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Posts by Buddy

  • [FGD] Team Fortress 2 Beta FGD

    • Buddy
    • September 30, 2007 at 12:21 PM

    Wait for Oct 10th, then it will work.

  • Team Fortress 2 beta!!!!!

    • Buddy
    • September 29, 2007 at 7:04 PM

    I noticed that now, Medics, heal Pyros instead of Heavys

  • Shack (Scene in Unreal engine 3)

    • Buddy
    • September 28, 2007 at 12:18 PM

    It ended up looking nice, what I don't like is the amount of pipes

    Other than that

    GJ

  • totally random texture thread

    • Buddy
    • September 27, 2007 at 11:32 PM
    Quote from killertomato

    Looks like heated plastic tbh.

    lol exacly, nothing like a plaster wall to me

  • Darth Vader Blues

    • Buddy
    • September 26, 2007 at 12:21 PM

    Yay

  • Halo takes over the world

    • Buddy
    • September 25, 2007 at 9:16 PM
    Quote from e-freak

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I think this promo clip is both artistic and disgusting...

    well, i don't like it.

  • De_Forest

    • Buddy
    • September 24, 2007 at 9:53 PM

    He needs to host bots-less server. I joined just after he posted it, i don't know how it is now.

  • De_Forest

    • Buddy
    • September 24, 2007 at 9:34 PM

    I joined but it started to calculate bot navs so i skipped it.

  • De_Forest

    • Buddy
    • September 23, 2007 at 7:52 PM

    Now it's just matter of seconds for it to appear on facepunch

  • Original Game: 1944 D-Day : Environment & Texture Artist

    • Buddy
    • September 22, 2007 at 8:40 PM

    Professional Recruitment

    Only approved users can post in here. People that post here are posting for real paying jobs.

  • Source shaders preview?

    • Buddy
    • September 22, 2007 at 8:30 PM

    Model/Mesh/Geometry Scale not the texture.

  • Source shaders preview?

    • Buddy
    • September 22, 2007 at 6:49 PM

    Models with wrong scale are not properly displayed in HLMV, if you change scale (ie scale down), normal maps will be visible.

  • Colin McRae dies in Helicopter Crash.

    • Buddy
    • September 16, 2007 at 6:12 PM

  • Post your pic extravaganza 2007!!!~

    • Buddy
    • September 11, 2007 at 8:15 PM

    [HP] wins

  • Quake wars demo? monday?

    • Buddy
    • September 11, 2007 at 4:36 AM

    I actually got revived once by a medic, he even thrown me few medpacks when I played some other match, it's amazing how much servers is up D:

  • Quake wars demo? monday?

    • Buddy
    • September 11, 2007 at 1:23 AM

    http://www.gamershell.com

    was 500kb/s for me... it was enough.

    Played few matches, and i can't understand why not even single time i wasn't aid by medic, they just didn't exist

  • totally random texture thread

    • Buddy
    • September 10, 2007 at 11:38 PM

    Ceramic tiles are not 'attached' to the wall, they have sort of a.. glue to stick em to it, when you remove a tile the 'glue' remains mostly on corners (hence you only 'glue' the edges), leaving empty parts just clean dark concrete(?) makes it look weird.

    I'm not fan of those 'cracked' tiny tiles as well and those semi-broken, while a tile can detach from the wall and fall down due to , let's say weather, it won't just break in half, even an earth quake will make them fall of completly.

    The problem with all 3 textures is that i can't tell 100% for sure what sort of material are they, other than that it's looking good.

    Keep it up.

  • What are some famous photographers?

    • Buddy
    • September 10, 2007 at 10:38 PM

    pbase

  • go-kart model

    • Buddy
    • September 9, 2007 at 7:00 PM

    Playing, but no sound or video, I will see if I have newest QT.

  • go-kart model

    • Buddy
    • September 9, 2007 at 3:37 PM

    doesn't work (new movie)

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