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  3. alexroyce

Posts by alexroyce

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 30, 2006 at 2:37 AM

    HL1 maps can still look great, though.

  • Nintendo FTWii

    • alexroyce
    • April 27, 2006 at 10:55 PM

    You know somethings wrong when the company has to explain why on Earth they named it the way it is..

  • Nintendo FTWii

    • alexroyce
    • April 27, 2006 at 8:55 PM

    Horrible name..

    Is it "Wee" or "Why"?

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 27, 2006 at 8:16 PM
    Quote from dissonance

    where in california?

    Encino.

    Quote from Squirrelly

    I heard when you are hired by Activision, you literally have to "abandon" your "mod career". Is this true?

    I dont think so, but Im not sure. If I have free time and feel like mapping something for CS:S, Id still do it

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 27, 2006 at 5:45 AM
    Quote from generalvivi

    why not try and make it more then just a one shot map?

    No time :L

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 26, 2006 at 6:44 AM

    Much nicer with the brighter lighting.

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 26, 2006 at 5:48 AM
    Quote from Polaris

    Looks a little strange to me but whatever floats your boat! Also the cottages(?) behind the fence, are they models or are they part of the skybox texture?

    Theyre brush buildings.. they look like cottages? Crap D:

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 26, 2006 at 5:37 AM
    Quote from generalvivi

    could you provide another shot of the room from a different angle? i would like to see more

    Well theres really nothing else..

    [Blocked Image: http://img280.imageshack.us/img280/8457/27ed.jpg]

    Quote from Polaris

    On the left wall there is a line but it just ends in the corner, is that intentional?It would look better if it could continue imo.

    Yea, its intentional. I guess it MIGHT look better if it continued, but I dont think it would have a difference if it did or didnt..

    Quote from Polaris

    Do you really get to work on CoD3?

    Possibly

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 26, 2006 at 3:58 AM

    Moving down to CA on the 3rd, starting work on the 8th. Dream job

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 26, 2006 at 3:32 AM

    Yep, through making the lightmapscale 1 and lightblocks, you can get some really nice shadows. Smoothgroups help aswell.

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 26, 2006 at 3:26 AM

    [Blocked Image: http://www.alexroyce.com/alexroycemaps_pics/random/windows3.jpg]

    I think its done.

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 24, 2006 at 5:07 AM

    True. Maybe once I start the skybox stuff itll fit more.. Also gotta move that painting a bit higher as the light doesnt work well on models in Source.

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 24, 2006 at 4:52 AM

    [Blocked Image: http://www.alexroyce.com/alexroycemaps_pics/random/windows3.jpg]

    Should be finished soon if I get the time.

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 23, 2006 at 4:26 PM
    Quote from RD

    Its not a max render?

    I dont even know how to render something that well in Max

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 23, 2006 at 8:50 AM

    Working on it

    I dont know why the shadows arent displayed from the props.. Ill figure that out later.

  • WIP in WIP, post your level screenshots!

    • alexroyce
    • April 23, 2006 at 7:50 AM

    [Blocked Image: http://www.alexroyce.com/alexroycemaps_pics/random/windows1.jpg]

    [Blocked Image: http://www.alexroyce.com/alexroycemaps_pics/random/windows2.jpg]

    Just some model work which happens to fit into a map idea

  • Chess Pieces

    • alexroyce
    • April 9, 2006 at 9:21 PM

    Very cool looking. Reminds me of the 3DSMax tutorial, although that was for alot simpler pieces.

  • awp_monopoly

    • alexroyce
    • April 9, 2006 at 8:30 PM

    It was a joke, durr.

    Jesus Christ, you just dont let up, huh? Drop it already, as youre for sure trying to insult me but at least im at least exhibiting some maturity here and trying to avoid insulting you.

  • awp_monopoly

    • alexroyce
    • April 9, 2006 at 8:12 PM

    ^Bingo. Now that you can see its not only me whos disagreeing, you can maybe stop trying to imply that im jealous or some other petty reason for disagreeing with this spotlight.

    It seems like if anyone disagrees with a spotlight map people will try and burn him at the stake.. jeez.

    Im done.

  • awp_monopoly

    • alexroyce
    • April 9, 2006 at 8:08 PM

    Im not bullshitting you whatsoever. So far Mikezilla has explained it best, and I thank him for that, while you others basically tell me to shut up and try turning the argument on me and my work because you believe im jealous or some other immature reason.

    Why am I saying this shouldent be in spotlight?:

    Its an AWP map. Yes, it is a great AWP map in both quality and style, but its just an AWP map, which isnt exactly the hardest thing to make/do, and its a remake of a 1.6 map, so it isnt original.

    Dont get me wrong, Vivi is a great modeller and (from what ive seen) a good mapper. He should put his talents to something bigger and more worthwhile, and then that would be the sort of thing which would be worthy of spotlight.

    And it still sounds like youre trying to turn my reason for disagreeing with you into a personal reason, rather than an opinion of this map.

    Alright Vivi ill shut up now.

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