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Posts by Buddy

  • The random model thread!

    • Buddy
    • April 12, 2007 at 6:10 AM

    2nd pic is my fav. Nice going, when did You started learning to model?

  • F.E.A.R. Level Editing

    • Buddy
    • April 12, 2007 at 5:07 AM

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 12, 2007 at 4:30 AM

    the0rthopaedicsurgeon, how much playable is this? Looks really complex .

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 12, 2007 at 1:38 AM

    That's a nice idea OBE.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 12, 2007 at 1:08 AM

    I personaly have whole map layouted, texturing on 75% and detailing on 50% and optimization on magic 0%.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 11, 2007 at 11:36 PM

    So, how many of You started something arleady?

  • Automatic normal maps from diffuse textures...in 5 seconds

    • Buddy
    • April 11, 2007 at 9:37 PM

    Never had any problems with CrazyBump, great tool.

  • The random model thread!

    • Buddy
    • April 11, 2007 at 8:55 PM

    Nah, not this one, the one here: http://img73.imageshack.us/img73/7581/w ... t01wl9.jpg

  • Hawker Hurricane MK1

    • Buddy
    • April 11, 2007 at 8:29 PM

    Nice meshflow.

  • They Hunger: Lost Souls

    • Buddy
    • April 11, 2007 at 8:22 PM

    removed

  • They Hunger: Lost Souls

    • Buddy
    • April 11, 2007 at 8:11 PM

    removed

  • totally random texture thread

    • Buddy
    • April 11, 2007 at 7:59 PM
    Quote from skdr

    Add some variation to the tiles. Like few out of place and broken etc.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 11, 2007 at 7:56 PM

    Making "spacer" in polish means going out and walking around, so maybye dm_walk ?

  • The random model thread!

    • Buddy
    • April 11, 2007 at 7:52 PM

    Erratic, I'm not sure if the patterned metal like that works on the sides, it's more like a thing you would walk on

  • MapCore Job Census

    • Buddy
    • April 11, 2007 at 7:49 PM

    Hey, I think someone could add me as a Black Widow Games developer (2D/3D Artist), I forgot to post about it here loong time ago.

  • They Hunger: Lost Souls

    • Buddy
    • April 11, 2007 at 7:42 PM

    These are not done by (however initial cloth/body skin was by him) Teddy, he left us when went to Starbreeze. You can read it in the interview.

    In the next update you will have chance to see some zombie skins/models done by me and Evoken.

    These are done by Makrill.

  • S.T.A.L.K.E.R uses Doom3 assets

    • Buddy
    • April 11, 2007 at 3:49 AM

    Yes, he does.

    http://www.mapcore.net/forums/profile.p ... ile&u=1783

    http://www.mapcore.net/forums/profile.p ... ile&u=1784

    ==========

    Since my English is so bad, I want to say something in my native language, Sier might help translating.

    Ty jebana w dupe radziedzka kurwo, ja ci dam propagowanie piractwa ty chuju spleśniały... Kradzież dobra rzecz, każdy może, i ile chce, I chuj nas to, Rosjan, obchodzi.

    Honest translation here please .

  • S.T.A.L.K.E.R uses Doom3 assets

    • Buddy
    • April 11, 2007 at 3:39 AM

    I wonder how many polands are there in the world ?

    Btw, Lost_Point, why do You have two accounts here?

  • S.T.A.L.K.E.R uses Doom3 assets

    • Buddy
    • April 11, 2007 at 3:23 AM

    This thread is getting

    [Blocked Image: http://img222.imageshack.us/img222/3894/parishiltonnarrowweb300kz9.jpg]

    so,

    we need

    [Blocked Image: http://img69.imageshack.us/img69/4405/chucknorris24walltroymccleary0.jpg]

    to

    :lock:

    this thread

    FOREVER.

    And get those

    [Blocked Image: http://img87.imageshack.us/img87/3694/vorloskavodkachilehpgh4.jpg]

    out of here,

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 10, 2007 at 4:10 PM

    Same here, I arleady tested a playable version with friends, and map is def. for max4 players, maybe 6.

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