1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. R_Yell

Posts by R_Yell

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • R_Yell
    • June 27, 2006 at 9:25 PM

    Another one more, the original is a building that I like especially, maybe it's the roof top:

    [Blocked Image: http://images3.pictiger.com/thumbs/81/fa06fc80fa7b4951070c18b3e978b681.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/c3/acb0607e15e6f8c4703989da9ee085c3.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/ec/fbe912de20f8c4c537a25ac3d11de1ec.th.jpg][Blocked Image: http://images5.pictiger.com/thumbs/89/9543ca0e3a646e3b7e893b13b37c6d89.th.jpg]

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • R_Yell
    • June 21, 2006 at 9:36 AM
    Quote

    i love that new one. do you have a pic from the movie to see where it came from?

    There aren't good pictures of this one:

    [Blocked Image: http://images3.pictiger.com/thumbs/76/e9d10906802ae590b002ac16c61f4476.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/48/fe179be1963a89ca10b531718525df48.th.jpg]

    I added a few changes, the original has no ladder, but has a resemblance I think. This building has a story, it was the original cantina from A fistful of dollars reconverted for the second movie. I talk as a spaghetti western freak, isn't it?

    Quote

    you might want to dirty up the windows a bit. they seem to reflective

    Yes, but that's a bug I think. Watch at the side picture, the same material is not so reflective, I'd like to know what happens there.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • R_Yell
    • June 21, 2006 at 12:09 AM

    This week's building is the bath house:

    [Blocked Image: http://images5.pictiger.com/thumbs/02/9a6028c0ca9934bb753324b3327bd002.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/c8/ef1d310ccc88922875f58d294724fbc8.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/ab/69a22b83bf6fa73a245ea2e15782a8ab.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/1f/d74723ca6a89825abb7447ae8f41851f.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/67/d197184b70e44651dcdafcb3fe58d067.th.jpg]

    There were needed a custom white brick material, and several railing and support wood models. Each one with 3 lod levels (that's why FPS are higher in far view)

    Front windows material seems to be broken, it's more shinny than it should but don't know why.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • R_Yell
    • June 15, 2006 at 8:49 PM

    Thx guys :wink: I plan to add several dirt decals, I'm going to make more for other buildings. I'd like to decrease sun reflection on lighted side, without touching the light values for the moment. There could be other improvements related to brush work, but don't want to increase the count, it's a simple building but there are a lot of faces because repetition. And finally, I should add some imperfections in the geometry so it doesn't look so perfect. If you pay attention to the original building, windows and main door seems to be intentionally misplaced. That's accounted by me, but other parts aren't.

    Probably there will be a second version of this map with different game mode, bank assault and escape through train station. So I'll end making the bank indoors too.

    Quote

    Whats happning with that one? It looked awesum

    Presidio was almost completed, maybe I'll replace some building textures.

    Quote

    you forgot the horsy thing in the front so the cowboys can rope up their horses

    he he, I plan to add those later, once more building are up.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • R_Yell
    • June 15, 2006 at 12:57 AM

    I think realism and complexity don't come together. The simpler the building is, the chances it looks credible are higher. Lighting also plays an important role here, HL2 radiosity can be awesome sometimes.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • R_Yell
    • June 15, 2006 at 12:11 AM

    Here I'm again to show you the progress of a new map. This is going to be a long project, a complete western town with almost everything you can imagine. The buildings will be based on real movie sets created for the famous Sergio Leone spaghetti westerns. So this is about getting the feeling of those movies.

    This is the first one, El Paso Bank from A few dollars more. I plan to create a building each week at least, including custom material and models made by me, as usually.

    [Blocked Image: http://images5.pictiger.com/thumbs/02/a18f75668d1bf43f5409421ddb905c02.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/c7/ba29472116d290950baba2c2057088c7.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/24/420293571f8743166a91c338c1432224.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/05/9652f5e0e242643503ad8556f4088305.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/d2/fd58c2712d98dd77b7a7c6f31abb94d2.th.jpg]

    [Blocked Image: http://images5.pictiger.com/thumbs/02/9a6028c0ca9934bb753324b3327bd002.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/c8/ef1d310ccc88922875f58d294724fbc8.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/ab/69a22b83bf6fa73a245ea2e15782a8ab.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/1f/d74723ca6a89825abb7447ae8f41851f.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/67/d197184b70e44651dcdafcb3fe58d067.th.jpg]

