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  3. nooba

Posts by nooba

  • Landing of Asatar : Phase 1 WIP : 56k Beware

    • nooba
    • June 1, 2006 at 12:19 PM

    Looks amazing good work, ferret

  • I've got a proper job!

    • nooba
    • May 21, 2006 at 6:18 AM

    Congratulations!

  • The random model thread!

    • nooba
    • May 21, 2006 at 3:50 AM

    nice ancient place, nico the only thing that I don't like is your balusters, they look a bit weird.. here is a sheet of some balusters if you are interested, http://www.arundelstone.co.uk/images/Balusters.jpg

    here is a column that i made

    [Blocked Image: http://img61.imageshack.us/img61/854/column6te.jpg]

  • WIP in WIP, post your level screenshots!

    • nooba
    • May 17, 2006 at 9:40 AM

    Thanks all

    Quote from Meotwister

    Btw, where is this located? Anywhere specific?

    Nowhere specific, it is just a fictitious village somewhere in France..

    Quote from KoKo

    Seems like a cool start, i really like the look of the second screen with the wall on the left, you should add some buildings behind it, high enough for mgs or sniper to cover the bridge

    I will be adding some buildings behind the wall. The bridge is the Allies spawnpoint But, I will experiment with your suggestion

    Again, thanks

  • WIP in WIP, post your level screenshots!

    • nooba
    • May 16, 2006 at 5:27 AM

    Nice

    Here are some very early screenshots of my DODS map

    [Blocked Image: http://www.simonburford.com/other/avalon01.jpg]

    [Blocked Image: http://www.simonburford.com/other/avalon02.jpg]

    [Blocked Image: http://www.simonburford.com/other/avalon03.jpg]

    C&C welcome

  • hdn_resident | 100% custom | still wip

    • nooba
    • May 4, 2006 at 12:36 PM

    Very nice some shots remind me of Clive Barker's Undying

  • Post here and i will DRAW you an avatar !!!

    • nooba
    • May 4, 2006 at 10:51 AM

    awesome work, koko

    if you could make me one of these two, that would be great

    http://img141.imageshack.us/img141/582/agirlogo23gz.jpg

    http://img141.imageshack.us/img141/5570/gir1a2sw.jpg

    thanks man

  • The random model thread!

    • nooba
    • April 24, 2006 at 1:47 PM

    Looks great, Hessi

    Here is a window that i just finished

    [Blocked Image: http://img74.imageshack.us/img74/6374/window040al.jpg]

    wire

    [Blocked Image: http://img159.imageshack.us/img159/4721/window04wire8ve.jpg]

    184 polies

  • If you could choose a company to work at...

    • nooba
    • April 22, 2006 at 8:47 AM
    Quote from Izuno

    if that's what you say, then that's what will be.

    That, in a way, helps me.. it gives me confidence (is that the word? ) .. I guess I shouldn't say things like what I said.. I'll edit my post so it sounds a bit better..

  • If you could choose a company to work at...

    • nooba
    • April 22, 2006 at 5:54 AM

    I'd like to work at Valve.. but i never will.. probably anyway..

  • The 'Core Sketch Thread!?

    • nooba
    • April 19, 2006 at 1:26 PM

    Me likes very much, h2

    Awesome work, spacer

  • The random model thread!

    • nooba
    • April 19, 2006 at 1:21 PM

    Nice work Jal

    Here is my latest model..

    [Blocked Image: http://img205.imageshack.us/img205/5516/newer1ud.jpg]

  • Tmp_Lodge *about time update*

    • nooba
    • April 19, 2006 at 8:23 AM

    Looks amazing

  • Studio 1

    • nooba
    • April 16, 2006 at 9:56 AM

    Me likes your LCAC

  • I've been offered a job!

    • nooba
    • April 14, 2006 at 2:06 AM

    Woah, congrats!

  • The random model thread!

    • nooba
    • April 4, 2006 at 5:06 AM

    Nice work stolve!

    Here is my first real attempt at creature modelling...

    Low poly

    [Blocked Image: http://img469.imageshack.us/img469/3443/treebeard1ti.jpg]

    Low poly wire

    [Blocked Image: http://img325.imageshack.us/img325/4205/treebeardwire4qi.jpg]

    High poly

    [Blocked Image: http://img159.imageshack.us/img159/2231/treebeardhigh5do.jpg]

    High poly wire

    [Blocked Image: http://img325.imageshack.us/img325/7472/treebeardhighwire3mb.jpg]

    Please don't be too harsh

  • de_corse

    • nooba
    • April 4, 2006 at 5:00 AM

    Somewhat late... but, sweet map hessi

  • The random model thread!

    • nooba
    • March 30, 2006 at 6:47 AM

    Thanks for the nice comments

    Quote from KIIIA

    Did you have the arch on a photo before and model after it, or did you texture it after you finished the model (which can be pain in the neck).

    I don't quite understand this... I based this arch on a photo, and used the photo to texture it

  • The random model thread!

    • nooba
    • March 28, 2006 at 11:29 AM

    [Blocked Image: http://img483.imageshack.us/img483/5274/arch011ff.jpg]

    Ingame

    [Blocked Image: http://img239.imageshack.us/img239/8751/dod0112io.jpg]

  • The random model thread!

    • nooba
    • March 19, 2006 at 5:01 AM

    Cheers swartsz nice vehicle

    Cool knife Cyanide

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