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  3. Bl1tz

Posts by Bl1tz

  • It was a good August in the US...

    • Bl1tz
    • September 14, 2007 at 7:41 PM
    Quote from leileilol

    SouthPeak have been around for over 10 years churning out mediocre adventure-focused FMV crap games like Temujin, Men in Black and Dark Side of the Moon

    so not really new/indie. plus two worlds is crap IMO

    [Blocked Image: http://img65.imageshack.us/img65/8343/themoreyouknowdv9.jpg]

  • It was a good August in the US...

    • Bl1tz
    • September 14, 2007 at 5:47 PM

    14. Two Worlds—360—Southpeak Interactive

    Good for them. It's nice to see a new/indie publisher have some success in a tough market.

    Izuno is it possible for the general public to look up sales numbers on say, any game released within the last 5 years? Do you have to pay for the data or something? I'd love to be able to take a look at games' sales figures.

  • Football: Portugal - Poland

    • Bl1tz
    • September 9, 2007 at 12:10 AM
    Quote from Minotauro

    haha they actually try but fail hard:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    (skip to 01:00... so lame)

    ahhhh hahahahahha

  • Post your pic extravaganza 2007!!!~

    • Bl1tz
    • September 7, 2007 at 1:40 PM

    the next tutorial we'll see from hessi : "How to set up a believable gay porno using Maya and Source"

  • Acony Games is hiring: Level Designer for FPS

    • Bl1tz
    • September 7, 2007 at 1:31 PM

    http://acony-games.xg1.net/index.php?id=54&L=2

    The people at Acony know that it's not arcade machines and free candy that will get game developers interested...it's all about the

    [Blocked Image: http://img392.imageshack.us/img392/9002/rtemagicced12b342fajpgwt2.jpg]

    [Blocked Image: http://img175.imageshack.us/img175/2332/rtemagiccaa2eba5edcjpgkm1.jpg]

    Beer and women baby that's what I'm talkin bout haha yeahhh [Blocked Image: http://img453.imageshack.us/img453/6150/emothfivewd2.gif]

  • A video tour of the scottish games industry

    • Bl1tz
    • September 7, 2007 at 1:03 AM
    Quote from zaphod

    http://video.google.co.uk/videoplay?doci…79102418193done by the consolevania guys, pretty funny - I wish I could understand half of what everyone was saying. Crazy scotts!

    *edit* hey, Outerlight is in here! I wonder if reno is in it? (it's at 47 minutes)

    This is seriously awesome. I can't stop laughing.

  • 2K on Bioshock: "Why should your brother play for free?

    • Bl1tz
    • September 6, 2007 at 8:58 AM

    edit : nm

  • MapCore Job Census

    • Bl1tz
    • September 5, 2007 at 8:39 AM
    Quote from SPQR

    Hi guys !!!!!!!!Can you change me for Pandemic Studios Los Angeles

    Goodbye Ubisoft, and welcome to the real world

    Thanx,

    Francois

    Congratulations dude! I interviewed there and everybody was really really cool and the studio itself was very nice. I think you'll definitely like it. Are you working on Saboteur or something else?

  • Time to move on..

    • Bl1tz
    • September 4, 2007 at 7:22 AM

    Good luck FrieChamp! I think you'll have a blast

    I've been thinking a lot about going back to school too but I dunno it's just so nice to have some money and a good job without a degree that it seems counter productive to go back!

  • I'm pretty much done with any modern PC games...

    • Bl1tz
    • August 30, 2007 at 8:17 PM

    Blasphemy

  • Pee outside? Get a bucket of free water in your head!

    • Bl1tz
    • August 25, 2007 at 7:35 AM

    That girl had a nice ass~

  • Silicon Knights sues Epic Games

    • Bl1tz
    • August 23, 2007 at 8:01 PM

    http://www.eurogamer.net/article.php?ar ... 905&page=2

    Is Mark Rein reading mapcore?

    Mark Rein: We deliver fantastic support. You just need to talk to our licensees. You can talk to Gearbox - I read a post yesterday that a Gearbox guy had actually said on a completely independent forum about how good our support is, and we have great documentation, we bend over backwards to answer questions for our licensees, a lot of times we have this whole community support where licensees are helping each other - that is a fantastic feature, that is really great, and what the Gearbox guys say is they get back way more than they give. The quality of our support is very much how much you use it and how much you put into it.