    [Blocked Image: http://images3.pictiger.com/thumbs/81/fa06fc80fa7b4951070c18b3e978b681.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/c3/acb0607e15e6f8c4703989da9ee085c3.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/ec/fbe912de20f8c4c537a25ac3d11de1ec.th.jpg]

    [Blocked Image: http://images3.pictiger.com/thumbs/43/8a44fed6668ae2b92df9420412dc8943.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/04/5fe64cf4710c4907667ae4d510802804.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/f9/e512a6cb26a81ba31de00fb7a4e2dff9.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/27/7366a9e574f56520cbf65b0a51541a27.th.jpg]

    [Blocked Image: http://images3.pictiger.com/thumbs/65/c612a412ebb7d0e6ac8056c9bcccc965.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/ce/e429e4888177f672090f80cb760e98ce.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/52/30d4f4aa65729e50feeddbff2b271152.th.jpg]

    [Blocked Image: http://images3.pictiger.com/thumbs/f8/712484930441c17ef5380216cf65b3f8.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/d3/fd836c0cb61a67291be6713c837ed3d3.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/cf/65acfb925c6395bcf61c0a68f0fea1cf.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/8e/d4a21687c78fdea7f93b056603198a8e.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/44/cb69f88c1bc20c52bc9721891cf6d644.th.jpg]

    [Blocked Image: http://img106.imagevenue.com/loc526/th_12055_elpaso_a120010_122_526lo.jpg][Blocked Image: http://img106.imagevenue.com/loc514/th_12061_elpaso_a120011_122_514lo.jpg][Blocked Image: http://img15.imagevenue.com/loc328/th_12067_elpaso_a120012_122_328lo.jpg][Blocked Image: http://img12.imagevenue.com/loc317/th_12073_elpaso_a120013_122_317lo.jpg]

    [Blocked Image: http://img31.imagevenue.com/loc514/th_35548_elpaso_a120021_122_514lo.jpg][Blocked Image: http://img108.imagevenue.com/loc563/th_35554_elpaso_a120022_122_563lo.jpg][Blocked Image: http://img103.imagevenue.com/loc593/th_35577_elpaso_a120023_122_593lo.jpg]

    [Blocked Image: http://img19.imagevenue.com/loc462/th_90345_elpaso_b30017_122_462lo.jpg][Blocked Image: http://img160.imagevenue.com/loc497/th_90350_elpaso_b30019_122_497lo.jpg][Blocked Image: http://img124.imagevenue.com/loc315/th_90355_elpaso_b30020_122_315lo.jpg]

    [Blocked Image: http://img137.imagevenue.com/loc359/th_49481_elpaso_b40003_122_359lo.jpg] [Blocked Image: http://img102.imagevenue.com/loc390/th_49475_elpaso_b40002_122_390lo.jpg]

    [Blocked Image: http://img9.imagevenue.com/loc372/th_75135_elpaso_b60003_122_372lo.jpg][Blocked Image: http://img156.imagevenue.com/loc532/th_75173_elpaso_b60004_122_532lo.jpg][Blocked Image: http://img136.imagevenue.com/loc551/th_75180_elpaso_b60005_122_551lo.jpg]

    [Blocked Image: http://img140.imagevenue.com/loc401/th_00353_elpaso_b90002_122_401lo.jpg]

    [Blocked Image: http://img165.imagevenue.com/loc452/th_24238_elpaso_b120010_122_452lo.jpg][Blocked Image: http://img135.imagevenue.com/loc469/th_24243_elpaso_b120011_122_469lo.jpg][Blocked Image: http://img164.imagevenue.com/loc600/th_24248_elpaso_b120016_122_600lo.jpg][Blocked Image: http://img17.imagevenue.com/loc538/th_24252_elpaso_b120017_122_538lo.jpg]

    [Blocked Image: http://img103.imagevenue.com/loc489/th_24257_elpaso_b120018_122_489lo.jpg][Blocked Image: http://img16.imagevenue.com/loc380/th_24263_elpaso_b120019_122_380lo.jpg][Blocked Image: http://img127.imagevenue.com/loc555/th_24268_elpaso_b120020_122_555lo.jpg]

    [Blocked Image: http://img166.imagevenue.com/loc479/th_24278_elpaso_b120021_122_479lo.jpg]

  • emp_mvalley

    • R_Yell
    • June 5, 2006 at 7:14 PM
    Quote from ReNo

    Hey man, you a member of the Empires dev team, or have they released the FGD and assets for custom maps? Looks like an interesting mod to have a play around with

    They released it, comes with the package. Can be found under mapsrc\fgd

    There is also a wiki with all the info needed to set resources, minimap, etc

    http://empiresmod.info/index.php/Main_Page

    I'm not part of the dev team, this is just my little contribution to the project. This mod deserves much more, hope it keeps improving because I like it a lot.

