission in No One Lives Forever. You have to pick off snipers that are targetting a deaf and near sighted (and pretty dumb) ambassador, who's having a hilarious conversation with a native morrocan. If you wanted to do the mission easy, you could ask an ally to tell you where the snipers would appear.

    God that game rocked.

  • WIP in WIP, post your level screenshots!

    • Nih
    • April 30, 2006 at 6:51 PM

    [Blocked Image: http://img140.imageshack.us/img140/8089/deadsimpleneo500016mz.jpg]

  • Random maps of the net

    • Nih
    • April 24, 2006 at 2:12 PM
    Quote from Swifty-

    Very cool lens flare on the skybox Nih! :roll:

    What's your point.

  • Random maps of the net

    • Nih
    • April 23, 2006 at 12:57 PM

    [Blocked Image: http://img175.imageshack.us/img175/2315/last3promo22vr.jpg]

    Last Stand for SvenCo-op.

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