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  2. mdS

Posts by mdS

  • July Low Poly Modelling Challenge:

    • mdS
    • July 13, 2006 at 1:22 AM

    great stuff NecrosiS, but i like the zeppelin more too. The Spaceship is nice too, but to less details..

  • July Low Poly Modelling Challenge:

    • mdS
    • July 12, 2006 at 12:49 PM

    Yeah.. okay. But where is he?

    Where u get the Infos, killertomato?

    this suxx...

  • July Low Poly Modelling Challenge:

    • mdS
    • July 11, 2006 at 3:25 PM

    what? where the Fu** is he? Does he made any bad thing?

  • July Low Poly Modelling Challenge:

    • mdS
    • July 11, 2006 at 1:15 AM

    Next Entry - Spider Ship -

    (dont ask me why i called it spider ship)

    [Blocked Image: http://www.kaypoprawe.com/chillout_products/lowpoly/spiderShip_Model.jpg]

    cheers,

    mdS

  • July Low Poly Modelling Challenge:

    • mdS
    • July 10, 2006 at 9:31 AM

    Nice one FictiousWill. Like it. Remembers me on Back to Future 2.

  • July Low Poly Modelling Challenge:

    • mdS
    • July 10, 2006 at 1:49 AM

    Really Nice Postman. Like it. But u cheat, using a 256x256 Texture is not a fine start to win a competition.

    p.s.

    No Problem, had seen u changed the texture resolution in the competition rulez. But why the *beeep* ?!

  • July Low Poly Modelling Challenge:

    • mdS
    • July 9, 2006 at 11:57 PM

    thx! if i have some freetime left. i try a second entry for this competition.

  • July Low Poly Modelling Challenge:

    • mdS
    • July 9, 2006 at 5:40 PM

    Finished Hover Cab

    [Blocked Image: http://www.kaypoprawe.com/chillout_products/lowpoly/hovercab.jpg]

    edit:

    Updated Maya Screenshots with 256x256 Texture.

    [Blocked Image: http://www.kaypoprawe.com/chillout_products/lowpoly/hovercab2.jpg]

    cheers,

    mdS

  • July Low Poly Modelling Challenge:

    • mdS
    • July 9, 2006 at 1:08 PM

    my piece of shit.. a hover speedglider with 248 Tris

    going over to texturing now.. this will be fun..

    [Blocked Image: http://www.kaypoprawe.com/chillout_products/lowpoly/hovergliderModelWip1.jpg]

    [Blocked Image: http://www.kaypoprawe.com/chillout_products/lowpoly/hovergliderModelWip2.jpg]

    [Blocked Image: http://www.kaypoprawe.com/chillout_products/lowpoly/hovergliderModelWip3.jpg]

    really funny competition.

    cheers,

    mdS

  • July Low Poly Modelling Challenge:

    • mdS
    • July 8, 2006 at 9:18 AM

    Nice stuff here. Keep it on guys..

  • Ford Focus RS (Custom mds Build)

    • mdS
    • July 8, 2006 at 9:15 AM

    No this project is not dead, its just freezed at the moment. Coz no time. But there are some Updates, i dont had posted here allready.

    This Pics are till 5 Month old, with unfinished car and garage.

    [Blocked Image: http://www.kaypoprawe.com/chillout_produ…akPeak4_dvd.jpg]

    clickme for cinema resolution

    This Pics are till 3 Month old and the latest ones i rendered.

    [Blocked Image: http://www.kaypoprawe.com/chillout_produ…eSneakPeak6.jpg]

    [Blocked Image: http://www.kaypoprawe.com/chillout_produ…akPeak7_dvd.jpg]

    clickme for cinema resolution

    Have Fun...

    cheers,

    mdS

  • Ford Focus RS (Custom mds Build)

    • mdS
    • March 9, 2006 at 10:08 PM

    at the moment i work on another mapping project for a mod and iam really busy with my regular work. so the dod mapping is freezed in the moment.

    if there any new dod stuff from me in future, u will see it here.

    cheers,

    mdS

  • Ford Focus RS (Custom mds Build)

    • mdS
    • March 9, 2006 at 8:33 AM

    Thx 4 the comments..

    Meotwister

    Jep, coz its untextured in the moment, but this will changed when i have enough time to working on this again..

    @bic-ball

    cooling your head.

    Flight40

    yeah, but such angles looking much cooler then normal angles.. :wink:

    Here is the garage without car in Cinemascope/HDTV Resolution

    [Blocked Image: http://www.kaypoprawe.com/chillout_products/garageSneakPeak3_cinema.jpg]

    cheers,

    mdS

  • Ford Focus RS (Custom mds Build)

    • mdS
    • March 8, 2006 at 11:54 PM

    After a long time of no activitiy, some relative new stuff or sometimes called an update..

    [Blocked Image: http://www.kaypoprawe.com/chillout_products/FordFocusSE_wip07.jpg]

    [Blocked Image: http://www.kaypoprawe.com/chillout_products/FordFocusSE_wip08.jpg]

    [Blocked Image: http://www.kaypoprawe.com/chillout_products/garageSneakPeak4_cinema.jpg]

    cheers,

    mdS

  • de_corse

    • mdS
    • February 5, 2006 at 1:52 AM

    3 short words!

    This map sucks! :wink:

    trash it, make it new my friend.

    Cheers,

    mdS

  • Mindfuck (traditional 3d art - sculpture)

    • mdS
    • December 31, 2005 at 6:12 PM

    LOL

    :roll:

  • WIP riding mower

    • mdS
    • December 31, 2005 at 3:33 PM

    hey.. this is.. a really cool replacement.

    NICE! :thumbs up:

    cheers,

    mdS

  • Post Your Pet

    • mdS
    • December 31, 2005 at 2:01 AM

    Ich wohn jetz im Erdgeschoss, daher kein Auslauf auf dem Dach mehr möglich.

    ------------------

    I live in the first floor now, so her roofwalks are impossible.

    cheers,

    mdS

  • Kitchen rendering

    • mdS
    • December 29, 2005 at 2:26 PM
    Quote from Hourences

    Buy some renderfarms and there you go, 10 times faster.

    If u say this to your boss, he will fire u.

    Use a faster renderer and we can save millions of dollars.

    :roll:

  • Kitchen rendering

    • mdS
    • December 28, 2005 at 6:49 PM

    Then, why u use Maxwell? In my opinion the most 3rd Party Renders are quite shit. The renderings are mostly good, but they cost to much time. Nobody can use or will use this renders in production.

    A friend renders with Maxwell a poor room with a poor table and chair. The picture looks amazing, like a real photo. But it was so grainy, and it renders over 16hours.

    Hello, 16Hours for nothing just a empty room with a chair and table.

    I thing with a good Lightsetup, Ambient Occlusion and a little bit compositing u can get the same table/chair scene and effect with Mental Ray in 10-20mins. Highquality!

    Nothing about your work, looks nice. But i cant understand why this long rendertimes.

    The stuff on your page are really creative and nice, keep on the nice work!

    cheers,

    mdS

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