  • emp_mvalley

    • R_Yell
    • June 5, 2006 at 5:40 PM

    I have no inmediate plans for more maps of this kind. Probably I'll return to monument valley theme because I love that place, but don't know for what mod it will be.

    My next one will be located in an old western city, you know, saloon, sheriff office, hotel, and such. I want to recreate some of the movie sets made in my country in the spaguetti western years, lot of time ago.

  • emp_mvalley

    • R_Yell
    • June 5, 2006 at 11:03 AM

    Performance was ok on my system, but I'm looking for any input about that matter. I can lower z clip distance if things go bad. This mod also uses bloom effect and it takes quite a lot performance (about 30%), so if someone cares about it, can be disabled with this command: pp_bloom 0

  • emp_mvalley

    • R_Yell
    • June 5, 2006 at 10:24 AM

    This is a map for Empires (HL2 RTS/FPS hybrid mod), all the custom models, sprites, skybox (just terragen) and some terrain textures are made by me. Due to its size (max grid+3dskybox) detail was lowered on terrain and the few present brushes.

    [Blocked Image: http://images5.pictiger.com/thumbs/75/b26b9b5e0b40052e4481ff155aeb1275.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/9a/2a1c51796c0f76423089c86e52a2ee9a.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/8b/95ad09b71587839909060e9a9358308b.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/4b/a4b098441445a9d5c7c4287d7ebf2d4b.th.jpg]

    http://rapidshare.de/files/22228542/emp ... y.rar.html

    If you don't know this mod, give it a try because it rocks

    http://www.empiresmod.com/

  • WIP in WIP, post your level screenshots!

    • R_Yell
    • May 24, 2006 at 1:49 PM

    I'm aware about the horizont, is off on purpose. Could be called "foggy skybox", it matches the map fog color to prevent some ugly effects when you have a giant map with z clip distance and 3dskybox. It works because they can't be seen

  • WIP in WIP, post your level screenshots!

    • R_Yell
    • May 23, 2006 at 3:52 PM

    This is emp_mvalley, a large terrain map for Empires mod:

    [Blocked Image: http://images4.pictiger.com/thumbs/4d/1bf547fb5a043e5d7b8dd19328ffdd4d.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/4c/4d26a01b0ff46af548d72d40e324574c.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/0f/7ee5bc962c4220c5d5195d321f7dee0f.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/0a/0322464b0b7565926be7026c16672d0a.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/cc/07f72e5236236631e99aab4e03a910cc.th.jpg]

    It was made using an height map painted in photoshop, and then retouched in world machine to create erosion marks.

    I use custom materials and 2 props made by me (radio telescope and rock butt). Slopes will be coupled with some rock overlays to enhace realism.

    Size is 60000x60000, most part is in 3dskybox of course, but it's one single piece of terrain. View distance is 16000. Detail is low to mantain good framerates once is filled with players in masive battles with vehicles and buildings everywhere.

  • [WIP] Presidio

    • R_Yell
    • May 7, 2006 at 3:54 PM

    This map is not the best example, because I'm only using a very simple displacement+custom mountains model to simulate a big canyon. I can't spend much more resources, but it's starting to look credible.

    There are lots of shortcomings, but none that can't stop large terrains with a decent amount of detail. The tools are also behind other editors, that means more effort for the mapper, Hammer is only for brave guys!

    I'm actually designing a map for Empires, based on my mvalley scene (check portfolio). This terrain will use the full Hammer grid for playing area, and also a large 3dskybox to magnify open range sensation.

  • [WIP] Presidio

    • R_Yell
    • May 7, 2006 at 1:09 PM

    Here's an updated skin for the mountains

    [Blocked Image: http://images4.pictiger.com/thumbs/e5/ba5a2abc59ba1b2133d53ebdde55d4e5.th.jpg]

    Quote

    i liked that you colored the skybox to match the ground texture as closely as you can, it's very important that there is not contrast between the two becuase it looks terrible if there is.

