Hey guys, I've been a silent reader for quite some time now. I've worked on a UT3 map long time ago, but didn't have the time to finish it. I did a custom glass shader for that map and have been ask how i did that a few times. So I thought maybe it will be useful to someone if I post it here. The final result looks like this:
[Blocked Image: http://clemenskern.de/stuff/ut3/glass_shader_result.jpg]
And here is the node setup (as a link because the image is huge):
http://%7Boption%7D[Blocked Image: http://clemenskern.de/stuff/ut3/glass_shader.png]