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  3. Fergo

Posts by Fergo

  • HL2 sdk update tomorrow morning

    • Fergo
    • November 9, 2007 at 7:51 PM

    Why the hell I can't find the option to use this preview? I have all Orange box games installed and Source SDK updated but there's no such option in Hammer. Do I need to do something else?

    Fergo

  • Some photos I've taken from my city

    • Fergo
    • September 23, 2007 at 6:49 PM

    Hey folks!

    Here's some photos from the city that I live (Curitiba - Brazil).

    Im using a Sony W50.

    My window view:

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba8.jpg]

    One of my favorite. No editing:

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba1.jpg]

    Very foggy day:

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba17.jpg]

    A little park near my apartment. Maintained by the neightbors:

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba5.jpg]

    Idem

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba7.jpg]

    Tanguá Park:

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba9.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba10.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba11.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba12.jpg]

    The following photos are from a trip I did on January (taken inside the bus):

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba2.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba3.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/ctba4.jpg]

    An here is some panoramas from my window:

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/th_ctba16.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/th_ctba14.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/th_ctba13.jpg]

    I didn't take this one, but is one of my favorite panoramas. Shows a very nice area:

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ctba/th_ctba15.jpg]

    See ya!

    Fergo

  • Awesome piece of realtime 3d art

    • Fergo
    • July 29, 2007 at 7:05 PM

    There's some demos with only 256 bytes too ( .com file ). Click on the thumb to download.

    http://www.256b.com/demo/402

    http://www.256b.com/demo/412

  • Post your room pic extravaganza 2007!!!~

    • Fergo
    • July 20, 2007 at 3:29 PM
    Quote from KungFuSquirrel

    [Blocked Image: http://www.button-masher.net/images/misc/games_1.jpg]Here's the view from the other side.

    Holy crap man! How many games you have?

    Fergo

  • Post your room pic extravaganza 2007!!!~

    • Fergo
    • July 20, 2007 at 5:06 AM

    I don't know the english name of it, but its basically "chocolate powder":

    200ml of milk and 3 tea spoons of "Toddy" ( in my case, I put almost 5 tea spoons... thats why its so dark )

    [Blocked Image: http://www.spi-london.com/catalog/images/Toddy.JPG]

    \o

    Fergo

  • Post your room pic extravaganza 2007!!!~

    • Fergo
    • July 20, 2007 at 2:53 AM

    Here's mine... bonus: my cat

    [Blocked Image: http://img116.imageshack.us/img116/8118/roomrr3.jpg]

    And some games ( a lot of old stuff... )

    [Blocked Image: http://img263.imageshack.us/img263/218/gamesrs9.jpg]

    Fergo

  • ts_constryard - The Specialists

    • Fergo
    • June 30, 2007 at 7:15 PM

    Unfortunately, there's no way to put more work on this map. It's impossible to control the polygons on a map like this. It already beats 1800 w_polys, so any detail I add will have some serious cost to the performance.

    Fergo

  • ts_constryard - The Specialists

    • Fergo
    • June 28, 2007 at 2:58 AM

    Already uploaded the map with the new skybox ;D

    I've talked to Min0 and he's disposed to make some models for the map, so I can change some brushwork and hopefully get better r_speeds.

    Fergo

  • ts_constryard - The Specialists

    • Fergo
    • June 27, 2007 at 5:39 PM

    Changed the skybox. What do you think?

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ts_constryard/ts_constryard_sky2.jpg]

    \o

    Fergo

  • ts_constryard - The Specialists

    • Fergo
    • June 27, 2007 at 4:11 PM

    Thanks!

    I'm gonna try some different skyboxes. I have an urban one here, but the sky color doesn't match the light_env color, so it probably needs some photoshop editing ( and as I said, I'm terrible at this )

    []s

    Fergo

  • de_liquidwebx

    • Fergo
    • June 26, 2007 at 11:14 PM

    I think your rooms are a way too big/long, forcing you to repeat the same furniture/objects a lot ( like in pics de_liquidwebx0005.jpg, de_liquidwebx0007.jpg, de_liquidwebx0010.jpg ).

