1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. VoodooBenshee

Posts by VoodooBenshee

  • anyone going to the Games Convention this year?

    • VoodooBenshee
    • July 21, 2006 at 9:46 AM

    I´ll be there too ... ok we´ll be there too

  • WIP in WIP, post your level screenshots!

    • VoodooBenshee
    • June 28, 2006 at 8:51 PM

    hooray michi.be in da house

    yes you´re right, that walk way doesn´t look good. this is a bad match for all the nice things around

    btw i love the 1st shot, looks really sexy

  • totally random texture thread

    • VoodooBenshee
    • June 5, 2006 at 11:06 PM

    yeah ... sexy :D:D

  • hdn_resident | 100% custom | still wip

    • VoodooBenshee
    • June 5, 2006 at 1:32 PM

    har teh freak - looks sweet man, but i think now u know it meanwhile and some things are already said keep going ...

  • WIP in WIP, post your level screenshots!

    • VoodooBenshee
    • June 1, 2006 at 9:01 AM
    Quote from Evert

    Cool one VoodooBenshee! I like it a lot, especially the two first ones.The third one looks kinda strange with that orange...pipes?

    the orange pipes are the blue pipes too, the color changes between blue and a short time to orange. its a scrolling fluid in a ... i would say transparent or glassy pipe - looks really cool ingame because i put some lightshaders too which change the colors around the pipes. the effect are also at the walls, floors aso.

  • WIP in WIP, post your level screenshots!

    • VoodooBenshee
    • May 31, 2006 at 10:12 AM

    i found some time to continue building my quake 4 map "dm_stoned". the map layout is as far as ready. now i will add some more textures and more details. still lots of work, how you can see

    pics are from the editor, not ingame

    [Blocked Image: http://web7.vs188242.vserver.de/q4maps/dm_stoned_wip1.jpg]

    [Blocked Image: http://web7.vs188242.vserver.de/q4maps/dm_stoned_wip2.jpg]

    [Blocked Image: http://web7.vs188242.vserver.de/q4maps/dm_stoned_wip3.jpg]

  • dm_romanpool (Play test available)

    • VoodooBenshee
    • May 17, 2006 at 12:29 PM

    heyja looks sweet, like it the textures are damn great

  • WIP in WIP, post your level screenshots!

    • VoodooBenshee
    • May 2, 2006 at 11:58 PM

    i don´t like the color of the shadows. its a little bit too blue and too bright i think

  • girl in cocktaildress (at a hl2dm near you soon) ->NWS&lt

    • VoodooBenshee
    • April 29, 2006 at 3:07 PM

    yeah really nice, i like it

  • WIP in WIP, post your level screenshots!

    • VoodooBenshee
    • April 26, 2006 at 8:33 AM

    KungFuSquirrel

    yeah, i love those details and the lighting is great

  • WIP in WIP, post your level screenshots!

    • VoodooBenshee
    • April 25, 2006 at 12:10 PM
    Quote from KungFuSquirrel

    I actually did too; at first I thought some of our textures had found their way over there which was an odd thought... wasn't until I picked up on the hangar caustic shader (the blue orange bit) and the light textures that I caught on.

    What textures are those, by the way? Your own, or some custom set somewhere? They look really nice.

    big thx, yes the stone texture are selfmade i have them with different versions, some darker, lighter, with broken effects ect, i use them later when the layout is ready and the gameplay is finished

  • WIP in WIP, post your level screenshots!

    • VoodooBenshee
    • April 24, 2006 at 3:18 PM

    [Blocked Image: http://web7.vs188242.vserver.de/q4maps/stoned1.jpg]

    [Blocked Image: http://web7.vs188242.vserver.de/q4maps/stoned2.jpg]

    very wip

  • Random maps of the net

    • VoodooBenshee
    • April 24, 2006 at 3:08 PM

    de_arizona *i love this map, old but its looking and playable really cool *

    [Blocked Image: http://cspl1.counter-strike.pl/images/de_arizona.jpg]

  • [RELEASE]D3DM_DarkTown

    • VoodooBenshee
    • April 10, 2006 at 10:53 PM

    hey thanx for the nice comments. yes you´re right i should turn on aa and so on, the screensshot would be nicer.

    and the question to the textures. these are all custom textures i made them myself

  • [RELEASE]D3DM_DarkTown

    • VoodooBenshee
    • April 10, 2006 at 3:21 PM

    hey

    I released my new and last map for Doom3 Resurrection of Evil. This setting is not typical (i call it timeless, cause of old village and some techstyles) but i think its something other like the lots of techmaps . The builttime was 4 month and you can play this map with up to 8 players.

    If you haven´t the AddOn R.o.E. you can play this map with normal doom3 too, but only up to 4 player. Hope you like it

    [Blocked Image: http://web7.vs188242.vserver.de/d3maps/d3dm_da…m_darktown1.jpg]

    [Blocked Image: http://web7.vs188242.vserver.de/d3maps/d3dm_da…m_darktown2.jpg]

    [Blocked Image: http://web7.vs188242.vserver.de/d3maps/d3dm_da…m_darktown3.jpg]

    [Blocked Image: http://web7.vs188242.vserver.de/d3maps/d3dm_da…m_darktown4.jpg]

    [Blocked Image: http://web7.vs188242.vserver.de/d3maps/d3dm_da…m_darktown5.jpg]

    and here the download:

    http://%7boption%7d

  • [HL²DM]dm_oldprison

    • VoodooBenshee
    • December 31, 2005 at 2:15 PM
    Quote from curman

    Lookin' lovely, I specially dig the 5th screenshot, you really put good detail into the buildings and not having such traditional "flat" ones. But, 98% custom? I don't see.. much of any, can you show some textures featured? Thanks

    yeah i didn´t compile the textures in the bsp, you can see all textures in the materials/dm_oldprison folder

    and big thx for those nice comments I know there are many prison maps for hl² thats why i wanted to make my prison map as good as i can, specially the levelesign and with custom textures

  • [HL²DM]dm_oldprison

    • VoodooBenshee
    • December 30, 2005 at 11:19 PM

    Hey there, i´d like to present my first hl²dm map - called dm_oldprison. I made this map with 98% of custom textures, with many details and its playable with 10 Players.

    This map plays in an oldprison near a great city. it took many months to develop because i had much errors, problems with lights ect, but now its finished

    I hope you like it

    comments are welcome

    [Blocked Image: http://www.voodoobenshee.de/hl2mp/dm_oldpr…_oldprison1.jpg]

    [Blocked Image: http://www.voodoobenshee.de/hl2mp/dm_oldpr…_oldprison2.jpg]

    [Blocked Image: http://www.voodoobenshee.de/hl2mp/dm_oldpr…_oldprison3.jpg]

    [Blocked Image: http://www.voodoobenshee.de/hl2mp/dm_oldpr…_oldprison4.jpg]

    [Blocked Image: http://www.voodoobenshee.de/hl2mp/dm_oldpr…_oldprison5.jpg]

    [Blocked Image: http://www.voodoobenshee.de/hl2mp/dm_oldpr…_oldprison6.jpg]

    and the download:

    http://www.voodoobenshee.de/stats....le=http

    Mirror: http://%7boption%7d

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™