I want 1 too.... i neved had one!!! ![]()
Posts by I3yG-MaK
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i love this,
[Blocked Image: http://www.eurogamer.net/assets/article…reenshot134.jpg]
[Blocked Image: http://www.playfuls.com/images/screens…ke_Force/02.jpg]
From commandos strike force.
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This tutorial is created by me, i dont know if this is correct but is it what i do.
First step is to hide all polygos that i dont going to UVmaping. To do this, select the poligons for the zone that u going to uvmaping, go to "edit geometry" and "click" on "hide unselected" or right click-hide unselected ( u can unhide in "edit geometry" but not in right click ).
[Blocked Image: http://img86.imageshack.us/img86/8397/firststep2tf.jpg]
Second stem is to broke the image in zones, usualy are Front,back,sides,tob and button, that will cover all the geometry.
Well now select the firt part with "poligon selection" as we made to select the zone that we going to uvmaping.
[Blocked Image: http://img138.imageshack.us/img138/8184/secondstep0is.jpg]
When u have all your polys selected, drop a modification "UVW mapping" and do the same as the image or similar. depending of the model.
[Blocked Image: http://img226.imageshack.us/img226/9372/3step9ik.jpg]
When u finish that, Drop "Unwrap" and press edit key.
[Blocked Image: http://img133.imageshack.us/img133/11/4step2pg.jpg]
BUT REMEMBER, VIEW ALIGN MUST BE GOOD!
[Blocked Image: http://img77.imageshack.us/img77/3637/good9ce.jpg][Blocked Image: http://img77.imageshack.us/img77/5817/bad5gs.jpg]
NOW MOVE OUT of the SQUARE:
[Blocked Image: http://img146.imageshack.us/img146/655/move1dq.jpg]
convert the entire geometry again to editable poly, and repeat the same operation for the side poligons ( be sure that u dont select any of the selected poligons before.
(image lost, will add it after )
u will get something like this:
THIS IS "BAD" and u have to move some vertex to fix.
[Blocked Image: http://img146.imageshack.us/img146/7144/bad28qa.jpg]
This is the fixed version:
[Blocked Image: http://img146.imageshack.us/img146/58/good23iu.jpg]
Now only have to fix and weld the vertex to make only 1 piece, by converting the entire geometry again to editable poly and adding Unwrap, it will show all you Uvmapings that u done before.
Like this:
[Blocked Image: http://img231.imageshack.us/img231/7934/finally5ds.jpg]
Move the vertex to get a good UVmaping, the final result will be something like this ( finish the Uvmaping doing the same operation to the other half part of the head ):
[Blocked Image: http://img100.imageshack.us/img100/8061/done2sc.jpg]
And DONE! ( when u finish all the vertex must be in the SQUARE ( in, not out ))
PD: sorry for my english and the long of tutorial, sorry if i miss something too.

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[Blocked Image: http://img134.imageshack.us/img134/703/bodytexture6mx.jpg]
[Blocked Image: http://img83.imageshack.us/img83/6328/body996ik.jpg]
[Blocked Image: http://img83.imageshack.us/img83/4624/usbodyplayer7xj.jpg]
Model is at 99% have to fix the neck... C&C.
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[Blocked Image: http://img180.imageshack.us/img180/3327/finalrender0034jb.jpg]
[Blocked Image: http://img165.imageshack.us/img165/694/finalrender003wires2pp.jpg]
[Blocked Image: http://img179.imageshack.us/img179/8082/finalrender003polycount5ef.jpg]
[Blocked Image: http://img86.imageshack.us/img86/7481/supafly7tv.gif] Oh yeah baby almost finished
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Steam news:
Login cost 10$...every time you start steam. gabe eat a lot of donuts and we have to pay that....
Thanks and dont let gabe die without food.
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hahahaha dont think so...

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LOL that reminds me a map that i made several time ago.
i found that in my images folder.
[Blocked Image: http://img429.imageshack.us/my.php?image=test00099yl.jpg]
[Blocked Image: http://img450.imageshack.us/img450/879/test00050ve.jpg]
[Blocked Image: http://img301.imageshack.us/img301/950/test00086xd.jpg]
Nice textures dude
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Its a player model , no meshmoth ... meshsmooth + games = hell
2k millions poligons
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[Blocked Image: http://img74.imageshack.us/img74/9660/bodywires1ww.jpg]
[Blocked Image: http://img74.imageshack.us/img74/1755/bodywires23xz.jpg]
[Blocked Image: http://img74.imageshack.us/img74/3849/bodywires18ad.jpg]
Here are the wires


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Quote from SpellbinderDisplay More
The second link gave a 404
[edit] Ok somehow if i go here:and click the link for reliefmap3.zip i'm abail to download it allthough it is the exact same adress

So if the link in the first post fails try this.[/edit]
[edit2]hihihi i see now why

You put a , last in the adress, so this one is clickable

[/edit2]
Spellbinder.
Just delete de " , " at the end of ling (http://fabio.policarpo.nom.br/files/reliefmap3.zip" , ")
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here is an image of what im working atm. C&C as usual
[Blocked Image: http://img224.imageshack.us/img224/3200/wip0013xe.jpg]
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Thanks for coments guys, really apreciate, and thx for pic Sini*

I'll show more wips in a few days
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u went to school?
rofl
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A tree looks like that:
[Blocked Image: http://img81.imageshack.us/img81/9561/realtree5qg.jpg]
And not like that:
[Blocked Image: http://img81.imageshack.us/img81/2840/faketree7pi.jpg]
<----------> and not <--->
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