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Posts by mr.P

  • Graveyard

    • mr.P
    • July 27, 2019 at 11:52 PM

    Some Sunday wips...

    Drop from CT spawn

    T spawn

    Side entrance


    Hangars top down

  • Graveyard

    • mr.P
    • July 19, 2019 at 9:48 PM

    A somewhat accurate representation of the current layout, How it plays, attackers:

    How it plays, defenders:

    General timings to objectives/rotations falls within the current standards

  • Graveyard

    • mr.P
    • July 7, 2019 at 11:51 PM

    a minor Sunday update,

  • Graveyard

    • mr.P
    • July 7, 2019 at 1:40 PM
    Quote from JackT

    On 7/5/2019 at 1:30 AM, JackT said: layout image when? im actually excited to play with map.

    aww thanks, that makes me happy,

    I was planning to keep the majority of development private until we are closer to the contest deadline, but I will keep posting wip's

  • Graveyard

    • mr.P
    • July 4, 2019 at 6:04 PM

    everyone's favorite color, a pink sky at night means sailor's delight, pink sky in the morning means sailor's warning

  • Graveyard

    • mr.P
    • June 30, 2019 at 11:33 PM

    Some progress, all screen grabs are taken outside of the playable area...

    T spawn by the cars, the broken elevator serves as entry point to the main hangar


    The stern, backside of the map with a ramp leading up to a objective, propellers will be added later


    Ct spawn, starboard side, defenders start on the elevator with instant access to the hangar

  • Graveyard

    • mr.P
    • June 18, 2019 at 1:25 AM

    ...time has past since the events that drought Suez Canal in 2026, stranded under the scorching sun on a sea of sand lies the remains of the CVN-class warship "Carry". A place the locals named the Graveyard. Download here: https://steamcommunity.com/sharedfiles/fi…/?id=1984503966

    Example of exterior

    Example of interior:

    A-site, exterior

    B-site, interior

  • Exotic Places CS:GO Mapping Contest 2019

    • mr.P
    • June 13, 2019 at 4:17 PM

    this sounds super fun! think I also shall contribute with a entry!

  • WIP in WIP, post your level screenshots!

    • mr.P
    • June 9, 2019 at 1:16 PM

    wip for my submarine pen, fits ohio-class submarines and smaller

  • WIP in WIP, post your level screenshots!

    • mr.P
    • May 16, 2019 at 12:05 AM

    Another wip, still missing details like ferns, driftwood and larger pebbles,

  • WIP in WIP, post your level screenshots!

    • mr.P
    • May 12, 2019 at 5:25 PM

    screen grab of a re-purposed old map, finally something for danger zone, will hopefully become another odd one out -- nothing casual, very vertical, shotguns and smg + power jumps and hopefully featuring all the latest valve shenanigans for csgo hammer! :D~

  • [decompiled] dz_blacksite | dz_sirocco

    • mr.P
    • May 11, 2019 at 4:16 PM
    Quote from untor

    On 12/10/2018 at 1:59 PM, untor said: I think Valve used not anounced tools. Or Valve used Sprinkle tools, for .vbsp grass, but i don't know how it work. This tools EZ for prop_static and other entities.

    http://# Reveal hidden contents [Blocked Image: https://pp.userapi.com/c844724/v844724574/14a8e1/tAHVteL13go.jpg]

    Ohhh...wow, this tool looks very useful! mass placing props has always been time sink in hammer (even with 'expert'-mode), had no idea this existed until I read your post! :D

  • [decompiled] dz_blacksite | dz_sirocco

    • mr.P
    • May 10, 2019 at 2:59 PM

    nice!

    trying it out myself while re-purposing my battle island map

    [Blocked Image: https://pbs.twimg.com/media/D6DMEwDWsAAFZgO.jpg:large]

    how it looks in hammer

    [Blocked Image: https://pbs.twimg.com/media/D6L3BeBUcAY3lua.jpg]

    how it looks in game (without details)

    [Blocked Image: https://pbs.twimg.com/media/D6L52uIUcAI6nGx.jpg]


    added some details (but still need to work on the masks)

    [Blocked Image: https://pbs.twimg.com/media/D6SD_jMWwAAgV86.jpg]

  • WIP in WIP, post your level screenshots!

    • mr.P
    • June 28, 2018 at 7:01 PM
    Quote from GrillusRetardus

    On 6/16/2018 at 10:29 PM, GrillusRetardus said: An update for my de_tides remake. I've been mostly focusing on making models

    snappers, u made tides for cs:s? man, we've played that map to the bones on the UA server, good stuff!

  • WIP in WIP, post your level screenshots!

    • mr.P
    • June 16, 2018 at 1:07 PM

    been working on a steam vr home scene, its about 90k*90k hammer units so pretty big - yet compiles and runs surprisingly well, the scen appears brighter with oculus/vive,

  • Heart of the Oak (TF2)

    • mr.P
    • July 17, 2017 at 11:48 PM

    In the heart of an old oak forest lies a tempel, you and your friends just discovered this temple, now you and your friends will die in this temple!

    Naa...just kidding, you will survive :)

    Some images:

    dev thread (and download) here: https://tf2maps.net/threads/heart-of-the-oak.31432/

    on steam workshp here: http://steamcommunity.com/sharedfiles/fi…s/?id=962571666

  • carry - wip (csgo, bomb/defuse)

    • mr.P
    • May 26, 2017 at 10:11 AM

    started working on this a long long time ago (think I'm commited to complete it), so time to start a wip thread,

    thought it would be cool and challenging to make a aircraft carrier map, here are some pictures:

    ct-spawn

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/8358262794…E2B9612A2369B4/]


    b-site:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/8358262794…0BA44CFDAC3E57/]

    neart t-spawn:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/8358262794…D9F9D36B2DE36B/]

    overview:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/8358262794…114C957C952CDC/]

    some concept/mood art:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/4935266147…FC0AA957BD1F03/]


    you can download it here: http://steamcommunity.com/sharedfiles/fi…s/?id=266643219

  • Mapcore's CS:GO Mapping Contest 2017

    • mr.P
    • May 24, 2017 at 9:06 AM

    Good stuff! Looking forward to see all the maps coming out from this!

  • [TF2] DEWM

    • mr.P
    • May 24, 2017 at 9:04 AM

    [Blocked Image: https://pbs.twimg.com/media/C2j3Ma9W8AIaSuU.jpg]

    found another old wip picture, this is most of the static meshes in the map before getting textured,

  • [TF2] DEWM

    • mr.P
    • May 16, 2017 at 11:12 AM
    Quote from Christian H

    13 hours ago, Christian H said: This looks fantastic! Might I ask how many hours you put into it? I'm trying to get a feel for what a reasonable time limit is for a finished map.

    thanks :)

    started working on it in December 2016, and released it end of February 2017, probably did 1-3 hours most days with a 3 weeks downtime over Christmas, here is the full Update history https://tf2maps.net/downloads/dewm.2853/updates

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