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  3. Quakis

Posts by Quakis

  • totally random texture thread

    • Quakis
    • July 19, 2006 at 12:58 PM

    Awesome stuff kokos! Especially like both HL texture remakes. Good work

  • The random model thread!

    • Quakis
    • July 19, 2006 at 12:38 PM

    My first crappy model... made in XSI Mod Tool. At least I started to learn how to use the damn thing now. Actually, I feel more comfortable using this than I did with Blender. Oh and don't miss the crappy texture I did for it too! Hopefully I'll stick to it and get better.

    The ingame shot is from my (cancelled) 2004 mod for Duke3D. (About the weapon if anyone is wondering... it's from TS and I reskinned the hand and just placed it in there for fun)

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Barrel_of_Sucks_001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Barrel_of_Sucks_003.jpg]

    Edit; Tweaked the top of the skin.

  • Video of Valve's Portal

    • Quakis
    • July 19, 2006 at 12:32 AM

    This ships with Episode Two right? Either way I'm hooked, I love the way the portals can be used and it looks so fun. Will this be modable...? (at least custom maps or such) I hope so.

  • You Are Empty

    • Quakis
    • July 16, 2006 at 3:44 PM

    I hope the gameplay is good, sure it looks fantastic but some games tend to play badly when the looks are pretty decent.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • June 29, 2006 at 6:40 AM
    Quote from dissonance

    doom is open source now?

    It has been for a while now, didn't you know?

    But I like your screens, very realistic. Good to see the road won't be plain, flat and boring. Good luck with it.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • June 28, 2006 at 11:38 PM

    Some early screens of my current Zdoom map. Nothing special and I want this one to be short. First real DooM map as well. Yeah, another project...

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Doom_Map_003.jpg][Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Doom_Map_002.jpg]

  • WIP in WIP, post your level screenshots!

    • Quakis
    • June 24, 2006 at 5:23 PM

    Pure sex! Really does have a Vice City look to it. Good work so far!

  • The solution to urban violence

    • Quakis
    • June 23, 2006 at 4:36 PM
    Quote from Gaz

    I saw in the news a year or so ago that a burglar entered someones house and started bagging stuff up, the house owner awoke and knocked the theif out with a kitchen utensil. The house owner was arrested and jailed for violence, and the thief got seen as the victim. Its appalling.

    Indeed. If they don't want to get hurt in the first place, don't break into others property. Sometimes I think the police are on the criminal side at times...

  • WIP in WIP, post your level screenshots!

    • Quakis
    • June 22, 2006 at 11:44 PM

    I'm not really sure about the brick texture, it has obvious tiling issues. But again it's early to criticise and probebly be changed. I like the structure however.

    (I seem to be spelling awfully bad today, excuse those mistakes if any)

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Quakis
    • June 22, 2006 at 3:51 PM

    Some HL stuff I did a few years ago when learning to map for it.

    The Destroyer

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Projects/oldhl_001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Projects/oldhl_002.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Projects/oldhl_003.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Projects/oldhl_004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Projects/oldhl_005.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Projects/oldhl_006.jpg]

    First Resident Evil Attempt

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Projects/oldhl_007.jpg]

  • WIP in WIP, post your level screenshots!

    • Quakis
    • June 19, 2006 at 3:31 PM

    I'm not too sure about the texturing and lighting in the second shot, they don't mix too well together, especially the textures. Structure wise, I find it's a bit blocky, some angled areas at the bottom of the walls could look quite good.

  • The System Episode

    • Quakis
    • June 11, 2006 at 9:52 PM

    Haven't updated in a while. Even though these shots are a few months old, it's better than nothing. Project isn't dead, just put on hold for some time because I have a modifacation to put most of my effort and dedication to first. And I am also doing some other plans with the episode.

    The System Episode - Old Screenshots

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_001.jpg][Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_002.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_003.jpg][Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_005.jpg][Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_006.jpg]

  • 2006 Mapping competition.

    • Quakis
    • June 11, 2006 at 5:53 PM

    I thought the last one was Morrowind. Some good stuff has been made.

  • All hail the Valve

    • Quakis
    • June 9, 2006 at 11:14 PM
    Quote from Polaris

    What about Dr.Rosenberg? And theres also those other two from blue shift Simmons and Walter.

    Wasn't their a scientist with glasses and the black scientist? And since you're playing as Barney, could that make those other two Kliener and Eli thinking about HL2?

  • Impressive looking HL1 mod: Paranoia

    • Quakis
    • June 3, 2006 at 10:50 PM

    Looks fantastic for the HL1 engine. But I hope it plays well.

  • Half-Life 2: Episode 1

    • Quakis
    • June 2, 2006 at 10:47 PM

    Ordered it retail several hours ago, but by the looks of many forums including this thread, it sounds like a great buy. Hope it's my money's worth too.

  • Two Steam Problems.

    • Quakis
    • May 26, 2006 at 4:38 PM

    Thanks for the replies. Guess I'll put up with the first problem then. I'll try a screenshot capture program and see if that helps.

  • Two Steam Problems.

    • Quakis
    • May 26, 2006 at 2:40 PM

    I have two steam problems that I cannot figure how to fix them and they're really bugging me. However, they have started to do so after installing the Friends Beta.

    First Problem:

    After playing a source game and quitting, once trying to open another game for source - it the says that the game is no longer for free. And then has (preloading) next to Half Life 2. I have to restart steam to reset this and it gets seriously annoying when I must do so - and my copy of HL2 is legit too, I never had this problem before.

    Second Problem:

    When taking screenshots in a source game, sometimes I get pure black images. This one is a serious pain, because I want to get working on a comic series in Gmod. This is really annoying, especially when I pose the scene. I wish to take my screenshots in the highest settings so that my comics look presentable and good looking. Sometimes the screenshots work, sometimes they don't. I've tried doing it via single and multiplayer but still the same effect each time.

    Maybe this is the problem with my computer because it can't handle this setting for too long though and I have to switch between medium and high. My specs are: 1GB Ram, 1.33GHz and Radeon 9800 GFX Card. But the thing that bugs me is, this has never happened before either.

    Any help is apprieciated. If you need any more information, please specify and I'll gladly give it as best I can.

    Thanks!

  • totally random texture thread

    • Quakis
    • May 21, 2006 at 4:07 PM

    Three quite basic textures I made using more photo resource, the third one took quite a bit of time working with those bricks and the grey gap between the bricks and brown part will probebly be changed. Comments / Suggestions?

    [Blocked Image: http://img393.imageshack.us/img393/5383/texresize019ot.jpg]

    [Blocked Image: http://img401.imageshack.us/img401/4706/texresize027zp.jpg]

    [Blocked Image: http://img465.imageshack.us/img465/5863/texresize033ra.jpg]

  • doodle !

    • Quakis
    • May 21, 2006 at 1:19 AM

    Piece of crap? Never, I actually wouldn't mind that hung up on my wall

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