Posts by mr.P
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Some progress, all screen grabs are taken outside of the playable area...
T spawn by the cars, the broken elevator serves as entry point to the main hangar
The stern, backside of the map with a ramp leading up to a objective, propellers will be added later
Ct spawn, starboard side, defenders start on the elevator with instant access to the hangar
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...time has past since the events that drought Suez Canal in 2026, stranded under the scorching sun on a sea of sand lies the remains of the CVN-class warship "Carry". A place the locals named the Graveyard. Download here: https://steamcommunity.com/sharedfiles/fi…/?id=1984503966
Example of exterior
Example of interior:
A-site, exterior
B-site, interior
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this sounds super fun! think I also shall contribute with a entry!
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Quote from untor
On 12/10/2018 at 1:59 PM, untor said: I think Valve used not anounced tools. Or Valve used Sprinkle tools, for .vbsp grass, but i don't know how it work. This tools EZ for prop_static and other entities.
http://# Reveal hidden contents [Blocked Image: https://pp.userapi.com/c844724/v844724574/14a8e1/tAHVteL13go.jpg]
Ohhh...wow, this tool looks very useful! mass placing props has always been time sink in hammer (even with 'expert'-mode), had no idea this existed until I read your post!

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nice!
trying it out myself while re-purposing my battle island map
[Blocked Image: https://pbs.twimg.com/media/D6DMEwDWsAAFZgO.jpg:large]
how it looks in hammer
[Blocked Image: https://pbs.twimg.com/media/D6L3BeBUcAY3lua.jpg]
how it looks in game (without details)
[Blocked Image: https://pbs.twimg.com/media/D6L52uIUcAI6nGx.jpg]
added some details (but still need to work on the masks)
[Blocked Image: https://pbs.twimg.com/media/D6SD_jMWwAAgV86.jpg]
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In the heart of an old oak forest lies a tempel, you and your friends just discovered this temple, now you and your friends will die in this temple!
Naa...just kidding, you will survive

Some images:
dev thread (and download) here: https://tf2maps.net/threads/heart-of-the-oak.31432/
on steam workshp here: http://steamcommunity.com/sharedfiles/fi…s/?id=962571666
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started working on this a long long time ago (think I'm commited to complete it), so time to start a wip thread,
thought it would be cool and challenging to make a aircraft carrier map, here are some pictures:
ct-spawn
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/8358262794…E2B9612A2369B4/]
b-site:
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/8358262794…0BA44CFDAC3E57/]
neart t-spawn:
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/8358262794…D9F9D36B2DE36B/]
overview:
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/8358262794…114C957C952CDC/]
some concept/mood art:
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/4935266147…FC0AA957BD1F03/]
you can download it here: http://steamcommunity.com/sharedfiles/fi…s/?id=266643219
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Good stuff! Looking forward to see all the maps coming out from this!
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[Blocked Image: https://pbs.twimg.com/media/C2j3Ma9W8AIaSuU.jpg]
found another old wip picture, this is most of the static meshes in the map before getting textured,
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Quote from Christian H
13 hours ago, Christian H said: This looks fantastic! Might I ask how many hours you put into it? I'm trying to get a feel for what a reasonable time limit is for a finished map.
thanks

started working on it in December 2016, and released it end of February 2017, probably did 1-3 hours most days with a 3 weeks downtime over Christmas, here is the full Update history https://tf2maps.net/downloads/dewm.2853/updates