    Fergo

  • ts_constryard - The Specialists

    • Fergo
    • June 26, 2007 at 9:56 PM

    Thanks Quakis. I'm not so good at texturing ( to be honest, I'm terrible XD ), but I did the best I could =(

    Anyway, I've updated the pictures at the first post, now "featuring" the ligh_env color suggested Min0 and fixed the connection between the stair steps. The environment is a loooot better now.

    ( hit F5 so you won't take the see the cached images )

    The download link still the same ( with the new BSP, of course ).

    []s

    Fergo

  • ts_constryard - The Specialists

    • Fergo
    • June 26, 2007 at 7:50 PM
    Quote from Quakis

    How are those steps connecting?

    Haha, I didn't realized that LOL

    So while I don't finish my last compiling, lets say that they're connected by an electromagnetic pulse or something like that

    Fergo

  • ts_constryard - The Specialists

    • Fergo
    • June 26, 2007 at 7:01 PM

    Thanks! I'm recompiling the map with a new light_env color ( suggested by Min0 ). Sorry to post this at the "Finish Work" and recompile the map after this

    Fergo

  • ts_constryard - The Specialists

    • Fergo
    • June 26, 2007 at 6:47 PM

    Hello there!

    After a long time without messing around with Hammer, yesterday I decided to create a map for The Specialists. The theme? Construction yard.

    The map is a bit heavy ( 1800 w_polys in some places ), but I don't plan to sacrifice the details of the level to decrease the polycount ( now days 1800 polys is easy to almost all video-cards ).

    So here's the pictures followed by the download link. Hope you enjoy!

    PICS:

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0009.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0008.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0007.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0006.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0005.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0003.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0002.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0000.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0010.jpg]

    DOWNLOAD:

    http://www.fergonez.net/files/ts_constryard.rar

    Seeya!

    Fergo

  • Cs_occupation

    • Fergo
    • May 5, 2007 at 3:20 AM

    Nice job! I loved the "volumetric" lights ( like that one in front of the vehicle ).

    Fergo~

  • de_industry_b2

    • Fergo
    • February 7, 2007 at 10:12 PM

    Scary atmosphere

    I've liked a lot, but i think that this fog would fit well on some singleplayer map or something, not on a multiplayer map ( snipers won't be useful ).

    FeRgO

  • This is un-fucking-beliavable: My ISP blocks youtube...

    • Fergo
    • January 8, 2007 at 11:20 PM
    Quote from ReNo

    I looked at one picture and was gonna agree with you Fletch, but then I saw several others and god damn, a whole lot of the time she really isn't! Wierd face she has in a lot of photos...

    Heh, agrred. Lucky that you've never heard her voice :X

    FeRgO

  • zune - renders

    • Fergo
    • January 8, 2007 at 3:36 AM

    It looks too plastic i think.

    I've never touched a Zune in my life, but i think it needs more reflex ( like those ones you see on iPod pictures ), especially on the screen, because it seems to be just a texture with "Zune" logo.

    But overall, its a nice render

    Edit:

    Now i saw the scanlines on the screen

    FeRgO

  • Post old maps/mods etc...

    • Fergo
    • January 8, 2007 at 2:23 AM

    Nice topic Min0.

    My first CS map ever ( haha ):

    [Blocked Image: http://paginas.terra.com.br/informatica/crosshair/map_pics/de_ffarena02.jpg]

    My first "gameplay" map:

    [Blocked Image: http://paginas.terra.com.br/informatica/crosshair/map_pics/de_sand07.jpg]

    This map ( very heavy btw ) is from a museum where I live ( Curitiba, Brazil ):

    [Blocked Image: http://paginas.terra.com.br/informatica/crosshair/map_pics/cs_eye01.jpg]

    I consider this map as my best work on the hl engine:

    [Blocked Image: http://fergo.brlogic.com/images/bulk2.jpg]

    My only attemp to create a map for HL2 ( as soon as it was released ):

    [Blocked Image: http://fergo.brlogic.com/images/cityrush2.jpg]

    [Blocked Image: http://fergo.brlogic.com/images/cityrush1.jpg]

    FeRgO

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