I'm really hyped for Gears of War 2 so I've been playing around with the editor for the first one. I still need to finish the meshing and start with the lightning.
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I'm really hyped for Gears of War 2 so I've been playing around with the editor for the first one. I still need to finish the meshing and start with the lightning.
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for those of you who can't be bothered to look for more of his stuff... ![]()
http://www.escapistmagazine.com/article ... ther-Stuff
http://www.escapistmagazine.com/article ... sychonauts
http://www.escapistmagazine.com/article ... le-Rundown
darkness -
from http://kotaku.com/gaming/hyper-multi_ta ... 297338.php
Quote"Is a man not entitled to the game on his computer? NO, says the brother in the living room, it belongs to ME. NO says the man at 2K, it belongs to US. NO says the users of torrents, it belongs to EVERYONE."
welcome to spain guys, hope you like it here ![]()
gl
Sony just lost Europe.
I think it's a great idea.
I've always wanted to know what happens with some NPC's during the HL2 events, Barney for example; and it's not that hard to do it without voice actors, you can still tell the story through the environments.
Quote from FrieChampFirst surprise to me, didn't know we had someone from Pyro aboard! In case there is a Javier (Rolon?) working in your Animation department, regards to him
I don't know everybody's name in the animation dept. but I'll ask around and if I can find him, I'll tell him.
And yeah, Pyro is best known for Commandos 1 & 2; the projects we've developed lately are Imperial Glory (napoleonic RTS) and Commandos: Strike Force (WWII FPS).
Juan Fdez. de Simón - Pyro Studios (Madrid, Spain)
the music, THE MUSIC!!!
oh, it's real time footage (^_^)'
I think it's real. Direct competition with Quake wars, and from the trailer it seems to be in a very early stage.
My point is that games are limited by their own rules.
Traditional media are representational, videogames are simulational. The player defines his/her own experience.
Maybe in the future the language of videogames will grow to the point where we can start effectively conveying ideas and feelings, and start being accepted as an art form. But, from my personal experience, no game has touched me the way some movies/music/paintings have done; and that's why I'm inclined to think of them as very pretty boardgames.
Would you consider Chess or Monopoly art?
Because, the way I see it, videogames are just a set of rules varying in complexity.
They are experiences defined by that set of rules. I agree that some of the elements in a game could be considered art (soundtrack, aesthetics), but the whole "games as art form" movement seems a little pointless to me.
Thanks for the feedback guys! (back to work now
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Screens from a HL2 singleplayer map I'm working on; it's my first attempt on texturing and illumination with Source.
Name: Spartan
Location: Spain
Timezone: GMT
Skills: Begginer mapper; I have done mostly single player stuff (i.e. scripting) and basic geometry and lightning; but I'll be willing to give a hand wherever I can be helpful (and hopefully learn something in the process). Oh, and also, no modelling/texturing skills ![]()
Availability: 9PM - 1AM
We Love Katamari - Incredible. Pure, unadulterated fun.
Didn't play the first one though; but it has radically changed the way I look at videogames. ![]()
In no particular order: Street Fighter 2 Turbo, Tekken 3 & VF4 Evolution.