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  3. Coen

Posts by Coen

  • WIP in WIP, post your level screenshots!

    • Coen
    • November 5, 2007 at 12:56 PM
    Quote from [email protected]

    [Blocked Image: http://img.photobucket.com/albums/v679/coenspoor/ins_refinery0005.jpg]

    Think I'm nearly done, maybe some more lighting in the back...the truck seems to get lost in the shadows

    Maybe it'll end up as a Insurgency map, one without the omni-present sand/yellow hue

  • Photography across Hong Kong & Australia (Updated 27/11)

    • Coen
    • November 2, 2007 at 2:43 PM

    This one made my day

    http://%7boption%7d

  • WIP in WIP, post your level screenshots!

    • Coen
    • August 30, 2007 at 10:30 AM
    Quote from Psycho

    [Blocked Image: http://aycu13.webshots.com/image/26772/2003068207790599801_rs.jpg]2 days work. Yeah. It's not looking too good at the moment.

    That's nothing...press f9 and enter and you'll see what I mean

  • WIP in WIP, post your level screenshots!

    • Coen
    • August 26, 2007 at 11:25 AM
    Quote from ginger_lord

    I blame generic american-biased post d-day games.Theres a shitload more to WW2 than normandy which most game developer seem to forget.

    Like Dutch-biased 'liberation of the netherlands'-ww2-games?

  • WIP in WIP, post your level screenshots!

    • Coen
    • August 26, 2007 at 9:20 AM
    Quote from Sly Assassin

    any and all constructive feedback is welcome [Blocked Image: http://img227.imageshack.us/img227/5999/dodhachau0037nu9.th.jpg]

    [Blocked Image: http://img151.imageshack.us/img151/5135/dodhachau0030tf5.th.jpg]

    Only feedback I can give you: It's a french town...another one. Doesn't matter( to me at least) how good you make it look, it stays a french town. I've seen enough of those, that it actually ruined my vacation to france...

  • WIP in WIP, post your level screenshots!

    • Coen
    • August 21, 2007 at 8:52 AM
    Quote from hessi

    Even if you're on the way to enhance the dods' gameplay, that physic ramp should embarrass the player's movement... How will you fix that ?

    onAlliesCap -> disableMotion

    you can trigger the explosion. let everything fall down which would take like 5 seconds. then freeze all physics by disabling motion.

    I would advise to use a phys_hinge then too, you could get some more control as to where the radaris going to end up, and makes it more predictable. If by any chance the radar gets frozen up in mid-air, the remaining 5-10 mins of playable time is wasted

  • WIP in WIP, post your level screenshots!

    • Coen
    • August 20, 2007 at 1:40 PM
    Quote from KoKo5oVaR

    Coen : Really cool map, it has some potential, especially with blaz textures ! To improve the lighting i think you could try to add more darker areas and have a contrast on light/dark rather than on the colors, and especially on a natural selection map, it has to be a bit creepy in some way

    it's not mine, sorry for giving the wrong impression by quoting the images too

  • WIP in WIP, post your level screenshots!

    • Coen
    • August 20, 2007 at 10:01 AM
    Quote from Supernorn

    A little something I'm experimenting with as Natural-Selection 2 draws closer:[Blocked Image: http://blackmage.org/supernorn/SA/rdy1.jpg]

    [Blocked Image: http://blackmage.org/supernorn/SA/rdy2.jpg]

    [Blocked Image: http://blackmage.org/supernorn/SA/rdy3.jpg]

    I would personally say, that it could use some more alternate light colors. All I can see is this (too) dark-toned yellow

  • [dods] dod_cherbourg

    • Coen
    • August 17, 2007 at 8:45 AM
    Quote from Minotauro

    Too bad it looks rather generic, just like most DOD maps.

    Agreed, another french town

  • WIP in WIP, post your level screenshots!

    • Coen
    • August 6, 2007 at 10:56 AM
    Quote from Rick_D

    because mapcore is all about finding something crap in something awesome

  • The random model thread!

    • Coen
    • July 24, 2007 at 4:20 PM

    Learned to model and compile for source(finally *sigh*)

    [Blocked Image: http://img.photobucket.com/albums/v679/coenspoor/models/support03_total.jpg]

  • WIP in WIP, post your level screenshots!

    • Coen
    • July 15, 2007 at 9:36 AM
    Quote from dissonance

    [Blocked Image: http://img213.imageshack.us/img213/9261/station1040006ha8.th.jpg]

    Might be just me, but that bridge looks a bit akward to me. Either make it straight the whole way or sloped, but not both IMO

  • Player model, test

    • Coen
    • June 29, 2007 at 10:51 AM
    Quote from fonfa

    the crotch is looking really weird

    You're just jealous

  • WIP in WIP, post your level screenshots!

    • Coen
    • June 9, 2007 at 11:20 AM
    Quote from Psycho

    Or I could just stick a ruler on the screen.It might work!

    You know how retarded that sounds...

  • WIP in WIP, post your level screenshots!

    • Coen
    • June 4, 2007 at 8:23 AM

    The only thing that bothers me is that door...there's probably a glass plate where you have to walk across, but it's nearly invisible. I think a grate would be better

  • WIP in WIP, post your level screenshots!

    • Coen
    • June 3, 2007 at 2:27 PM
    Quote from KoKo5oVaR

    Well. You could have made a such big model in several parts rick Also is it philipk's textures skjalg ?

    it is

  • WIP in WIP, post your level screenshots!

    • Coen
    • May 28, 2007 at 10:43 AM

    Something I've wipped up for DoD:S

    Exterior(1 corner is destroyable)

    [Blocked Image: http://img.photobucket.com/albums/v679/coenspoor/arnhem_church0005.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v679/coenspoor/arnhem_church0006.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v679/coenspoor/arnhem_church0007.jpg]

    Interior

    [Blocked Image: http://img.photobucket.com/albums/v679/coenspoor/arnhem_church0008.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v679/coenspoor/arnhem_church0009.jpg]

    I quite like how the interior turned out with the volumetric light

  • Inventions

    • Coen
    • May 16, 2007 at 12:58 PM

    Shit, we dutchies invented so bloody much, we got our own page for it just to keep track:

    http://uitvind.startpagina.nl/

    No idea what all of that does though

  • The random model thread!

    • Coen
    • May 16, 2007 at 12:54 PM

    Proly because all the flat surfaces are divided by 3ds into tri's...which could lead to bad results

  • Iraq Scenery

    • Coen
    • May 16, 2007 at 9:48 AM

    I see the supports for the stairs(to the left) going through a window. Glass is know to be a not-so very good anchor point

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