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  3. DEAD|DJBourgeoisie

Posts by DEAD|DJBourgeoisie

  • WIP in WIP, post your level screenshots!

    • DEAD|DJBourgeoisie
    • December 12, 2005 at 9:56 PM

    damn dude that house looks exactly like the hl2 halloween mod house

    http://mods.moddb.com/gallery/image/31812/

  • tmp_lodge -updates-

    • DEAD|DJBourgeoisie
    • November 17, 2005 at 2:45 PM

    with everything looking so dismal the flowers throw it off, dead ones would look alot better imo

  • WIP in WIP, post your level screenshots!

    • DEAD|DJBourgeoisie
    • November 15, 2005 at 3:03 PM
    Quote from Dark

    Ya, seeing how your map is based off a concept and mine being completely from my own imagination, I dont think they will be all that much alike in the end. A farm map is going to have alot of similairities, but I am not concerned about them looking anything alike trust me.

  • CS Source: de_arcticbase

    • DEAD|DJBourgeoisie
    • November 15, 2005 at 3:00 PM
    Quote from OrnateBaboon

    Does anyone have any ideas as to what the problem might be?

    Valve

    Seriously, they constantly break things in the sdk, just wait for the hdr update and try again. Ive not had any problems with my maps compiling but I have heard many others complaining.

  • Cs_Cabaret

    • DEAD|DJBourgeoisie
    • November 10, 2005 at 11:05 AM

    what do you predict the file size to be once everything is bspzipped up? I know thats the biggest beef with alot of admins who run servers, they dont like super large file sizes even with bspzip fast downloads.

  • WIP in WIP, post your level screenshots!

    • DEAD|DJBourgeoisie
    • November 8, 2005 at 3:28 PM
    Quote from killertomato

    [Blocked Image: http://img43.imagevenue.com/loc129/th_982_hmmmm.jpg]

    ahh crap ya I noticed that too when I was looking at the screenshots, Ill be sure to fix that, thanks for reminding me

  • Half-Life 2 mapping project WIP Pics

    • DEAD|DJBourgeoisie
    • November 8, 2005 at 2:00 PM

    awesome work dux, very eerie looking.

  • Cs_Cabaret

    • DEAD|DJBourgeoisie
    • November 8, 2005 at 1:58 PM

    Looks better indeed, I think unless you are standing right up on them you wont notice, or have time to being shot at so bleh, nice work.

  • WIP in WIP, post your level screenshots!

    • DEAD|DJBourgeoisie
    • November 8, 2005 at 1:56 PM

    Thanks for all the comments, I am going to tweak almost everything mentioned as I agree some textures/displacements need improving. The stairs however are made in scale with the dev-stairs texture, not sure why you think they look wrong. Same basically with the windows, made to scale with the textures. That said, I'll show the final result when its done, cheers.

  • WIP in WIP, post your level screenshots!

    • DEAD|DJBourgeoisie
    • November 7, 2005 at 4:42 PM

    Hi, I am new to these forums, just thought I would post some of my current wip shots for my mod D.E.A.D

    Open to any crits/comments, still tweaking the fog and distance for the func_lod brushes etc. If anything looks out of place or a texture needs changing please let me know. Thanks

    [Blocked Image: http://img454.imageshack.us/img454/5031/deadfarmhouse00036fn.jpg]

    [Blocked Image: http://img454.imageshack.us/img454/1117/deadfarmhouse00049cm.jpg]

    [Blocked Image: http://img454.imageshack.us/img454/8335/deadfarmhouse00093hs.jpg]

  • Cs_Cabaret

    • DEAD|DJBourgeoisie
    • November 7, 2005 at 4:35 PM

    if you dont have room, just make func_detail cabinet door cover frames with class in the center and place them on the outside. Another option would be to just close all but one or two of the cabinets with solid doors and then use models in the open one.

  • Cs_Cabaret

    • DEAD|DJBourgeoisie
    • November 7, 2005 at 3:51 PM

    looks great alex, if you wanna keep that texture for the bottles in the cabinet I have a suggestion you might try. Just put some semi transparent glass in the cabinets to make them less noticable if you are worried about performance. Could even add some in cabinet lighting to spice it up. Just play around with it im sure you will figure something out.

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