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  3. Bl1tz

Posts by Bl1tz

  • Selling a game concept to a dev studio

    • Bl1tz
    • October 13, 2008 at 2:10 AM

    In the end you have to decide what's the best move for you at this point in your life. If you feel really strongly that your game concept is something special and you think you could make it with the team you have now, maybe you should try and start your own company. This is extremely difficult though as warby said. It's very rare that a publisher or anyone else for that matter will give you the money up front to start your company, even if you've managed to create a playable demo.

    I wouldn't expect the developer to let you guys maintain the rights to your game if they decide they want to hire you on to make it. They don't want to make you rich and famous, they want you to make the company as a whole rich and famous and it's not unreasonable for them to expect that since presumably they'd be investing a decent amount of time, money, and effort to bring you onboard.

    I think that if you do get an offer to make your game for the studio you should at least make sure you have the potential to see profits from it.

  • Congrats Mino!!!!

    • Bl1tz
    • October 10, 2008 at 4:13 AM

    This is awesome news. Congrats Mino!!

  • Video Games and Learning

    • Bl1tz
    • September 15, 2008 at 1:52 AM

    Pretty stupid video. Put Wikipedia links in PC games? Yeah that won't be distracting at all. If your game contains factual realistic elements, right on, that's great. People who are smart and curious always have sought to learn more information about the things they find interesting wherever they come from. But no one should feel obligated to cram a bunch of stupid referential shit into their game for the "greater good" of trying to get people interested in learning about the world.

  • What're the worst models you have ever made?

    • Bl1tz
    • August 19, 2008 at 4:35 AM

    [attachment=1]spoon_1.jpg[/attachment]

    a spoon. probably one of the first things I ever made in Max. truly awful

    [attachment=0]carvingknife.jpg[/attachment]

    imma cut ya real nice with my low poly knife~~

  • John Romero and Daikatana

    • Bl1tz
    • August 18, 2008 at 10:50 PM
    Quote from dux

    [Blocked Image: http://forums.mapcore.net/download/file.…_1218989273.jpg]

    viewtopic.php?f=20&t=9553&st=0&sk=t&sd=a#p171469

    how come that never got spotlight

  • Vivendi studios and projects face uncertain future

    • Bl1tz
    • July 29, 2008 at 6:56 PM

    Well I for one am glad Activision-Blizzard is listening to what gamers want. We as gamers have been clamoring for more Spyro and more Crash Bandicoot and by god who are they to deny us these stellar games?

  • Good luck Arttu :D

    • Bl1tz
    • July 22, 2008 at 7:01 PM
    Quote from skdr

    I'm going back to Finland on Friday.

    skdr I'm real close, was actually in Bellevue yesterday. What times are you generally free? Hit me up on PM~

  • Meeting?

    • Bl1tz
    • July 17, 2008 at 11:40 PM

    I'm there in spirit only [Blocked Image: http://img132.imageshack.us/img132/1420/iiamju5.gif]

  • [UT3] DM-Calibrah

    • Bl1tz
    • July 2, 2008 at 9:17 AM

    I saw you post this in the UT3 DM contest at 3dbuzz and it made me very sad because I knew I had no chance of winning as soon as I saw it In other words, fantastic work

  • Unreal 3 "Old School Contest"

    • Bl1tz
    • June 14, 2008 at 5:39 AM

    I'm working on something for it Definitely going to try and keep it simple and focus on gameplay since it's such a short contest. I'm actually pretty psyched no matter what because I haven't worked with UE3 in a while and I haven't worked on any levels in my spare time in an even longer while. I saw Lee3dee enter too -- hopefully he doesn't mind me blowing up his spot

  • Crap artist can't get job, whines about it

    • Bl1tz
    • May 20, 2008 at 7:41 PM

    His focus was art and he clearly doesn't have an eye for creating good art. He obviously has no one in his life that's telling him that he needs to get better before he puts stuff like that up on his website which is kind of sad considering that is the very *least* I would expect from people at a university setting. If I had 5 people I respected tell me one of my level screenshots was bad, I'd definitely be taking it down or asking how to improve on it if I had to keep it up.

  • Breaking News: Doom 4 announced!

    • Bl1tz
    • May 8, 2008 at 12:18 AM

    Heh made my own thread about this despite looking first and still not seeing this one

    Really excited about this...I think idtech 5 will help push the game in a vastly different direction from Doom 3. Method give us the details homeboy. :wink:

  • [WiP] de_boston CS:S

    • Bl1tz
    • April 14, 2008 at 11:30 PM

    Pretty good on imitating the feel, but definitely needs a lot more detail and more variation on the apartments.

  • Project Origin

    • Bl1tz
    • April 1, 2008 at 9:33 AM

    Project Origin is a text adventure concerning the Origin of Projects. The player will have an astonishing 148 different commands to choose from to navigate the impeccably conveyed hypothetical Projects. Project Origin supports keyboards and monitors and it will be on store shelves in spring of 1983. Look for it.

    [Blocked Image: http://img512.imageshack.us/img512/4396/rawfish797014pa2.jpg]

  • Gearbox Ingame ad's

    • Bl1tz
    • March 30, 2008 at 5:40 AM

    I still don't know how it's ever going to work in fantasy games without being cheesy as hell.

  • Creative Suite 1 / 2 HELP! :(

    • Bl1tz
    • March 27, 2008 at 1:19 AM

    Are you serious? You're doing this here?

  • Welcome back

    • Bl1tz
    • March 19, 2008 at 7:51 AM

    Thanks for all the hard work gettin 'er back up

  • What Are You Playing '08 Thread

    • Bl1tz
    • March 4, 2008 at 9:37 PM

    Go.

    http://www.gokgs.com

  • MapCore Job Census

    • Bl1tz
    • February 29, 2008 at 7:54 PM

    Congrats to hessi and Method! Good luck guys

  • Gamasutra - Nine Paths To Indie Game Greatness

    • Bl1tz
    • February 28, 2008 at 6:12 AM

    I really enjoyed it Thanks for putting that together zaph. Very well written with some nice concrete examples for people heading down that path.

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