same here, there's something very... i dunno, but i like it. makes me wanna eat froot loops.
how you do that, luts?
same here, there's something very... i dunno, but i like it. makes me wanna eat froot loops.
how you do that, luts?
Quote from barrakid
Quoteever seen Crash? my interpretation of the game is that it's something like that; you play as a guy who is tripping out as he dies. as his brain begins to slowly lose oxygen, everything gets more and more surreal, and all his memories begin to interweave and pile on top of each other, with the freshest memories (car crash, hospital) being the strongest and most vivid, and with earlier memories painting broader strokes; i think the herebrides were somewhere he visited as a kid that had a large impact on him.
just my two cents.
Quote from e-freakAnd the third thing - it didn't play the credits when the game finished. Maybe I just missed out but having to manually go back to the main menu (after waiting a minute or so) felt a bit odd. I had hoped to get a deep breath, like the final pause in an orchestra piece and then see the credits and go back to the menu. As said: really really minor, it didn't spoil my experience.
this happened to me, too.really, really liked it. i knew it looked good from seeing screenshots, but holy shit do they not do the game justice; it looks amazing. better than skyrim.
a few questions, and since i can't tell where the questions end and the spoilers begin, i've blacked it all out:
1)
Quoteis there any way to get into the cargo ship? it looked like there was a hole in the seaward side, but i couldn't find a way to swim out to it.
2)
Quotewas that a grave behind the bothy by the two stables?
Quotedid my soundcard glitch, or was there
Quotea second voice briefly talking when i came near it?
primer
idiocracy
Quote from SkjalgI know this sounds weird but you should look forward to the funeral, its a powerful event.
it does sound weird, but it's also true. seeing how many lives he influenced and people he helped really does make you feel better.i wish i had something more uplifting to say, but all i can tell you is that once the pain goes away, all you're left with is good memories, and they will expand to fill the hole he left. share stories! talk with friends, talk with family, spend time with people who knew him as well as you did, you'll feel a lot better.
i really wish we could contain our collapse, to just do it inwardly, but noooooo, we gotta lash out and take everyone else out with us.
sorry =/
by golly, you're right! giving money to bums DID level up my financial skills!
Quote from 2d-chrisThe fox is actually a live camera feed to entire halls full of China men who are "in real time" adjustments to the gameplay experience uniquely for every customer.
POTY because i'm at work and did one of those BWUHHH laughsalso, that explanation makes a lot of things make a lot more sense, especially why steam is required to play
i am sooooo late to the party, but i am glad i finally bought this game, it's so good.
one thing, though: there are foxes watching me, constantly. even during boss fights, i'll run for cover behind a boulder, and i'll see a fox off in the distance watching me from behind a tree. sometimes when i attempt to chase them down they lead me to interesting things, like ore veins, abandoned encampments, forgotten treasure chests that must've fallen off a caravan years ago... things like that.
still, though, playing through the entire game with the knowledge that there is a fox out there somewhere watching me is a little creepy.
does this happen to anyone else, or is the game mad at me for naming my character Dickbutt?
at this rate they could just wait for the hl3 engine ![]()
reinstalling portal 2 for this
Quote from IzunoFuck yes.Meanwhile...
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what.
the trailer did more to reinforce my "cautious optimism" feeling than evoke... that.
Quote from ThrikHow utterly bizarre.
everything in north korea is completely bizarre: http://%7boption%7d.
oh god its like he's looking through me