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Posts by dissonance

  • HL2 sdk update tomorrow morning

    • dissonance
    • November 7, 2007 at 8:44 PM
    Quote from dux

    So - epic fail?

    As is usual with all valve updates.

  • dod_dogsector

    • dissonance
    • November 7, 2007 at 8:39 PM

    The red smoke caught my eye immediately: desaturate it a little.

  • HL2 sdk update tomorrow morning

    • dissonance
    • November 7, 2007 at 8:38 PM
    Quote from Fяэ&a

    and where ist that launch parameter?

    CLI:sdklauncher.exe -engine ep1

  • HL2 sdk update tomorrow morning

    • dissonance
    • November 7, 2007 at 8:23 PM

    I'm not restarting for fear that my half-broken 6600 will never be able to handle any of this.

  • Art Class Project

    • dissonance
    • November 7, 2007 at 8:21 PM

    I'd volunteer, but I'm a shit subject for a project. =/

  • School shooting, now hitting europe (and games are involved)

    • dissonance
    • November 7, 2007 at 8:20 PM

    I read his manifesto and had the same reaction I did to Mein Kampf: he started out with a few things I agreed with, things that made sense, then fucked all of it up by making completely illogical conclusions. Like KT said, this guy was completely blinded by his hate.

    Pitty.

  • School shooting, now hitting europe (and games are involved)

    • dissonance
    • November 7, 2007 at 5:24 PM

    Part of me is glad to know that it's not only the American education system that's turning children in to this, and part of me is wondering if it's just a flaw with the entirety of humanity.

    This fucking sucks.

  • Microsoft, Direct X 10

    • dissonance
    • November 6, 2007 at 8:28 PM

    With Gabe's Microsoft-bashing and "linux port-er wanted" on the Valve jobs page, I really think (read: hope) that HL3 is going to be OpenGL.

  • How not to play Hitman!

    • dissonance
    • November 6, 2007 at 6:52 PM

    hated the game, but loved this.

  • Three maps.

    • dissonance
    • November 6, 2007 at 3:45 PM
    Quote from R_Yell

    I don't even think is possible to use a dem for something as small as a dune. However maybe you know more than me about that

    Of course I don't; educated guess I supposed if you took a .dem of an area with only rolling hills or large dunes, it would come out like that.

  • Promises in Crysis

    • dissonance
    • November 6, 2007 at 3:41 PM

    Think about per-leaf lighting for a second.

    It's still a few years off.

    And like F$#-whatever said; this is the demo. Things might yet change.

  • Three maps.

    • dissonance
    • November 6, 2007 at 12:29 AM

    Looks good (.dem?), but I prefer a New Mexico desert to a Saharan desert. Whatever floats your boat.

    Moar mesas!

  • WIP in WIP, post your level screenshots!

    • dissonance
    • November 5, 2007 at 11:21 PM
    Quote from Chunks

    I've never seen a parking garage with a gravelly floor... don't get me wrong, it looks good. But I don't think it belongs in that particular setting.

    Never been to Montana, have you?

  • Microsoft, Direct X 10

    • dissonance
    • November 5, 2007 at 11:20 PM
    Quote from clayman

    and dx10 is special in which way???

    Two digits, son!

  • Three maps.

    • dissonance
    • November 5, 2007 at 11:20 PM
    Quote from R_Yell

    Models, of course. I made them as full train size for other map, rescaled them to match mine like proportions.

    Ah, cool.

  • Microsoft, Direct X 10

    • dissonance
    • November 5, 2007 at 10:04 PM
    Quote from Defrag

    Believe it or not, DirectX9 came out in December 2002. DX10 is the first big release in ages.

    Durp.

  • Three maps.

    • dissonance
    • November 5, 2007 at 9:13 PM

    http://img28.imagevenue.com/aAfkjfp01fo ... _659lo.jpg

    Are those tracks brushes or models?

  • Microsoft, Direct X 10

    • dissonance
    • November 5, 2007 at 9:12 PM

    Another year, another DirectX. Sigh.

    More OpenGL plzkthx.

  • Three maps.

    • dissonance
    • November 5, 2007 at 7:18 AM

    I dig that lava... fuck yeah.

  • Automatic Texture Update

    • dissonance
    • November 5, 2007 at 7:16 AM
    Quote from Wunderboy

    The sky is falling!

    SWF is just a file format and it's pretty much open. My assumption is their going to include code to open and interact with the SWF files in game as they wouldn't be able to embed the current flash player into the engine.

    The game isn't a browser, there is no Javascript interpreter in it to execute Javascript for a start and I doubt things like file operations and code execution is going to work either.

    More than likely they'll take an open-source SWF lib and just use a sub-set of it's code to allow vector based, interactive HUD elements that communicate event's back to the engine via LUA or something. Thats's how I'd do it.

    Sounds good, but in that case, why not just use SVG? It's a whole lot easier to edit.I'm down for it either way, though.

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