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  3. tofu

Posts by tofu

  • What have you purchased recently?

    • tofu
    • June 10, 2009 at 8:55 PM

    My Razor of about 1.5 years is starting to stuff up also... but that's not so important right now, as my copy of Demon Souls just arrived and it's doing my freaking head in, arrrhhhhhhhhhHHHHHHHHHrrrrrrrrrrrrrrrrrrrrrrrr

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

    YOU HAVE DIED

  • InterWave Studios hiring 3D Environment/Prop Artists

    • tofu
    • June 10, 2009 at 6:14 PM
    Quote from Hourences

    I hope that wasn't serious because that is incredibly damaging in a job ad.

    Ehhh, I think it's cool So many job postings out there that are so tedious to read after awhile. If you paste them altogether they're far too similar. Good to see they're able to have a laugh and show off that they're not worried to do a bit of OT when the time comes.

    Hope someone comes your way soon, InterWave!

  • [L4D] sv_asylum

    • tofu
    • June 10, 2009 at 6:38 AM

    Yeah looks much better. It's hard to say from screenshots, but it looks like it may be hard to know where to go next as the lighting is all one tone. I'd make the unique lights stand out a little more, especially in areas you need to attract the players. The first aid kit is a bit too dark, in all the mayhem, I wouldn't be surprised if I'd miss it.

  • WIP in WIP, post your level screenshots!

    • tofu
    • June 9, 2009 at 8:24 PM
    Quote from JeanPaul

    If I were you tofo, I would work on finishing a final version of great heights in hope that it gets picked for Valve's next update

    Yeah, it's taking a while A couple of LBP levels aren't helping either...

    Quote from Campaignjunkie

    Getting all my publicity stuff together, then going to start semi-episodic release (each week for 3 weeks?) starting about midway through June, once E3 is over and the blogs will actually care enough to post about some crappy HL2 mod some guy made.

    Awesome idea and awesome clip

    Quote

    ":nstqakf7]

    http://boards.polycount.net/showthread.php?t=60553

    Cheers Time to get my reading glasses on.

    Not sure how I missed the star wars stuff before my other post, but I agree with every post that followed, amazing stuff.

  • Forgotten Games - Remakes

    • tofu
    • May 28, 2009 at 9:36 AM
    Quote from Campaignjunkie

    YES.

    Second that! Makes me want to get the torrent and spend my 10 day vacation playing it

    Imagine it with some decent tech and trying to manage a zombie infection that eventually spreads and takes over your hospital, launching L4D's Mercy Hospital!

    Totally doable.

  • WIP in WIP, post your level screenshots!

    • tofu
    • May 28, 2009 at 7:53 AM

    Can anyone recommend UV newb mapping resources? Been delaying learning max for far too long, done a bit of the old back and forth whilst forgetting what you've learned the first time, has to stop :ssj:

  • Heavy Rain

    • tofu
    • May 24, 2009 at 1:47 PM
    Quote from Furyo

    We get it David Cage, you want to make movies. Fine, go make them.

    What's wrong with trying to make a movie out of a game? I like the idea of playing something rather than sitting back on the couch watching the directors make all the moves for me. With a game like this, it's easy to forget that you have no investment in the characters being shown in the trailers. Once you do, wouldn't you enjoy controlling their stories?

  • [TF2] ctf_aerospace (beta 4)

    • tofu
    • May 24, 2009 at 7:02 AM

    http://www.rockpapershotgun.com/2009/05 ... cup-storm/ small shout out in the first paragraph, shame they didn't name the map!

  • [TF2] Furnace Creek - a 3 point A/D map

    • tofu
    • May 22, 2009 at 8:39 PM
    Quote from Youme

    Slate and strata (soon to be dumped for slate, she's a much saucier girl than strata and has far more potential!) are both in the "I've no idea what theme to use" stage. Both of them have gone through multiple texture changes even though their current state is very bland. I desperately wanted to make slate alpine, it would be incredibly difficult to do without masses of custom content since the alpine theme just isn't expanded nearly enough.When I resume mapping properly in mid june (lovely exams until then ...) I'll apply some leverage(ie having mangycarface on my side) on acegikmo to get the custom textures he made for cp_yukon, cp_glacier and ctf_icefield and I'll progress ctf_slate in the same or very similar style to cp_yukon, which I happen to think is one of the most beautiful maps for TF2 to date.

    Cool, good to hear Looking forward to the results.

    Congratulations also in regards to Hoodoo, it's great to see your determination be rewarded so highly, it's a shame Valve didn't announce it on their blog as clearly as they had done with the other levels but none the less, I'd imagine you're stoked with the whole process

  • Zero Gear - an indie multiplayer kart racing game

    • tofu
    • May 19, 2009 at 7:35 AM

    I think holding back anything from free players would be putting the question in there head of 'how much better will this be if I spend 10-20$ on it?' and unless it's something amazing, that can be communicated as being worth 10-20$, then you could have trouble pulling those people into paying customers.

    I agree with Furyo that a timed demo would be the way to go, but maybe not right at the start. What seems pretty common on Steam:

    Cheaper preorder

    Release full price

    Free Friday/Weekend (weekends are better IMO so Europe doesn't get screwed)

    Discount price after playing that weekend

    + throw in a 1 week gift voucher? (The Ship does this, if I remember correctly)

    The player receiving the 1 week gift may be inclined to buy it after it expires, due to seeing their friend continue to play it.

