QuoteIt doesn't really look like camo...
Can u tell me what i did wrong?
Thx for the comens, any crit?
QuoteIt doesn't really look like camo...
Can u tell me what i did wrong?
Thx for the comens, any crit?
[Blocked Image: http://img141.imageshack.us/img141/5785/wipaxi39jq.jpg]
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2 more images. C&C ![]()
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is my second player texture/skin. C&C
EDIT: Very WIP
this took me 40 mins, try to do something like this ![]()
Exemple:
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another exemple:
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What mod is this??, I WANT TO PLAY IT!!! as someone said, yellow light is too yellow.
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Idea: Abandoned subterranean complex.
Map type: Singleplayer
status: Wip
C&C welcome.
The german is not a prop, is a dead player, yeah in the crates u can read U.S. army ( because i forgot to change the skin
) skin Prop is set to 0 ( 0 = allyed skin ) only have to set skin to 1 ( 1 = axis skin )
.
I'll try to reskin the gras ( is a prop
).
Atm i'm having very problems to Make the main ground
, cant use "sew" in many parts of it. adn im working in a 88' bunker...
thx all for crits ![]()
PD: I think im leaving this project and starting a new one with my bro for Quake IV.
Im just replacing all the props, and making new trenches, and making a "serious defense" not placeing props like a blind ^^.
This is the "main" entrace to Axis defense, behind bunkers fire.
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I want that the Germans feel caught as a rate and narrow And allies feel the chaos of a disembark and the confusion of not knowing very well what to do.
Crits welcome.
[Blocked Image: http://img219.imageshack.us/img219/3936/trenchentrance5gn.jpg]
What do u think abaut the new trench entrance, is in 60% of total work but i need some crits. ty guys
Quotei dont get why there are hedgehogs everywhere. they arem mainly used to stop tanks, why do you have them on the tops of cliffs?
Beach = massive attack, any thing is good to block the way.
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Any coment welcome... ![]()