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Posts by GregBoffins

  • mapCon: phase 2

    • GregBoffins
    • November 11, 2007 at 9:28 PM

    People are bitching, *cough* Belgiums *cough* to go to Stockholm.

  • Brat Punches Mom After She Takes Halo 3 Multiplayer Away

    • GregBoffins
    • November 3, 2007 at 6:24 AM

    GAH I was expecting a video!

  • mapCon: europe

    • GregBoffins
    • November 2, 2007 at 4:20 PM
    Quote from dux

    First one to push insta off of the planet into space wins!

    No one said you were invited

  • mapCon: europe

    • GregBoffins
    • November 2, 2007 at 10:16 AM
    Quote from Pericolos0

    I only like maybe 3 people here so you wont see me at this internet meeting!!

    Yeah, luckily you aint one of them

  • mapCon: europe

    • GregBoffins
    • November 2, 2007 at 10:01 AM
    Quote from Steppenwolf
  • mapCon: europe

    • GregBoffins
    • November 2, 2007 at 9:57 AM
    Quote from Steppenwolf

    I would come if it was in stockholm.

    I wouldn't go to that shit

    Edit: IF CrazyMac went, and a few others, I'd meet them for a beer.

  • Phantom Menace - Halo picture comparison

    • GregBoffins
    • October 26, 2007 at 3:40 AM
    Quote from fonfa

    am I the only person that doesn't like halo?

    No, I don't like it either.

  • Nothing, Absolutely Nothing

    • GregBoffins
    • October 22, 2007 at 1:37 PM

    Weelllll this all stems from not having any confidence in your design, once you can eliminate that all inspiration will come flowing back like a tsunami.

    Are you having problems with design ideas, or artist look ideas?

  • Bionic Commando announced! Look at what GRIN is working on

    • GregBoffins
    • October 20, 2007 at 12:01 AM
    Quote from Sentura

    i think someone's nose is getting a tad brown

    I think you should shutup and go back in your hole.

  • Bionic Commando announced! Look at what GRIN is working on

    • GregBoffins
    • October 19, 2007 at 8:38 PM
    Quote from KungFuSquirrel

    Not as cool as KungFuSquirrel though

    Now you're just scaring me.

    PS I'm only worth 4 :os, get it right!

    K

  • WIP in WIP, post your level screenshots!

    • GregBoffins
    • October 19, 2007 at 8:21 PM

    the0rthopaedicsurgeon: Just make sure you make the important areas contrasted in the favour of brightness. At the moment it looks too dark

  • Bionic Commando announced! Look at what GRIN is working on

    • GregBoffins
    • October 19, 2007 at 3:32 PM
    Quote from KungFuSquirrel

    Just saw the trailer on the Shack, I can't wait for this. Well done everyone @ Grin, you do Mapcore proud!

    Not as cool as KungFuSquirrel though

  • Hellgate London Demo!

    • GregBoffins
    • October 19, 2007 at 9:43 AM
    Quote from FrieChamp

    Scores? There are no review scores yet according to metacritic, maybe you meant opinions from previews?

    Yeah sorry I meant, previews. Must've been a bit tired last night

  • Hellgate London Demo!

    • GregBoffins
    • October 18, 2007 at 8:49 PM

    After 15 or so minutes after playing the demo I found I didn't like:

    *The art style over all lacked a lot of polish, textures, models etc all felt very very rushed and stuff floating everywhere.

    *physics system seems to run at 10hz, GG fellas.

    *No good hit indication, considering one of the main mechanics for this game IS shooting.

    *Walking into non-solid npc's felt a bit meh.

    *Not knowing where to go after the first level so far is a minor frustration.

    *The level design feels a bit weird, you go through these teleporter things to different areas, tube stations which feel like a speed map with no level exit but the teleporter you walked through.

    *Atmosphere outside a bit week.

    On a good note I liked:

    *Saying "I've been to this tube station.. wooooooo!"

    *mowing down lots of stupid AI controlled monsters, feels like Doom (Doom might've had better AI though).

    *The character development looks really really deep and complicated which I love a lot.

    *Interior atmosphere seems to work ok, with the sounds and all.

    *Collecting cool items.

    Overall this game feels like it was rushed and the planning of the project wasn't very well thought out. I am not sure why this game is getting such good scores... could be the hype wagon. I am by no means not disliking this game, I was very much looking forward to it, and I feel a little dissapointed by what I have seen so far.

    But I will continue playing for another hour or so.

  • Hellgate London Demo!

    • GregBoffins
    • October 18, 2007 at 8:02 PM

    Installing now, will see how it is.

  • Hellgate London Demo!

    • GregBoffins
    • October 18, 2007 at 7:40 PM

    Ahhh, I just paid $1 for the mercury service on file shack for one month, I mean fuck it.... $1. 900kbps download speed.

  • Hellgate London Demo!

    • GregBoffins
    • October 18, 2007 at 7:26 PM

    Can't they get more file hosts :/

  • De_Forest Released!!

    • GregBoffins
    • October 18, 2007 at 1:52 PM
    Quote from Rick_D

    woah there cowboy, I wouldn't go that farI'm still as untalented as i ever was, I just tricked some people into thinking I had some talent.

    Oh I know guys at Rebillion I should've warned them first

    Hi Alex, sorry I missed you out on the beer!

  • WIP in WIP, post your level screenshots!

    • GregBoffins
    • October 18, 2007 at 8:53 AM
    Quote from PogoP

    They're vertical blinds in the one shot. The bulb goes into the ceiling. And it's a Source engine flaw :/

    Ahhh, oops I meant the wire connected to the light bulb

    might run it down the wall or something? Or remove the wire completely, nothing wrong with removing it, since most places have all the wires hidden anyway.

  • WIP in WIP, post your level screenshots!

    • GregBoffins
    • October 18, 2007 at 8:19 AM

    PogoP: In your last shot inside the small office there, is that vertical blinds or a vent? Also the wire coming from the light bulb kinda just stops suddenly, does it go into the ceiling?

    Why do some objects cast shadows underneath the office desks, like the boxes and stuff? Is this a source engine flaw?

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