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  3. I3yG-MaK

Posts by I3yG-MaK

  • Post here and i will DRAW you an avatar !!!

    • I3yG-MaK
    • May 2, 2006 at 9:39 PM

    I want 1 too.... i neved had one!!!

  • WMI art-test ww2 berlin (unreal)

    • I3yG-MaK
    • April 30, 2006 at 4:21 PM

    i love this,

    [Blocked Image: http://www.eurogamer.net/assets/article…reenshot134.jpg]

    [Blocked Image: http://www.playfuls.com/images/screens…ke_Force/02.jpg]

    http://%7boption%7d

    From commandos strike force.

  • Vietnam Soldier [WiP]

    • I3yG-MaK
    • April 29, 2006 at 5:02 AM

    I forgot to say that :

    Quote from I3yG-MaK

    Now only have to fix and weld the vertex to make only 1 piece, by converting the entire geometry again to editable poly and adding Unwrap, it will show all you Uvmapings that u done before

    EDIT: Thanks.

  • Vietnam Soldier [WiP]

    • I3yG-MaK
    • April 29, 2006 at 1:41 AM

    This tutorial is created by me, i dont know if this is correct but is it what i do.

    First step is to hide all polygos that i dont going to UVmaping. To do this, select the poligons for the zone that u going to uvmaping, go to "edit geometry" and "click" on "hide unselected" or right click-hide unselected ( u can unhide in "edit geometry" but not in right click ).

    [Blocked Image: http://img86.imageshack.us/img86/8397/firststep2tf.jpg]

    Second stem is to broke the image in zones, usualy are Front,back,sides,tob and button, that will cover all the geometry.

    Well now select the firt part with "poligon selection" as we made to select the zone that we going to uvmaping.

    [Blocked Image: http://img138.imageshack.us/img138/8184/secondstep0is.jpg]

    When u have all your polys selected, drop a modification "UVW mapping" and do the same as the image or similar. depending of the model.

    [Blocked Image: http://img226.imageshack.us/img226/9372/3step9ik.jpg]

    When u finish that, Drop "Unwrap" and press edit key.

    [Blocked Image: http://img133.imageshack.us/img133/11/4step2pg.jpg]

    BUT REMEMBER, VIEW ALIGN MUST BE GOOD!

    [Blocked Image: http://img77.imageshack.us/img77/3637/good9ce.jpg][Blocked Image: http://img77.imageshack.us/img77/5817/bad5gs.jpg]

    NOW MOVE OUT of the SQUARE:

    [Blocked Image: http://img146.imageshack.us/img146/655/move1dq.jpg]

    convert the entire geometry again to editable poly, and repeat the same operation for the side poligons ( be sure that u dont select any of the selected poligons before.

    (image lost, will add it after )

    u will get something like this:

    THIS IS "BAD" and u have to move some vertex to fix.

    [Blocked Image: http://img146.imageshack.us/img146/7144/bad28qa.jpg]

    This is the fixed version:

    [Blocked Image: http://img146.imageshack.us/img146/58/good23iu.jpg]

    Now only have to fix and weld the vertex to make only 1 piece, by converting the entire geometry again to editable poly and adding Unwrap, it will show all you Uvmapings that u done before.

    Like this:

    [Blocked Image: http://img231.imageshack.us/img231/7934/finally5ds.jpg]

    Move the vertex to get a good UVmaping, the final result will be something like this ( finish the Uvmaping doing the same operation to the other half part of the head ):

    [Blocked Image: http://img100.imageshack.us/img100/8061/done2sc.jpg]

    And DONE! ( when u finish all the vertex must be in the SQUARE ( in, not out ))

    PD: sorry for my english and the long of tutorial, sorry if i miss something too.

  • Vietnam Soldier [WiP]

    • I3yG-MaK
    • April 28, 2006 at 10:02 AM

    [Blocked Image: http://img134.imageshack.us/img134/703/bodytexture6mx.jpg]

    [Blocked Image: http://img83.imageshack.us/img83/6328/body996ik.jpg]

    [Blocked Image: http://img83.imageshack.us/img83/4624/usbodyplayer7xj.jpg]

    Model is at 99% have to fix the neck... C&C.

  • The random model thread!

    • I3yG-MaK
    • April 27, 2006 at 8:40 PM

    [Blocked Image: http://img180.imageshack.us/img180/3327/finalrender0034jb.jpg]

    [Blocked Image: http://img165.imageshack.us/img165/694/finalrender003wires2pp.jpg]

    [Blocked Image: http://img179.imageshack.us/img179/8082/finalrender003polycount5ef.jpg]

    [Blocked Image: http://img86.imageshack.us/img86/7481/supafly7tv.gif] Oh yeah baby almost finished

  • The low poly challenge for May!

