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Posts by Buddy

  • Released - cp_crazedacre

    • Buddy
    • October 16, 2007 at 8:01 PM

    Looks poor imho

  • UT3 Demo leaked early!!

    • Buddy
    • October 15, 2007 at 9:17 PM

    Lol! When You turn off bloom and dof game will set World Detail to Lowest possible! Turning it back to high enables b&dof again... actually without postprocessing you can actually see that there's a map in the background of menu.

  • UT3 Demo leaked early!!

    • Buddy
    • October 13, 2007 at 7:31 PM

    Busy visuals, bugged. I'd rather have something cleaner Without bugs.

  • The random model thread!

    • Buddy
    • October 13, 2007 at 5:01 PM

    The Orange Box

  • Half-Life Episode 2 (Contains spoilers!)

    • Buddy
    • October 13, 2007 at 4:07 PM
    Quote from curman

    ...Ban d3.

  • Crysis settings comparison

    • Buddy
    • October 12, 2007 at 9:08 PM

    Low DX9 looks like FarCry

  • Call Of Duty 4 demo

    • Buddy
    • October 12, 2007 at 9:06 PM

    Pics?

  • UT3 Demo leaked early!!

    • Buddy
    • October 12, 2007 at 4:17 PM

    Imo it looks kinda crap on the pics.

  • S.T.A.L.K.E.R. / X-RAY Engine SDK

    • Buddy
    • October 9, 2007 at 6:56 PM

    soon

  • S.T.A.L.K.E.R. / X-RAY Engine SDK

    • Buddy
    • October 9, 2007 at 6:22 PM

    I arleady did when SDK first came out, been working some time on this map then postponed it due to being busy and some time ago i got back to it and yeah noone yet managed to make a working SP map using MP sdk before me yay

    What an archievment /sarcasm off

    The only problem now are npcs to be honest, MP compilers don't compile Node Graph/Ai map

    I should finish that fear map sometime btw, bl1tz been reminding me to do so, but fear is more of a gameplay LD and I prefer art where stalker wins

  • S.T.A.L.K.E.R. / X-RAY Engine SDK

    • Buddy
    • October 9, 2007 at 5:00 PM

    Yes, patch 4 really improves performance,

    btw,

    Aparently I'm the first man to run a custom SP map in Stalker

  • F.E.A.R. 2 - Project Origin : 18 minute gameplay video

    • Buddy
    • October 8, 2007 at 7:19 PM
    Quote from generalvivi

    wow i actually really liked it. regardless if its the same engine or not the creepy feeling was still there and i liked the ending alot.

    Same! Graphics looks tad better, few new effects here and there, nice level design with much more details than the first one, gameplay looks cool and interactive cutscenes are awesome!

  • De_Forest Released!!

    • Buddy
    • October 8, 2007 at 6:51 PM

    Hey Rob, cool work, nice to see it released.

    ps. wheres my credit

  • S.T.A.L.K.E.R. / X-RAY Engine SDK

    • Buddy
    • October 5, 2007 at 7:51 PM

    Hi guys,

    I was wondering if any of you even Tried using it?

  • Crazy "Level Design"

    • Buddy
    • October 4, 2007 at 12:53 AM

    Nice brushwork.

  • Mapcore celebrates! warby turns 14

    • Buddy
    • October 3, 2007 at 7:19 AM
    Quote from KoKo5oVaR

    Happy birthday you fucking alien [Blocked Image: http://kokosovar.free.fr/grah.gif]

  • Jericho Demo

    • Buddy
    • September 30, 2007 at 5:57 PM

    I played demo last night and I didn't liked it... this prostate squad sounds ridiculous... chinese goverment wtf... Gameplay is really odd, if there is any, I felt like the game was controlling me and not otherwise. I liked the arcade moment where you fall down the man hole tho. Really strange game.

    Edit: btw, there's no jump.

  • The random model thread!

    • Buddy
    • September 30, 2007 at 5:08 PM
    Quote from D3ads

    cgtextures Looks awesome!

    I don't really know how to get this kind of comments, is it, cgtextures as in "gj" or "gtfo".

  • IE Vodoo Plush!

    • Buddy
    • September 30, 2007 at 1:37 PM

    [Blocked Image: http://fc03.deviantart.com/fs20/f/2007/263/b/1/__tutorial___IE_voodoo_doll_by_chisa.jpg]

  • [FGD] Team Fortress 2 Beta FGD

    • Buddy
    • September 30, 2007 at 1:13 PM
    Quote from Dunno Someone

    This is how I made it work. I use hl2dm for mapping just about everything, but you could make a new folder and a new game config and everything if you wanted to keep stuff seperate for some dumb reason. * Extract source 2007 models and materials to your hl2mp folder

    * Extract tf2 models (in content gcf) and materials to your hl2mp folder

    * Run fixvtf on the materials folder

    * Start hammer, go to config, add tf.fgd

    * Tu es finis

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