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  3. mr.P

Posts by mr.P

  • WIP in WIP, post your level screenshots!

    • mr.P
    • May 29, 2014 at 4:31 AM
    Quote from FMPONE

    Been working on this while I polish Crown, it's based on a piece of concept art by Jonas De Ro. He was nice enough to approve:


    [Blocked Image: http://theroundtablet.com/wp-content/uploads/2011/07/oaks-crossing.jpg]

    [Blocked Image: http://i.imgur.com/3ymPkBY.jpg]


    This is probably gonna be a solo project.

    Display More


    awesome! makes me wanna have some mead! reminds me on witcher on happy pillz,...want interiors on all houses only lit by candles!

  • The random model thread!

    • mr.P
    • May 24, 2014 at 10:45 PM
    Quote from knj

    [Blocked Image: http://www.knj-art.com/!tmp_img/01.jpg]

    Small preview guys, in few days I will show you rest of this


    looks sick, holy shit, wanna see more!

  • WIP in WIP, post your level screenshots!

    • mr.P
    • May 14, 2014 at 11:41 PM

    havent posted anything in a while, been slacking,


    decided to redo one of the sites in my latest level, moved it from one of the hangars to upper deck, players will be able to see the commander bridge through the glass...felt more epic, also switched out the blackbird for a nighthawk - made in bsp


    also been struggling to get the scaling of the inside to feel like a aircraft carrier, got some more texture tweaks to do then hopefully the spec will work its magic,


    got some more work to do before the fun stuff begins...

  • CS:GO - Maps of the month

    • mr.P
    • May 14, 2014 at 2:32 PM
    Quote from leplubodeslapin

    April article is published !

    http://www.vakarm.net/news/read/Maps…th-Avril/5723/2


    But sorry guys i don't think i will continue those articles, it's just too much work and they take me too much time. :/


    brought me back to lotw-days at planethalflife, great idea and well performed sir!

  • De_forlorn WIP

    • mr.P
    • May 9, 2014 at 7:46 PM
    Quote from will2k

    gf=priority


    Haven't seen you for a while on Steam, how have you been mate?


    Once I have alpha2 ready, I'll pass you a copy to test


    been good mate, soon time to crunch away on my latest map, just want to get it done


    ...sounds good, cant wait to try it!

  • De_forlorn WIP

    • mr.P
    • May 9, 2014 at 3:10 PM

    darn, was planing to attend to the playtest, but the gf wanted to get mussles for dinner, after a few screwdrivers I forgot the time

  • Importing Source Models Into 3ds Max

    • mr.P
    • May 6, 2014 at 7:02 PM

    awesome job with the ww-tools!

    i've used it to export all models for my upcoming map!


    great stuff and easy to use...good job!


    [Blocked Image: http://static.mapcore.org/uploads/monthly_04_2014/post-14026-0-00455000-1396617822.jpg]

  • What's going on with your life?

    • mr.P
    • May 6, 2014 at 4:49 PM

    What's going on in your life?

    mapping, walking the dog, hanging around in central park!


    ...open invitation to the guys feeling down; get weekend tickets to nyc, crash at my place, lets have a good'ol mapping weekend! get hammered and talk about hammer

  • [CS:GO] de_cpl_fire

    • mr.P
    • May 6, 2014 at 4:45 PM
    Quote from kinggambit

    title got me excited...


    same...i was like...yees!


    if anyone here is up for a little collab and want to make some custom models and textures I'll do the brushwork, sounds fun!

  • Industry Liaison @ NYU Game Center, New York City, USA

    • mr.P
    • April 21, 2014 at 4:58 PM
    Quote from FMPONE

    Thanks for keeping us posted!


    New York doesn't sound half bad.


    swing by nyc and we'll have a beer or ten


    ...there are worlds to be build!

  • [TF2] - ctf_TheDamned WIP

    • mr.P
    • April 17, 2014 at 9:22 AM

    nice q3 levels, good 'ol times!


    havent played tf2, but the map looks alright! all mapping is welcome here

  • DE_CROWN

    • mr.P
    • April 10, 2014 at 9:33 AM

    epic!

    ...been playing crown some, not a lot, but a few hours, felt like some things were missing but I believe you guys addressed it in this update!


    however, one minor thing, I'd offset the tiling of the textures on (all) the stairs - it's a little repetitive, seen it in-game (but also on the screenshots)

    I usually do -800, 500, -200, 800, 0, etc on the x/y of each step, goes fast since they already are aligned, as a final touch, everything needs to be flawless


    lead the way with implementing trickjumps etc love that old school shieet!

  • [CS:GO] de_acceleration

    • mr.P
    • April 10, 2014 at 9:14 AM

    ohh cool, I hope you slap on some nice fresh textures!


    ...and brighten it up


    [Blocked Image: http://i.dailymail.co.uk/i/pix/2008/06/13/article-1025725-00F6AB8E00000578-235_468x286_popup.jpg]

  • [CS:GO] de_shotoen

    • mr.P
    • April 9, 2014 at 3:13 PM

    looks nice!

    there is a level on the workshop that would look cool as a backdrop in the skybox,


    +1 if you add Lo Pan from big trouble in little china!

  • CS:GO - Maps of the month

    • mr.P
    • April 9, 2014 at 11:33 AM

    sweet!

  • [CS:GO]de_zoo

    • mr.P
    • April 8, 2014 at 9:45 AM

    looks elegant!

  • Level Design Help Files

    • mr.P
    • April 8, 2014 at 9:42 AM
    Quote from text_fish

    Has anybody else had this problem before, or have any ideas what I'm missing?


    Cheers.


    got this when I tried to make a hull col from a face, finding the bad collision fixed this issue

  • WIP in WIP, post your level screenshots!

    • mr.P
    • April 4, 2014 at 3:34 PM
    Quote from tomm

    That's sexy, looks like a rather 'compact' layout.. I hope you can't hear footsteps everywhere


    +1 for no mid


    yeah it's kinda compact, regular aircraft carrier sounds will hopefully stop footsteps


    Quote from Squad

    You're a mapping machine, mr.P!

    Loving the setting, looking forward to see more


    Layout seems a bit confusing though. Looks like T's seem to have an advantage to getting to the bombsites first, but I guess there's several floors or something?


    CT reaches the bomb areas first, the layout is well playtested, this is 5th or 6th iteration on the layout and the first version that feels genuine fun,

    the map has 2 floors but most of the playable area is on floor one, will probably change t spawn to be one level down,

  • WIP in WIP, post your level screenshots!

    • mr.P
    • April 4, 2014 at 2:35 PM

    every decent fps needs one...cs:go has been missing one until now...a fuckking aircraft carrier map!


    the story: T has boarded a aircraft carrier with the purpose to destroy it! CT are sent do deal with 'em A-site: forward elevator, a few F9Panthers+300 pounds bombs makes the perfect targetB-site: hangar, a blackbird+300 pound bombs makes the perfect target models: somewhat done

    textures: somewhat done

    layout: somewhat done

    brushwork: not even started


    maps without a mid seems to be the topic of the month, think it would be a challenge to make one, here we go


    92-95% based on real life metrics


  • designers / devs: important skills you can't learn from tutorials?

    • mr.P
    • April 1, 2014 at 2:23 PM

    cleaver enough to identify problems, smart enough to understand problems, self motivated enough to learn how to overcome those problems, always work agile, work in iterations and understand how iterative workflow impacts your own work and fellow workers, drink beer, be creative = game designer, game artist, game coder, game producer

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