Posts by nooba
-
-
Zeta, thanks!

Jenn0_Bing, I see what you mean. I'll have another look at the texture and see what I can do. I'll also keep your comments in mind for future textures!
PogoP, yep, entirely hand painted and no normal maps

-
Peris, thanks! They're for a game a mate and I are making!

Dark, cheers dude!
-
Nice ships, arhurt!

PogoP, love the original C&C, keep it up!

[Blocked Image: http://i43.tinypic.com/2lcoa3p.jpg]
-
As m8nkey already stated the industry is fairly small down here. Especially here in Adelaide, it's pretty much non-existent!



Lately though it's been going through a particularly dark patch with the closures of Transmission Games, Fuzzyeyes and Interzone Games all within the last six months. Their closure, while unfortunate for those involved, does no good for those who’ve been looking to get into the industry, as the competition in the already limited job market is pretty ridiculous.
It's not all bad news though, some of the "smaller" developers such as Firemint, Halfbrick and IronMonkey have been doing pretty well for themselves lately. Redtribe, another semi-closed developer are now providing office space for small indie teams, giving them access to licensed software and the latest hardware to develop their games with, which is a pretty good opportunity if you ask me.
If you're interested in what other studios exist, gamedevmap can help you out with that. Although, quite a few of the listed studios on there haven't been heard from in ages, so I'm not sure how helpful that is exactly.

Hopefully with the release of Team Bondi's L.A. Noire and _maybe_ the introduction of an R18+ rating we'll see some more positive growth in our industry.
Also, this site is a pretty good source of information regarding what's happening in our industry: Tsumea
Bleh, I hope that's helpful!

-
Congrats, Bram. Well deserved!

-
Some awesome work in here!

Heres a some screens of a WIP scene me and my friends are creating for the course we are doing.
[Blocked Image: http://quickimg.com/uploads/f2b5609d9669328148f288452dc3a8c2.jpg]
[Blocked Image: http://quickimg.com/uploads/26d30ba6325560f00e960597e53f25aa.jpg]
[Blocked Image: http://quickimg.com/uploads/c8a4237b722988192e2219dc2d6b337b.jpg]
[Blocked Image: http://quickimg.com/uploads/55272eb3d6042ce232a9a026e8d5d82f.jpg]
Click the images for a larger res
C&C welcome, looking forward to what you think!
-
Looks great mino

-
Thanks for the comments, i'll see what i can do with the fence.
dissonance: Nope

-
Some cartoonish textures..
[Blocked Image: http://quickimg.com/uploads/2218abda23f395ce91e9b8ca6dbdd240.jpg]
[Blocked Image: http://quickimg.com/uploads/6fe45e2dcb5b9da813649b71b8112064.jpg]
-
First sci-fi like texture
[Blocked Image: http://quickimg.com/uploads/84c8a7bc837b1cbf63a8b1e5b9bbc01d.jpg]
-
-
A little temple scene I'm doing for my Tafe course
[Blocked Image: http://quickimg.com/uploads/c0018596a638ba0e3b30eb8f67212f06.jpg]
C&C welcome
-
-
http://sunitparekh.com/pelting/ - Pelting Tools for Maya
I don't know how well it works, but it looks pretty good.
-
-
Thanks for all the nice comments!

Skjalg: No they aren't HL2 textures
All the textures were made by me -
Looking good Defrag
Are you planning on texturing it after you've finished? or is it just modelling practice?Here is a little RTS scene I'm working on:
[Blocked Image: http://img53.imageshack.us/img53/2453/scene2034222gb9.jpg]
I hope to have 4 variations of this scene, each on a different planet.
-
I tried it

[Blocked Image: http://img224.imageshack.us/img224/4194/minowall01ul3.jpg]
-