Looks poor imho ![]()
Posts by Buddy
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Lol! When You turn off bloom and dof game will set World Detail to Lowest possible! Turning it back to high enables b&dof again... actually without postprocessing you can actually see that there's a map in the background of menu.

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Busy visuals, bugged. I'd rather have something cleaner
Without bugs. -
The Orange Box
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Low DX9 looks like FarCry

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Imo it looks kinda crap on the pics.
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I arleady did when SDK first came out, been working some time on this map then postponed it due to being busy and some time ago i got back to it and yeah noone yet managed to make a working SP map using MP sdk before me yay

What an archievment /sarcasm off
The only problem now are npcs to be honest, MP compilers don't compile Node Graph/Ai map

I should finish that fear map sometime btw, bl1tz been reminding me to do so, but fear is more of a gameplay LD and I prefer art where stalker wins

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Yes, patch 4 really improves performance,
btw,
Aparently I'm the first man to run a custom SP map in Stalker

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Quote from generalvivi
wow i actually really liked it. regardless if its the same engine or not the creepy feeling was still there and i liked the ending alot.
Same! Graphics looks tad better, few new effects here and there, nice level design with much more details than the first one, gameplay looks cool and interactive cutscenes are awesome!
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Hey Rob, cool work, nice to see it released.
ps. wheres my credit

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Hi guys,
I was wondering if any of you even Tried using it?
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Nice brushwork.
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Quote from KoKo5oVaR
Happy birthday you fucking alien [Blocked Image: http://kokosovar.free.fr/grah.gif]
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I played demo last night and I didn't liked it... this prostate squad sounds ridiculous... chinese goverment wtf... Gameplay is really odd, if there is any, I felt like the game was controlling me and not otherwise. I liked the arcade moment where you fall down the man hole tho. Really strange game.
Edit: btw, there's no jump.

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Quote from Dunno Someone
This is how I made it work. I use hl2dm for mapping just about everything, but you could make a new folder and a new game config and everything if you wanted to keep stuff seperate for some dumb reason. * Extract source 2007 models and materials to your hl2mp folder
* Extract tf2 models (in content gcf) and materials to your hl2mp folder
* Run fixvtf on the materials folder
* Start hammer, go to config, add tf.fgd
* Tu es finis