    • I3yG-MaK
    • April 27, 2006 at 4:31 AM

    [Blocked Image: http://img181.imageshack.us/img181/9769/poster9eu.jpg]

    [Blocked Image: http://img181.imageshack.us/img181/2971/polycount6dd.jpg]

    [Blocked Image: http://img86.imageshack.us/img86/7481/supafly7tv.gif]

  • Garry's Mod

    • I3yG-MaK
    • April 26, 2006 at 1:32 AM

    Steam news:

    Login cost 10$...every time you start steam. gabe eat a lot of donuts and we have to pay that....

    Thanks and dont let gabe die without food.

  • WIP in WIP, post your level screenshots!

    • I3yG-MaK
    • April 23, 2006 at 11:32 PM

    hahahaha dont think so...

  • totally random texture thread

    • I3yG-MaK
    • April 19, 2006 at 8:50 AM

    LOL that reminds me a map that i made several time ago.

    i found that in my images folder.

    [Blocked Image: http://img429.imageshack.us/my.php?image=test00099yl.jpg]

    [Blocked Image: http://img450.imageshack.us/img450/879/test00050ve.jpg]

    [Blocked Image: http://img301.imageshack.us/img301/950/test00086xd.jpg]

    Nice textures dude

  • Vietnam Soldier [WiP]

    • I3yG-MaK
    • April 19, 2006 at 8:42 AM

    Its a player model , no meshmoth ... meshsmooth + games = hell ^^ 2k millions poligons !

  • Vietnam Soldier [WiP]

    • I3yG-MaK
    • April 19, 2006 at 7:06 AM

    [Blocked Image: http://img74.imageshack.us/img74/9660/bodywires1ww.jpg]

    [Blocked Image: http://img74.imageshack.us/img74/1755/bodywires23xz.jpg]

    [Blocked Image: http://img74.imageshack.us/img74/3849/bodywires18ad.jpg]

    Here are the wires

  • WIP in WIP, post your level screenshots!

    • I3yG-MaK
    • April 19, 2006 at 6:56 AM

    [Blocked Image: http://img124.imageshack.us/img124/9488/dmhurg0006copia5py.jpg]

    Rest is ok!!

  • Realtime Normal/Parallax/Relief Mapping Demo

    • I3yG-MaK
    • April 18, 2006 at 11:30 PM
    Quote from Spellbinder

    The second link gave a 404 [edit] Ok somehow if i go here:

    http://%7boption%7d

    and click the link for reliefmap3.zip i'm abail to download it allthough it is the exact same adress

    So if the link in the first post fails try this.[/edit]

    [edit2]hihihi i see now why

    You put a , last in the adress, so this one is clickable

    http://%7boption%7d

    [/edit2]

    Spellbinder.

    Display More

    Just delete de " , " at the end of ling (http://fabio.policarpo.nom.br/files/reliefmap3.zip" , ")

  • Vietnam Soldier [WiP]

    • I3yG-MaK
    • April 12, 2006 at 5:36 PM

    [Blocked Image: http://img299.imageshack.us/img299/727/cool4nb.jpg]

  • Vietnam Soldier [WiP]

    • I3yG-MaK
    • April 11, 2006 at 11:44 PM

    here is an image of what im working atm. C&C as usual

    [Blocked Image: http://img224.imageshack.us/img224/3200/wip0013xe.jpg]

  • As tipical in my, orc face painting+drawing

    • I3yG-MaK
    • April 7, 2006 at 7:40 AM

    Thanks for coments guys, really apreciate, and thx for pic Sini*

    I'll show more wips in a few days

  • As tipical in my, orc face painting+drawing

    • I3yG-MaK
    • April 5, 2006 at 8:45 AM

    [Blocked Image: http://img98.imageshack.us/img98/5343/kiddingorc32sa.jpg]

    C&C

  • Girl suspended from U.S. school over red highlights in hair

    • I3yG-MaK
    • April 3, 2006 at 1:53 PM

    u went to school?

    rofl

  • Tree 01

    • I3yG-MaK
    • April 1, 2006 at 2:33 PM

    A tree looks like that:

    [Blocked Image: http://img81.imageshack.us/img81/9561/realtree5qg.jpg]

    And not like that:

    [Blocked Image: http://img81.imageshack.us/img81/2840/faketree7pi.jpg]

    <----------> and not <--->

    | |

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