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  3. I3yG-MaK

Posts by I3yG-MaK

  • DODS Axi's new texture

    • I3yG-MaK
    • February 3, 2006 at 8:02 PM
    Quote

    It doesn't really look like camo...

    Can u tell me what i did wrong?

    Thx for the comens, any crit?

  • DODS Axi's new texture

    • I3yG-MaK
    • February 3, 2006 at 9:16 AM

    [Blocked Image: http://img141.imageshack.us/img141/5785/wipaxi39jq.jpg]

    [Blocked Image: http://img98.imageshack.us/img98/97/wipaxi40qu.jpg]

    2 more images. C&C

  • DODS Axi's new texture

    • I3yG-MaK
    • February 2, 2006 at 7:03 PM

    [Blocked Image: http://img341.imageshack.us/img341/6877/wipaxi5ft.jpg]

    [Blocked Image: http://img341.imageshack.us/img341/3417/wipaxi29qe.jpg]

    is my second player texture/skin. C&C

    EDIT: Very WIP

  • pvk_fort map WIP

    • I3yG-MaK
    • January 30, 2006 at 2:15 PM

    this took me 40 mins, try to do something like this

    Exemple:

    [Blocked Image: http://img228.imageshack.us/img228/9224/test6kx.jpg]

    another exemple:

    [Blocked Image: http://img228.imageshack.us/img228/6499/test27my.jpg]

  • pvk_fort map WIP

    • I3yG-MaK
    • January 30, 2006 at 12:04 PM

    What mod is this??, I WANT TO PLAY IT!!! as someone said, yellow light is too yellow.

  • WIP in WIP, post your level screenshots!

    • I3yG-MaK
    • January 24, 2006 at 11:25 AM

    [Blocked Image: http://img43.imageshack.us/img43/483/spunderground13010600224ph.th.jpg]

    [Blocked Image: http://img72.imageshack.us/img72/2126/spunderground13010600234ww.th.jpg]

    Idea: Abandoned subterranean complex.

    Map type: Singleplayer

    status: Wip

    C&C welcome.

  • WIP in WIP, post your level screenshots!

    • I3yG-MaK
    • January 20, 2006 at 4:26 AM

    Using q4 editor by first time .

    [Blocked Image: http://img14.imageshack.us/img14/6935/wipfinal34fv.th.jpg]

  • [WIP] dod_omaha

    • I3yG-MaK
    • December 29, 2005 at 9:36 AM

    The german is not a prop, is a dead player, yeah in the crates u can read U.S. army ( because i forgot to change the skin ^^ ) skin Prop is set to 0 ( 0 = allyed skin ) only have to set skin to 1 ( 1 = axis skin ) .

    I'll try to reskin the gras ( is a prop ).

    Atm i'm having very problems to Make the main ground :S , cant use "sew" in many parts of it. adn im working in a 88' bunker...

    thx all for crits

    PD: I think im leaving this project and starting a new one with my bro for Quake IV.

  • [WIP] dod_omaha

    • I3yG-MaK
    • December 13, 2005 at 6:10 AM

    Im just replacing all the props, and making new trenches, and making a "serious defense" not placeing props like a blind ^^.

    This is the "main" entrace to Axis defense, behind bunkers fire.

    [Blocked Image: http://img234.imageshack.us/img234/9593/testing00049gy.jpg]

    I want that the Germans feel caught as a rate and narrow And allies feel the chaos of a disembark and the confusion of not knowing very well what to do.

    Crits welcome.

  • [WIP] dod_omaha

    • I3yG-MaK
    • December 10, 2005 at 2:52 PM

    [Blocked Image: http://img219.imageshack.us/img219/3936/trenchentrance5gn.jpg]

    What do u think abaut the new trench entrance, is in 60% of total work but i need some crits. ty guys

  • [WIP] dod_omaha

    • I3yG-MaK
    • November 27, 2005 at 10:10 PM
    Quote

    i dont get why there are hedgehogs everywhere. they arem mainly used to stop tanks, why do you have them on the tops of cliffs?

    Beach = massive attack, any thing is good to block the way.

  • [WIP] dod_omaha

    • I3yG-MaK
    • November 27, 2005 at 11:09 AM

    [Blocked Image: http://img299.imageshack.us/img299/850/dodomaha00265ng.jpg]

    [Blocked Image: http://img299.imageshack.us/img299/725/dodomaha00276ke.jpg]

    [Blocked Image: http://img299.imageshack.us/img299/5936/dodomaha00289ra.jpg]

    [Blocked Image: http://img299.imageshack.us/img299/637/dodomaha00302qr.jpg]

    [Blocked Image: http://img299.imageshack.us/img299/9691/dodomaha00316ry.jpg]

    [Blocked Image: http://img299.imageshack.us/img299/5373/dodomaha00323iz.jpg]

    Any coment welcome...

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