aweeeeeeeesome
Posts by dissonance
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holy shit, what an awesome concept.
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any higher resolution available? these are spectacular, and i need a new wallpaper.
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[Blocked Image: http://img213.imageshack.us/img213/9261/station1040006ha8.th.jpg]
[Blocked Image: http://img213.imageshack.us/img213/5660/station1040002qk0.th.jpg]
[Blocked Image: http://img386.imageshack.us/img386/8367/station1040004rp8.th.jpg]
don't mind the placeholder textures, custom ones on the way, via method's method. heh.
also, what causes this? new drivers don't seem to get rid of it.
[Blocked Image: http://img460.imageshack.us/img460/5179/station1020000ri2.th.jpg]
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Quote from D3ads
I'll fiddle about with things, see what I can improve.This is what the train looks like outside btw:
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/TF/subway_train.png]
MY NAME
IS NEO
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Quote from Rick_D
[Blocked Image: http://images.eurogamer.net/assets/articles//a/7/9/2/9/2/Killzone2_screenshot_1.jpg.jpg]what the crap is that shit?
I'm hoping the grain on the rifle is some epic post-processing effect and not lossy compression, but I couldn't help but laugh at the shadows.
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congo rats, man! hurg will spread.
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blend via layers.
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oh shit, i am down to play this.
is the beta available in linux flavor?
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Wow, I dig this. Looks very nice, albiet monochromatic.
Some ideas: the post font could stand to be a point or two larger. I like the rollovers, but you might want to increase the disparity between colors. Disabled links (there sure are a lot of them, too) should point to # so the page doesn't have to reload. Also, please keep using text wherever possible instead of images.
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Quote from JeanPaul
looks very nice geometry-wise, but i sure do wish source had some sort of procedural grunge.
also, congrats on the monitor. =D
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yesss!
release source, too?
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damn, jp, what kind of monitor do you have?
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minoburo, lawl.
you guys really think displacements would be easier? i dunno about you, but hammer is just a pain in the ass when it comes to displacements. the tools really aren't that good. i'd much rather work with just brush geometry.
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