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  3. dissonance

Posts by dissonance

  • Everything ;)

    • dissonance
    • July 15, 2007 at 9:22 PM

    aweeeeeeeesome

  • dm_japaneseheights

    • dissonance
    • July 15, 2007 at 2:05 AM

    holy shit, what an awesome concept.

  • Everything ;)

    • dissonance
    • July 15, 2007 at 2:04 AM

    any higher resolution available? these are spectacular, and i need a new wallpaper.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • July 15, 2007 at 2:03 AM
    Quote from Sentura

    not seen that problem before disso.. what vid card you running?

    geforce 6600.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • July 14, 2007 at 4:04 AM

    [Blocked Image: http://img213.imageshack.us/img213/9261/station1040006ha8.th.jpg]

    [Blocked Image: http://img213.imageshack.us/img213/5660/station1040002qk0.th.jpg]

    [Blocked Image: http://img386.imageshack.us/img386/8367/station1040004rp8.th.jpg]

    don't mind the placeholder textures, custom ones on the way, via method's method. heh.

    also, what causes this? new drivers don't seem to get rid of it.

    [Blocked Image: http://img460.imageshack.us/img460/5179/station1020000ri2.th.jpg]

  • WIP in WIP, post your level screenshots!

    • dissonance
    • July 13, 2007 at 7:22 PM
    Quote from D3ads

    I'll fiddle about with things, see what I can improve.This is what the train looks like outside btw:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/TF/subway_train.png]

    MY NAME

    IS NEO

  • The E3 07 Thread

    • dissonance
    • July 10, 2007 at 7:56 PM
    Quote from Rick_D

    [Blocked Image: http://images.eurogamer.net/assets/articles//a/7/9/2/9/2/Killzone2_screenshot_1.jpg.jpg]what the crap is that shit?

    I'm hoping the grain on the rifle is some epic post-processing effect and not lossy compression, but I couldn't help but laugh at the shadows.

  • FUCK YES!

    • dissonance
    • July 10, 2007 at 7:44 PM

    congo rats, man! hurg will spread.

  • graphic help

    • dissonance
    • July 10, 2007 at 8:02 AM

    blend via layers.

  • "Multiboxing" & WoW

    • dissonance
    • July 10, 2007 at 8:01 AM
    Quote from Skjalg

    I disagree completely. They are gamers that take gaming seriously.

    Yeah, 'obsessed' is spending months gearing out a single character, 'efficient' is using that same amount of time to do the same with five characters.It takes a lot mor money than normal, though.

  • Quake Wars Beta Released!

    • dissonance
    • July 1, 2007 at 1:18 AM

    oh shit, i am down to play this.

    is the beta available in linux flavor?

  • testing new site

    • dissonance
    • June 25, 2007 at 11:54 PM

    Wow, I dig this. Looks very nice, albiet monochromatic.

    Some ideas: the post font could stand to be a point or two larger. I like the rollovers, but you might want to increase the disparity between colors. Disabled links (there sure are a lot of them, too) should point to # so the page doesn't have to reload. Also, please keep using text wherever possible instead of images.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • June 25, 2007 at 9:28 PM
    Quote from Sentura

    guess the same reason it's sepia toned... for overall ambience. for a second you actually got me fooled that it was a photo.

    same here.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • June 24, 2007 at 11:42 PM
    Quote from JeanPaul

    [Blocked Image: http://img502.imageshack.us/img502/4473/hooverdrainage0006an2.th.jpg]

    looks very nice geometry-wise, but i sure do wish source had some sort of procedural grunge.

    also, congrats on the monitor. =D

  • Half-Life 2 mapping project WIP Pics

    • dissonance
    • June 24, 2007 at 11:41 PM

    yesss!

    release source, too?

  • WIP in WIP, post your level screenshots!

    • dissonance
    • June 24, 2007 at 8:56 PM

    damn, jp, what kind of monitor do you have?

  • WIP in WIP, post your level screenshots!

    • dissonance
    • June 23, 2007 at 9:54 PM

    minoburo, lawl.

    you guys really think displacements would be easier? i dunno about you, but hammer is just a pain in the ass when it comes to displacements. the tools really aren't that good. i'd much rather work with just brush geometry.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • June 22, 2007 at 1:59 AM
    Quote from FMPONE

    Quakis on Source

    can't wait

  • WIP in WIP, post your level screenshots!

    • dissonance
    • June 20, 2007 at 10:20 PM
    Quote from Steppenwolf

    Someone post a pic of Goatse!

    hahahahahahahahahaha

  • A steam game for just $2.50

    • dissonance
    • June 20, 2007 at 10:19 PM
    Quote from Fletch

    And sadly that's the best use of a $600 console...

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