1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Buddy

Posts by Buddy

  • The new year is coming...

    • Buddy
    • December 8, 2007 at 7:13 PM

    2007 pretty awesome

    2008 should be even more awesome

  • hammer crashes

    • Buddy
    • December 8, 2007 at 4:10 PM
    Quote from Nexus

    I did not even touched hammer like 2 months

    thanks god :roll:

    Keep your wigga talk in Eot, thanks.

  • HL2 sdk update tomorrow morning

    • Buddy
    • December 8, 2007 at 11:53 AM

    hahheh

  • gta4 soon

    • Buddy
    • December 8, 2007 at 11:36 AM

    It looks awesome, but i still don't like NPCs hands + their normal maps (npcs) don't work too well in all cases.

    Can't wait for the game.

  • Half-Life: Paranoia

    • Buddy
    • December 8, 2007 at 12:45 AM

    No it was clearly you.

  • Half-Life: Paranoia

    • Buddy
    • December 7, 2007 at 11:44 PM

    Yeah dux you did.

  • Half-Life: Paranoia

    • Buddy
    • December 7, 2007 at 6:44 PM

    *WARNING*


    This mod contains a modified opengl32.dll file, the chances are that this will be picked up by VAC2 and thus ban you for possible cheats. Be VERY cautious when playing this mod with the opengl32.dll file!

  • MP_TheSpire - GOW - Released

    • Buddy
    • December 6, 2007 at 1:02 AM

    I haven't looked actually since i don't own any of those but on screenshots i've seen it all looks dang blurry and if it's really 2048x2 then somethings wrong.

  • MP_TheSpire - GOW - Released

    • Buddy
    • December 5, 2007 at 11:07 PM

    TRUE!

    [Blocked Image: http://www.unrealtechnology.com/screens/p_embry2.jpg]

    Quote

    We are authoring most character and world normal maps and texture maps at 2048x2048 resolution. We feel this is a good target for games running on mid-range PC's in the 2006 timeframe. Next-generation consoles may require reducing texture resolution by 2X, and low-end PC's up to 4X, depending on texture count and scene complexity.

    Yeah! Right there, up in my ass.

    I think they expected 2006-7 pcs to be far better than they actually are.

  • Rambo trailer

    • Buddy
    • December 5, 2007 at 10:58 PM

    Lol I thought that this movie was out months ago... hmmm. I hope they didn't cut those scenes from movie tho

  • Stuff I've made for Decadence (HL2 mod)

    • Buddy
    • December 5, 2007 at 8:42 PM

    Nice work,

    my crits:

    -Reduce ornament scale a bit

    -These ripped off areas don't really look like how wallpaper would do, in most cases wallpaper gets of because of weathering, glue stops to keep it all together and it falls down (mostly on top leaving hanging piece of wallpaper around the middle). Keep in mind that walls are covered by strips of wallpaper like here http://img2.timeinc.net/toh/i/steps/han ... per-3l.jpg not by one big piece.

    Hopefullly i've been atleast a little helpfull.

  • Battlefield: Bad Company - Engine trailer

    • Buddy
    • December 5, 2007 at 8:20 PM
    Quote from JAL

    The destruction of the walls seemed nicely done.Not that impressive having played Crysis, but I admit it was funny.

    Crysis buildings are like domino This seems really awesome I wonder if you can collapse building.

  • Deus Ex 3

    • Buddy
    • December 4, 2007 at 10:42 PM

  • Half-Life: Paranoia

    • Buddy
    • December 4, 2007 at 8:22 PM

    What I can't understand in Paranoia are hitboxes, like hurgzillion times i shoot and none of the bullets hit their target

  • Half-Life: Paranoia

    • Buddy
    • December 3, 2007 at 8:24 PM

    dissonance -> (spoiler) she was in the end on the lowest level and propably died because 3 zombies attacked her.

  • They Hunger: Lost Souls - The end is near

    • Buddy
    • December 3, 2007 at 6:28 PM
    Quote from killertomato

    no he doesnt

    :wink:

  • WIP in WIP, post your level screenshots!

    • Buddy
    • December 3, 2007 at 5:03 PM
    Quote from dux

    Quake 3Looks ok, but the lighting is rather boring.

    Lol i know

    I've been just kinda surprised that someone still maps for it.

    Looks a bit dark and boring imo.

  • cs_siege_2007

    • Buddy
    • December 3, 2007 at 4:59 PM
    Quote from D3ads

    This coming from the guy who was complaining for about 6 pages that people weren't giving him constructive criticism and telling him his environments weren't believable.

    Dick to the face at 60mph! Awesome.

    i laughed ;D

    I rofled.

    banned.

  • WIP in WIP, post your level screenshots!

    • Buddy
    • December 3, 2007 at 4:39 PM

    Q3

  • They Hunger: Lost Souls - The end is near

    • Buddy
    • December 3, 2007 at 4:32 PM

    Can't really tell man.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. POLYSTRIKE - Finally Announced After Years of Development!

    'RZL
    August 21, 2026 at 2:06 PM
  2. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  3. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™