    Yes, the objective was that, made smoothest possible transition between the two, it's going to be very present. It's strange, but looks better looking closely than from medium distance (angle), I'm also using a bigger texture scale outside to prevent excesive tiling

    [Blocked Image: http://images4.pictiger.com/thumbs/da/fc86a99690b5f88a3ba1c785be7c6fda.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/57/ea6249c780b39e62b1bd9d837313d557.th.jpg]

  • [WIP] Presidio

    • R_Yell
    • May 6, 2006 at 7:40 PM

    One more update, maybe the last, or maybe not

    [Blocked Image: http://images5.pictiger.com/thumbs/28/d178b1d7a8f450c8671458698b208828.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/ec/8fdaf5b31193f471b8f232f261d6b5ec.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/24/f267058227cf327f9e3d2e13d4dfba24.th.jpg]

    I replaced the 3dskybox mountains with a far superior (for me) model, more real thanks to a high poly model erosionated. I used world machine for that. The texture also could be improved, I have some ideas.

  • [WIP] Presidio

    • R_Yell
    • April 8, 2006 at 6:51 PM

    That's playing area too, but you are right, 3dskybox took me some time.

  • [WIP] Presidio

    • R_Yell
    • April 8, 2006 at 6:16 PM

    Added a normal map from HL2, and voilá

    [Blocked Image: http://images3.pictiger.com/thumbs/45/c04fefe3ccbd80aff53fdab414abb845.th.jpg]

    100 times better at least. Even I'd say that normal map didn't look so good in HL2

  • [WIP] Presidio

    • R_Yell
    • March 17, 2006 at 6:52 PM

    He he, more props, ok

    Quote

    I'm working on my bigscaled battlefield2 map and hl2's map's feels small/cramped and the terrain is not perfect.. Haha.. forget it it's just how i feel.

    Yes I know, I like a lot big landscapes and engines that supports that, it's nice how BF2 or far cry rescales the geometry for example. I tried to make something similar, at least for low end systems. My main mountains are a model and has a second LOD with much lower poly count, so people that select low models will see it in game:

    [Blocked Image: http://img230.imageshack.us/img230/1334/presidiorc100258ud.th.jpg]

    Source wasn't created for such terrains, but we can push much more. If this map wasn't meant for multiplayer you could bet the 3dskybox would have x2 or x3 more detail.

    About lighting, maybe my LCD monitor has not enought bright so it looks good to me, but I'll check that thx.

    Quote

    But still want colored lights in caves

    I added some fake lights, but just white-boring color

  • [WIP] Presidio

    • R_Yell
    • March 17, 2006 at 4:09 PM

    The 3rd pic is this one

    [Blocked Image: http://img208.imageshack.us/img208/4274/presidiorc100122sc.th.jpg]

    Almost all roofs can be accesed, except the two big buildings around the church. The church's roof is accesible from two ways, inside the tower and the scaffolding at the back. Heights plays an important role, there are multiple levels with a clear hierarchy relationship.

    I can add some small props at places with low visibility distance, and probably more physic props will be added because we have some kind of replacement for gravity gun (bare hands).

    The terrain could be improved with decals I have made for rocks, but they could work on ground too.

  • [WIP] Presidio

    • R_Yell
    • March 17, 2006 at 12:45 PM

    The map is near to be completed, here is a overall view. Feel free to add whatever you consider necessary to make it better (without getting worse performance! :wink: )

    [Blocked Image: http://images4.pictiger.com/thumbs/21/bbd095ec70e094868de4677978b13521.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/56/d858e98da9200a9030c2c489fe402a56.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/1d/172d86bf690e55ceabaa2cef3620d61d.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/0c/f08f7da3c9daddbee946dbd8eb57990c.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/46/8fb7980db00cbd4afbe5506592dae846.th.jpg]

    [Blocked Image: http://images4.pictiger.com/thumbs/64/297186a9094c61fde049a5bf108f9a64.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/c9/71db27e105611801ce88001447cfcfc9.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/4c/6e2f1f949e274523d071a2e8d05ff84c.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/6d/534d5e320d868c70bb1ed5381336a66d.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/c1/5c6bc3282de4abb037d0b905d9ef7cc1.th.jpg]

    [Blocked Image: http://images4.pictiger.com/thumbs/93/a54947b29bbad95079a7b907b190f193.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/e1/0336f769e402a190cc5ef9a66d9367e1.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/ba/7f01f03c91e1533f763b22b86e4cb3ba.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/a7/66d52114058cf4f703aa0b0294aff1a7.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/e8/9440f250301e3c4493e252ab9c3498e8.th.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™