    Or, consider a package deal for more than one copy, ala L4D and 4x copies. $15 USD for a single copy, $20 for two. 2x the player base, 2x the word of mouth, the added incentive of people talking about how it's only $5 extra for 1 extra copy.

    You guys are on Twitter, I suggest also using that as a way to get more feedback on this #gamedev #gaming #gamedesign would be good targets - good way to expose your game also I believe there may also be some #indie follow too.

    http://www.reddit.com/r/gaming/ Would also give you some good exposure, the community over there has always been up in arms over the high piracy rates of indie games etc. They'd give you further insights and feelings towards the matter. Sites that make it to the front page reach 20k+ hits that day.

  • Now Playing/completed thread 2009

    • tofu
    • May 18, 2009 at 7:57 PM
    Quote from Taylor

    Been playing a lot of Demon's Souls right now. Anyone who has a PS3 really should try and import it, the Asia/Chinese version is English voices and text... albeit a bit strange in places. I guess at heart it's a single player hack 'n' slash dungeon crawler, but their unusual take on death and online modes make it a lot different.

    Been waiting on my Ebay order to get this one... bastards emailed me yesterday saying it will be delayed due to their shipment not arriving on time. Even after they listed '10 available' on ebay! GRr.

    Well worth reading this review of the game if you've not heard of it before. The multiplayer stuff is super interesting to me, given its limited scope.

    Aside from that... lots of Little Big Planet and Killzone 2 MP at the moment.

  • Zero Gear - an indie multiplayer kart racing game

    • tofu
    • May 17, 2009 at 10:00 PM

    I feel you'd be laughing all the way to the bank if you tied the cost around 10 EUR. PvZ is doing super well and a lot of that has to do with its price + word of mouth ("Hey its really cool and only 10 EUR!"), where as others that are slightly more expensive aren't pulling as much fare - they lack the zombies however

    If you release at 10 EUR, why not hold back a couple items from every category (carts and levels included) and release it a month or two later as a free update, to gain more exposure?

    I think you could have a lot of fun in figuring out ways to draw players in, your production values are insanely high also - I don't think it'll be hard to convince anyone to pay 10-15 Eur if you can link them to some footage or at least get the word spreading like wild fire.

  • Cute little fast food meal...

    • tofu
    • May 16, 2009 at 10:06 PM

    Little being the keyword... http://extraordinary-thing.blogspot.com ... -meal.html

  • [TF2] ctf_aerospace (beta 4)

    • tofu
    • May 16, 2009 at 7:30 PM

    You still around arhurt? how's the remake going?

  • [TF2] Furnace Creek - a 3 point A/D map

    • tofu
    • May 16, 2009 at 7:18 PM

    Youme and Orange, they go hand in hand

    I'd really like to see something completely different coming from your work Youme, your levels are great, but they're all the same theme. The lighting stuff here is a nice attempt at mixing things up a bit, but you're still in the same style as your last two maps and it looks like you're heading in a similar direction with CTF Slate.

    Why not try something different, like industrial (well) or alpine?

  • Level Design Help Files

    • tofu
    • May 3, 2009 at 10:02 AM

    TF2 Specific:

    http://forums.tf2maps.net/showthread.ph ... c34&t=6197

    Improved FGD - includes new icons for entities missing them, shitload more (check the change log)

    http://forums.tf2maps.net/showthread.ph ... c34&t=6126

    Gametype library - every gametype setup, copy + paste into your level

    http://forums.tf2maps.net/showthread.ph ... c34&t=4674

    Prop Library, ever TF2 prop in one level, sorted by vis groups for easy finding.

  • Lighting TH-Canyon and TH-Stronghold (UT3)

    • tofu
    • May 3, 2009 at 9:54 AM

    Nice stuff mate, makes me want to buy UT3 and start playing the mod

  • XBOX Live Gamertags / PSN User IDs

    • tofu
    • May 3, 2009 at 8:15 AM

    PSN: McBeancurd

    360: Tofu McBeancurd (inactive for now)

    Steam: toutfou

    Euro region

    Currently playing loads of KZ2, would be keen on a game or 9 with some other folks

  • WIP in WIP, post your level screenshots!

    • tofu
    • May 1, 2009 at 2:50 PM
    Quote from JoshuaC

    Uh what? It honestly doesn't play too much differently than lighthouse.

    Regardless of how it plays, it's always cool to splash out and just create something for the fun of it I thought it looked cool, maps like that are perfect for small LANs.

    You could do some cool stuff with some of the items typically found in a bedroom too, i.e. flip the texture on the TV halfway through to some zombie related pic, have the monitor smash and become a spawning point for tanks/hordes etc.

  • WIP in WIP, post your level screenshots!

    • tofu
    • April 25, 2009 at 8:27 AM

    [Blocked Image: http://www.triggerthis.net/traindepot0000.jpg]

    You could make the floor here a displacement, to give it a more organic look as opposed to the current blocky nature of it at the moment. Push some of the displacement up and above the corners of the slabs. You could also hack off some corners of the other slabs to reveal bits of whats underneath. Throw some crack decals/overlays over it, stains etc...

    [Blocked Image: http://www.factorfoto.com/images/gallery/Rubble,-7.jpg]

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