    Hi Mark.

  • [dods] dod_cherbourg

    • Bl1tz
    • August 17, 2007 at 3:28 PM
    Quote from Seldoon182

    [Blocked Image: http://www.uploadhouse.com/fileuploads/369/3691123d7e2a495c01e282113030b661cd7dec.jpg]

    - Great corner for a Tribute...

    I can't stop laughing at this. "Great corner for a tribute" It's like "thanks for fighting in our wars, we'll erect this statue in my grandma's tomato garden"

    Great feedback Seldoon and great looking map so far the0rthopaedicsurgeon

  • Borderlands

    • Bl1tz
    • August 15, 2007 at 6:03 PM

    Dallas game development

    Seriously though congrats to everyone at Gearbox who's working on this. Looks like a cool new universe and you can't complain about rockin 4 player co-op in a Mad Max type universe!

  • dm_re4village12 RE4 Village Map

    • Bl1tz
    • August 14, 2007 at 3:42 PM
    Quote from Zombie

    Like Shadow for example? (people who think they are good, but in reality are very shit).

    There are two main things wrong with the map as far as I can tell.

    1) In Half-Life 2, you should be using displacements for your terrain. It's a great, easy to use feature of the engine that will make any outdoor maps look great.

    2) There is a lack of detail in every single one of those screenshots. There are no props inside the house, no logs in the fireplace and no decoration other than a few patches of grass on the terrain.

    You need to design your levels such that they actually seem like functional places, especially when you're doing a realistic setting like a village. So think about what would actually be inside a house or what would be scattered around a village like this.

    For example, in the houses you could put food, utensils, artwork, cups, bowls, a rug, candles, weapons and other assorted things. For the outside you could place some bales of hay, carts/wagons, rocks, bushes and fences.

    You have some good ideas like the pile of logs in shot #4 and the table and chairs in shot #3 but you can't just stop and call your map finished with just those things for details. Expand on those ideas and really populate your level with items. Also make sure that you don't rely so much on brushwork for your map details. Higher poly props will help you make your map more immersive whereas brushwork like the logs breaks the player's immersion in the level.

    Finally, when you post screenshots online, make sure you take them in a higher resolution than you play the game and try to compose them so they really show your level off. Don't save as a low quality .jpg in MSPaint. Get a program called IrfanView if you don't have Photoshop and save your JPGS at 96% quality or higher.

    Good luck and happy mapping!

  • Now playing

    • Bl1tz
    • August 12, 2007 at 8:29 PM

    Doom 3

    I bought it when it came out, played it half way through, got sick of it and stopped playing it. My internet was down yesterday and I was looking through what games I had installed and said "eh why not finish it up"

    Then I remembered exactly "eh why not"

    Doom 3 has the most unfair fights of any FPS ever. 9 out of 10 fights it spawns at least 1 enemy behind you without any indication it's done so. The prime example being that you'll be engaging a somewhat tough enemy in front of you while strafing backwards or sideways and run right into the unfairly spawned guy behind you, resulting in an assrape sandwhich that you can't get out of. It's the definition of frustrating gameplay.

    It's a shame the battles are so lame because it excels in almost every other respect. Even the snippets of story you get from the PDAs and what not are pretty well done -- it's a very polished game. Just a damn shame about the combat encounters.

  • F.E.A.R. : The Perseus Mandate

    • Bl1tz
    • August 9, 2007 at 3:59 PM
    Quote from Rick_D

    innovating and original gameplay from the developers of fear

    Not quite...Monolith is not developing this.

  • ID Tech 5 & "Rage" presentation

    • Bl1tz
    • August 5, 2007 at 8:45 PM
    Quote from Fletch

    If you look past the fact that their sales have gone steadily down over time and that they are developing Rage without a publisher...

    I don't think development without a publisher is such a terrible thing if you have the means. There are a few really successful companies who can do it (like Pandemic for example)

  • Dallas, TX i'm a coming!!!

    • Bl1tz
    • August 3, 2007 at 8:11 PM

    Congrats Lee!

  • PCGamer's Bioshock review

    • Bl1tz
    • August 1, 2007 at 12:15 AM

    I love PC Gamer because they gave us the highest score of any magazine or site...but KFS heh...I can just see the rage through the computer screen any time you see "PC Gamer"

    On topic, did anyone really expect Bioshock to score any lower than high 90s?

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